Roll the Bones - Talent Idea   Roll the Bones allows the use of a 1d100 followed by a 1d6 to gain a random effect out of six possible effects. 1-59 rolls grants only one effect, 60-85 grants two effects, 86-99 grants three and landing a 100 grants all six. Rolling the 1d6 afterwards will grant these effects. Roll the Bones cannot be re-rolled for 5 turns. Effects last 5 turns.   Damage Boost - Increases hit damage by 1.   Life Sap - Grants back half of damage as restored hits. (If a 3.5 is rolled, only 1 hit would be restored. 5 hits of damage will also only restore 2 hits.)   Critical Advantage - Increases chance for critical strikes by 10% (Natural crits from 10 to 9)   Pumped Up - Recharges of skills are reduced by 1, this includes skills with only recharge 1.   Balanced Footing - Helpless Recovery rolls gain +2 bonus.   Luck Boost - All rolls gain a +1