SWEP.VElements = {     ["zombie+++++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(-2.322, 1.965, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01", rel = "zombie+", pos = Vector(0.321, 0.805, 7.402), angle = Angle(176.19, 12.477, 174.746), size = Vector(0.225, 0.237, 0.261), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(1.652, -0.63, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01_R_Hand", rel = "", pos = Vector(2.944, 1.912, 2.357), angle = Angle(-3.345, -119.403, -179.42), size = Vector(0.225, 0.202, 0.236), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+"] = { type = "Model", model = "models/player/zombie_classic.mdl", bone = "ValveBiped.Bip01", rel = "zombie", pos = Vector(-0.848, 0.531, 8.71), angle = Angle(169.16, -16.368, 173.27), size = Vector(0.225, 0.225, 0.225), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(-2.322, -1.308, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(-2.322, 6.124, 18.26), angle = Angle(-82.838, -145.2, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(1.652, -5.222, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} },     ["zombie+++++++"] = { type = "Model", model = "models/zombie/poison.mdl", bone = "ValveBiped.Bip01", rel = "zombie++", pos = Vector(1.256, 3.961, 19.135), angle = Angle(-82.838, 46.988, 145.432), size = Vector(0.301, 0.301, 0.301), color = Color(255, 255, 255, 255), surpresslightning = false, material = "", skin = 0, bodygroup = {} } }