Name: Bright Flash (AKA Hex) Gender: Female Race: Earth Pony Class: Tracker Talent: Anarchy: Hex's lust for destruction has given her the ability to carry around multiple weapons of destruction. A light machine gun, a mini bazooka and a shock gun. This replaces her Trick Shot ability with "Switcharoo" an ability different effects as well as switches her weapon to the corresponding effects. Hit/Wounds: 6/6 Alignment: Neutral Evil       Skills:   (Free Racial) Tough: passive; Earth ponies take 1 additional hit before becoming helpless as well as 1 extra wound once they become helpless, for a total of 6 hits and 6 wounds without other modifiers. They can also lift, carry and move heavier objects than unicorns and pegasi.   (Racial) Earth Pony Way (Marksman Shot): Being born without a horn or wings has taught you how to spend more time and effort in the things you do. You can pick one skill and gain a +1 bonus. This does not include non-skill actions like melee attacks or recovering from helplessness.   (Class) Custom Job: Passive, your weapon, regardless of type, also counts as Ranged, and your basic attacks benefit from Trick Ammo   (Class) Switcharoo: Instant Automatic, recharge 1; Adds an additional effect to weapons and a skill that can benefit from it (Marksman Shot, Custom Job, Repeating Fire or Barrage). This effect can be any of the following, but they all share the same recharge.   -Triple Attack (Light Machine Gun): Transforms weapon into ranged weapon. Able to attack three times in a row, although damage is reduced by 1 for each attack (-3 damage total).   -Zap! (Shock Gun): Transforms weapon into single ranged weapon. On hit, the enemy is unable to counterattack next turn, and is considered helpless, but does not lose a wound. He instantly and automatically gets up on the turn after that.   -EXPLOSIONS! (Mini Bazooka): Transforms weapon into a great ranged weapon. Hits all enemies surrounding target while increasing fail ranged by 1 (DC 7 successful hit).   (Class) Trap: spend 1 turn; starting next turn, first enemy to attack is helpless for 2 turns   (Class) Marksman Shot: recharge 3, requires ranged weapon, weapon; autocrits (any success is critical), benefits from Trick Ammo   Inventory: Fishbones (Rocket Launcher), Pow-Pow (Machine Gun), Zapper (Zap Gun). way too many belts. Chompers (toss-able bear traps used only during the trap ability)   Traits: Coat color: White. Mane color: Blue. Eye color: Pink. Mane style, pig tails. Mane length: Long. Cutie Mark: Star with fireworks behind it.   History: Hex was born the life of a rich pony. She was given everything any pony could ever hope for, she lived in a city full of rich, happy, stuck up, boring noble ponies. By the time she became old enough to own her first weapon, she immediately used it to blow up a fountain statue at a local park.   This event sparked something in Hex, causing her to go on a crime spree of "remodeling the entire city" as she put it. After she had her fill, she left the city in search for places that needed a bit more excitement put into them.