settings:   #### This node contains the global scope. Settings defined here are either global settings or defaults that apply to all   ####  bots and channels (unless overriden in the bot or channel scope).     #The prefix for the IRC-side bot commands; Can be overriden in the bot scope.   command-prefix: '.'     #You probably don't need this.   debug: false     console-commands: ['reload', 'save-all']     ignored-prefixes:     irc: ['!']     game: []       #Delay in milliseconds for these game events to be ignored after the plugin is enabled (prevents initial flood burst).   hold-after-enable:     chat: 0     joins: 0     quits: 0     kicks: 0     bans: 0       formatting:     #### Formatting for the messages relayed by the plugin. You can override all formatting strings in the bot or channel     ####  scope (within a formatting: block). In irc-to-irc, the target channel controls the format strings.     ####     VARIABLES (may be blank depending on the context): %sender% %message% %moderator% %srcChannel% %trgChannel% %world%     ####     IF YOU'RE RUNNING Permissions: %prefix% %suffix% %modPredix% %modSuffix% (game-to-irc only)     ####     IRC FORMATTING: %b% %u% %r% %o% %k% %kNUM% (NUM is 0 to 15); Do the same as CTRL+key in mIRC     ####     GAME COLORS: §NUM (NUM is 1 to f); Do not use in the end of a line     ####     EASY COLORS: Use the names defined in the colormap: block, such as %blue% %foreground% %yellow% etc.     game-to-irc:       chat: '(%sender%) %message%'       action: '* %sender% %message%'       joins: '[%sender% connected]'       quits: '[%sender% disconnected]'       kicks: '[%moderator% KICKED %sender% (%message%)]'       bans: '[%moderator% BANNED %sender% (%message%)]'     irc-to-game:       chat: '[%srcChannel%] <%sender%> %message%'       action: '[%srcChannel%] * %sender% %message%'       joins: '[%srcChannel%] * Joins: %sender%'       parts: '[%srcChannel%] * Parts: %sender%'       quits: '[%srcChannel%] * Quits: %sender%'       kicks: '[%srcChannel%] * %sender% was kicked by %moderator%'       nicks: '[%srcChannel%] * %sender% is now known as %message%'     irc-to-irc:       chat: '[%srcChannel%] <%sender%> %message%'       action: '[%srcChannel%] * %sender% %message%'       joins: '[%srcChannel%] * Joins: %sender%'       parts: '[%srcChannel%] * Parts: %sender%'       quits: '[%srcChannel%] * Quits: %sender% (%message%)'       kicks: '[%srcChannel%] * %sender% was kicked by %moderator% (%message%)'       nicks: '[%srcChannel%] * %sender% is now known as %message%'     custom:       #Custom blocks define custom variables you can use within formatting strings       botname: ''       network: ''     # Optional: Bind to a non-default local address           # bind-address: 127.0.0.1     events:     #### Turn different types of messages on and off here. cancelled-chat only exists in the global scope; The remaining     ####  events can be redefined in the bot or channel scopes (within an events: block). In irc-to-irc, the source     ####  channel controls the events.     game-to-irc:       # If you use other chat plugins, you probably want to set cancelled-chat: true       cancelled-chat: false       all-chat: true       joins: false       quits: false       kicks: false       bans: false     irc-to-game:       all-chat: true       joins: false       parts: false       quits: false       kicks: false       nicks: false     irc-to-irc:       all-chat: true       joins: false       parts: false       quits: false       kicks: false       nicks: false         #Tags allow you to target messages to all the channels within a scope. The global scope contains all channels.   tag: 'all'       bots:   #### A list of bots; You should only need one bot for each IRC server (the same bot can join multiple channels).   ####  Settings that apply to all channels of a bot should be defined in a bot's node. The dash in the third   ####  column starts a new bot.     - nickname: 'Deus'     server: 'irc.esper.net'     port: 6667     userident: 'bot'     serverpass: ''  #This isn't the nickserv password     ssl: false         #Delay between messages helps prevent triggering server-side flood protections (milliseconds)     message-delay: 1000         #Types of IRC users that are considered admins within an admin channel (has no effect in normal channels)     admin-prefixes: ['@', '%']         #Ignore users in this server by nickname     ignored-users: []         #Tags allow you to target messages to all the channels within a scope.     tag: 'esper'         formatting:       custom:         botname: 'CraftIRCbot'         network: 'Esper'         #Services authentication of the bot's nickname goes here. The username may not be required.     #Available methods: 'none', 'nickserv', 'gamesurge', 'quakenet'     auth:       method: 'nickserv'       username: ''       password: 'lolpass'       #List here raw IRC commands you want the bot to perform after it connects to the server     on-connect:     # - 'PRIVMSG MyBoss :I live again!'         channels:       #### A list of channels; Define here all the channels you want this bot to join. Settings that apply to a single       ####  channel can be defined in the channel node. A dash in the 7th column starts a new channel.             - name: '#PowerPlant'         password: ''                 #In admin channels, admins can use console commands (when this feature is supported) and be send emergency         # notices from users.         admin: false                 #This tag targets only this channel.         tag: 'changeme'                 #Allow IRC color codes in messages to be converted to Minecraft colors; Set to false to just remove them.         chat-colors: true                 #Allow Minecraft color codes in messages to be converted to IRC colors; Set to false to just remove them.         game-colors: true                 #Enables Permissions prefixes and suffixes for this channel (iChat-format colors are supported).         name-colors: true                 #List here raw IRC commands you want the bot to perform after it joins this channel.         on-join:         # - 'PRIVMSG #changeme :Howdy do!'   colormap:   #### Map colors to your taste here; Make sure each irc, game and name appears once and only once.   ####  The color 'foreground' *must* exist and will be used as the default by certain features.     - {irc: 0, game: '§0', name: 'background'}   - {irc: 2, game: '§1', name: 'navy'}   - {irc: 3, game: '§2', name: 'darkgreen'}   - {irc: 10, game: '§3', name: 'teal'}   - {irc: 5, game: '§4', name: 'maroon'}   - {irc: 6, game: '§5', name: 'purple'}   - {irc: 7, game: '§6', name: 'orange'}   - {irc: 15, game: '§7', name: 'grey'}   - {irc: 14, game: '§8', name: 'darkgrey'}   - {irc: 12, game: '§9', name: 'blue'}   - {irc: 9, game: '§a', name: 'green'}   - {irc: 11, game: '§b', name: 'cyan'}   - {irc: 4, game: '§c', name: 'red'}   - {irc: 13, game: '§d', name: 'magenta'}   - {irc: 8, game: '§e', name: 'yellow'}   - {irc: 1, game: '§f', name: 'foreground'}