TRACKER'S TRIDENT 1d6 piercing; Thrown (range 20/60), versatile (1d8) . Requires attunement. Once per long rest, the bearer gains a +1 to Wisdom (Survival) checks while holding this weapon.   TRUE CLUB 1d4 bludgeoning; Light . Requires attunement. The bearer may cast True Strike once per short rest while holding this weapon.     WITHERING MAUL 2d6 bludgeoning; Heavy, two-handed . Requires attunement. If hit with this weapon, the target makes a DC 13 constitution saving throw. If they fail, their Strength stat is reduced by 1.   ICONIC SHORTSWORD 1d6 piercing; Finesse, light . Requires attunement. The weapon is inscribed with holy symbols of the God of the DM's choice. A cleric or paladin that serves that god may use this weapon as a divine focus.   INQUISITOR'S WARHAMMER 1d8 bludgeoning; Versatile (1d10) . Requires attunement. The bearer gains a +1 bonus to Intelligence (Investigation) checks.   ARTIST'S DAGGER 1d8 piercing; Finesse . Requires attunement. The bearer may use this weapon to make colored marks on any surface. The marks will fade away in 24 hours.   HEROIC RAPIER 1d8 piercing; Finesse . Requires attunement. The bearer has advantage on saving throws vs. fear.   SEISMIC MAUL 2d6 bludgeoning; Heavy, two-handed . Requires attunement. When this weapon strikes a patch of ground, it shatters it. The bearer can use an action to turn a 5x5 square of terrain in melee range into difficult terrain.   TRUSTY GREATCLUB 1d8 bludgeoning; Two-handed . Requires attunement. Treat this as a +1 weapon if the bearer has half their maximum hit points or less.   CHILL BRACERS Requires attunement Contains 1 charge of the Ray of Frost spell that recharges after a short rest. Requires INT/WIS/CHA 13 or higher.   MIND'S EYE SICKLE 1d4 slashing; Light . Requires attunement. The bearer may replace the damage type of this weapon with Psychic and gain a +1 bonus to damage.   WITHERING RAPIER 1d8 piercing; Finesse . Requires attunement. If hit with this weapon, the target makes a DC 13 constitution saving throw. If they fail, their Strength stat is reduced by 1.