Care This represents how careful you are in your work. A high Care means that the craft check is reduced but the Crafting Required is increased. Standard is 1, it must always be above 0.   Planning Crafting Required == (Amount of Material X * Material X Multiplier + Amount of Material Y * Material Y Multiplier, etc.) * Complexity * Care   Crafting Only PCs can craft. Any and all material limitations apply, no working metals without a furnace, etc. The formula is the same as any other work done. Crafting Rate in Units per Hour per Worker = Worker Base * 1/Material Multiplier * Tool Multiplier * Overseer Multiplier   //This is a comment. Commented rules are not active.   //Enhancements //These are what makes better items, better. Same rules apply as for other items as far as crafting goes, except each //Slot gives a +1 bonus to an attribute. Bonuses can not be mixed on the same Enhancement.   //Quality is determined by the wanted Enhancement slots of the item. //0 slots gives a value of 1 //1 slot gives a value of 1.65 //2 slots gives a value of 2.72 //And so on by the formula Quality = e^(x/2) where x is the slots wanted.   //For a 1 Slot item, the total rarity needs to equal or exceed 1 //For a 2 Slot item, the total rarity needs to equal or exceed 3 //And so on by the formula Rarity >= 2^(x)-1 where x is the amount of slots.   //All crafting has a risk of failure. //At the end of crafting each piece, you need to beat a crafting check on a d100 //Craft Check == 10 * Crafting Required / Care ^ 1.4 //Your roll is modified by your Vocational Bonus * 5, other bonuses may apply as well.   //If you fail a crafting, you recover 100 - Roll Required + Roll in percent of the materials //So if you needed a 33 and rolled a 20, you recover 0.87 or 87% of the materials used.