NAME: John RACE: Human XP: 0 (600 spent) AGE: 35 EXALTATION:  Paragon CAMPAIGN: PLAYER:  Cheesypower ALIGNMENT:  Bahamut FACTION:  Empire of Man   CHARACTERISTICS Power       Int (x)()()()()() Str (x)(x)(x)(x)()() Cha (x)()()()()() Finesse     Wis (x)(x)(x)()()() Dex (x)(x)(x)(x)()() Fel (x)()()()()() Resistance  Wil (x)(x)(x)()()() Con (x)(x)(x)()()() Com (x)(x)(x)()()()   BACKGROUNDS                     POWER STAT -Excellence (x)()()()()()       DEVOTION (x)(x)(x)(x)(x)(x)()()()() -Artifact(x)(x)(x)()()                                        Pressure Points (x)(x)(x)(x)()()() -Backing(x)(x)()()()                 RESOURCE STAT -Action Points (x)(x)()()()()()()()()()()()()()()()()()()()()()() -Wealth(x)()()()()             -Allies(x)()()()()               Static Def: 18 Hit Points: 12 Mental Def: 20 Resolve: 6 Speed: 8 Size: 4 Resilience: 5 Hero Points: 5   WEAPON Autogun Type: Basic Damage: 2k2 I Pen:  0 ROF: S/10 Clip: 30  Range:  90m   Knife Type: Melee, Thrown Damage: 1k2 R Pen: 0   ARMOR L. Leg(1) -Flak Jacket Max Dex: 6  AP: 5 R. Leg(2) -Flak Jacket Max Dex: 6  AP: 5 Body(3-6) -Flak Jacket Max Dex: 6  AP: 5 Gizzards(7) -Flak Jacket Max Dex: 6  AP: 5 L. Arm(8) -Flak Jacket Max Dex: 6  AP: 5 R. Arm(9) -Flak Jacket Max Dex: 6  AP: 5 Head (10)   SKILLS                                             Mental Academic Lore*  ()()()()()()           Arcana*         ()()()()()()           Common Lore*    ()()()()()()           Crafts          ()()()()()()           Forbidden Lore* ()()()()()() Medicae*        ()()()()()()                   Perception      (x)(x)()()()() Politics*       ()()()()()() Tech-Use*       (x)(x)()()()()     Physical Acrobatics*     (x)()()()()() Athletics       (x)()()()()() Ballistics      (x)(x)(x)(x)()() Brawl           ()()()()()() Drive           (x)()()()()() Larceny         ()()()()()() Pilot*          (x)()()()()() Stealth         ()()()()()() Weaponry        (x)()()()()()     Social Animal Ken      ()()()()()() Charm           ()()()()()() Command         (x)(x)()()()() Deceive         ()()()()()() Disguise        ()()()()()() Intimidation    (x)(x)(x)(x)()() Performer       ()()()()()() Persuasion      ()()()()()() Scrutiny        (x)()()()()()   FEATS -Human Perseverance Humans have an innate talent to put forth an extra effort when they're challenged. You gain +1 to the final result of an opposed roll.   -Ambidextrous You're just as good with your left hand as with your right. You're deadly in a fight and even worse  with  cards.  When  attacking  with  two weapons at once, the penalty is reduced by 1k0.   -Jaded Your wide travels have shown both wonders and  horrors  beyond  the  ken  of  most.  The Great Wheel has thrown its worst at you and you have yet to flinch. You never need to roll fear checks against normal scenes of gore and death. Supernatural effects will still cause you to roll fear normally.   -Driven You refuse to surrender, even in the face of adversity. You gain a conditional hero point that may only be spent in situations to overcome incredible odds or when refusing to back down from a superior enemy. It may not be burned, and must be announced as being used.   -High Pressure You gain additional points of Pressure equal to your Level.   -Academy You have studied the long and difficult arts of getting your stab and shoot on. You may begin play with any two weapon proficiencies of your choice.   -Weapon Proficiency (Basic, Ranged 1) Training can show a person just how to use a weapon properly - not shooting a las weapon at a mirror, for example. You gain a number of rolled dice equal to your level on any attack roll made with a weapon in any category you have a proficiency in.   -Sturdy You are just one tough customer. You might just be big and burly, or you might have skin of steel, or you might just like second helpings at the buffet; any way you slice it, you're tough to slice. Your Resilience is increased by 1.   -Action Hero At the beginning of each combat, recover 1 spent action point. If you have not spent any action points this session, you don't gain an extra action point.   SPECIAL ABILITIES -Flash You  are  never  surprised  and are  aware  of  every  attack  that  is  directed  at you. -Statuesque Each race gives a choice of +1 to two or more Characteristics. Choose one of those Characteristics you have not chosen before. You gain +1 to that stat. -Perfection You gain one feat that has your race as a prerequisite. -Destiny A paragon begins play with 2 additional Hero points.   CLASS LIST -Conscript   DERANGEMENTS -Grim Servant O' Death People die around you. A lot. Maybe you're not a bad berk, but you're still trouble looking for a place to happen. As long as it's self-defense, you usually don't get into too much trouble for it. If the SM is looking for someone's lap to drop trouble into, you are the designated target.     LANGUAGES -Human, Trade   ALLIES AND CONTACTS - DESCRIPTION -Almost more Aasimaar than human, John is a prime example of how deadly a human can be.  Tall and built for speed and power alike, his shaved haircut and paler skin speak of a man who spends most of his time in either a voidsuit or armor or both.   SPELLS AND SPECIAL ATTACKS - EQUIPMENT -Resplendent Personal Assistant (Artifact 2) [He calls her Sierra.] Resplendent Personal Assistants are bracelet-like devices that combine the func- tions of a computer microframe, sensor analysis pack, and  minifacturing fabricator. Versatile and reliable, they can be used for a large variety of tasks. They have all the func- tionality  of  a  Chrono,  Combi-Tool,  Data Slate,  Multikey,  Pict  Recorder,  and  Torch. They also never run out of power, automatically adjust their time, and include a compass and altimeter that function on magical means to allow them to work in any environment.   -Mithril Flak Jacket (Artifact 3) Flak armor doubles its AP against weapons with the Blast quality, provided the wearer was not subjected to a direct hit by the weapon. The  Max  Dex  of  Mithril Armor is increased by 2.   -Golden Marble (Artifact 1) This hearthstone appears to be a simple overlarge golden marble. It has an ability to remember a location. If the bearer concentrates and taps the gem, it will memorize its current location. After that, the gem is subtly attracted back to that place. The bearer is led back along the path it has traveled since then at a slow walking rate.   -Knife, Magnoculars, Voidsuit, Autogun, Charm, Sunglasses, Classy outfit (Good quality clothing).