New Skill Idea: Griffon Flight -General Details: Griffon Flight is a skill that may be used in place of any Flight skill rolls. However, the Tier Bonuses it grants are more oriented towards a Griffon's strength and size rather than the purely dexterous nature of most fliers.   >Tier One: Strong Back >>Your naturally strong back and wings allows you to more effectively deal with weight while airborne. You suffer little to no penalty when it comes to carrying all but the heaviest of loads while airborne >Tier Two: Commuter Flight >>You're capable of, for a limited amount of time, carrying another pony with little to no issue. For two rounds, you can carry another person at no penalty to any flight rolls made, no matter the complexity. This can be done only three times in a day, and must be done at least three rounds apart >Tier Three: Big Wings >>You know what they say about big wings... strong flaps! Twice per day, you may kick up a sudden, powerful gust of wind while in the air. This disperses any clouds nearby, and, has a chance to knock nearby opponents to the ground! >Tier Four: Airbus >>You can now carry a single passenger without penalty to any flight rolls for four rounds at a time. Should you wish, you may halve the time, and instead carry two passengers. This has the same limitations as Tier Two. >Tier Five: Stormbreaker >>You're almost as stubborn in the air as you are on the ground! You can fly in almost any weather condition, and even the most terrible of weather poses lesser penalties to your attempts to fly   (Note: The Tier Two/Tier Four don't apply to casual situations- You're more than capable of flying a person around town, should your character be strong enough. The Tiers specifically apply to stressful situations, such as bad weather, intense maneuvers, or combat!)