Psionics are divided into five talents:   -Kinetics: Psionically affecting matter and energy   -Clairvoyance: Psionically enhancing perception   -Empathy: Psionically connecting two or more minds   -Metabolism: Psionically manipulating bodily processes   -Portation: Psionically affecting distances and travel ---- Psionics are relatively uncommon- even in the days of the Chaos War, there were only about a hundred or so known psionics. But due to their actions, psionics are heralded as great heroes and saviors. If someone shows proclivity towards it, their home kingdom will usually pay handsomely to have them taught to use their gift in service to the Bannered Five. ---- Psionics can technically learn any of the different talents, some are just better at one school than the others. One psionic may be able to "get" telekinesis much better than mind reading, and vice versa. How someone is born with psionic talent instead of magic is unknown, as is how psionic talents even work. The running theory is that a psionic is "plugged in" to the plane of Chaos instead of the Feylines, and acts as a tap into it much like how a sorcerer channels magic. They then use their connection to reject reality and substitute it with one of their own. Psionic abilities are extremely exhausting- it takes years of training to get the mental endurance to perform extreme tasks with it. ---- Kineticists are adept at the most physical form of psionic powers. Using their minds, they can most obviously affect the world. One of the most prime forms of kinetic powers is telekinesis- the ability to move objects with one's mind. More advanced and subforms include various elemental controls such as pyrokinetics and fulgurkinetics. Self levitation is greatly argued whether is falls under this or portation. ---- Seers, those who use the powers of clairvoyance, use the powers of Chaos to divine what is. They can access visions of the future, or even see across vast distances. Their perception is also greatly enhance, and can sense when others are around. ---- Empaths are ruled by their emotions, primarily- they feel what others feel and know what others know. They connect to others on the most primary level- directly through the mind. Ordinarily this can be a great boon- telepathically projecting thoughts without saying a single word. Some, however, can take control and manipulate the mind they have connected with, if they have the force of will to do so. ---- Augmentors are almost the opposite of Empaths- they use their psionic gifts to reach a perfect state of body. They allow Chaos to flow through their bodies, granting them abilities far beyond normally possible. Strength, reflexes, senses, speed- all and more are able to be boosted by the metabolic psionics. ---- Finally, Porters have one of the most odd affinities to Chaos- they can bend the points of time and space, allowing them to shortcut their way through most anything. Teleportation is common- though one of the most dangerous psionic talents. Opening direct rifts also works- and the same abilities allow one to close holes between the physical world and other planes. Whispers of a much more powerful ability, of psions who can travel not just across the distances of the map but through history itself, are rumored- but any with this ability have not made themselves known. ---- The source for all psionic abilities is the plane of Chaos- a realm of creatures and dark forces beyond our comprehension. Long ago, the elder God of the plane open rifts into the physical world, and the eldritch energies leeched through them as well. A rare few had their ties to the Feylines (The source of magic) destroyed, and instead were bound to the unknown of Chaos. This contact caused mental pathways in the sentient mind to open up, that were otherwise blocked by the flow of magic, and allowed people to develop psionic powers. ---- There are many inhabitants in the plane of Chaos; strange and warped creatures if malicious intent. They do not see the inhabitants of other planes as worthy of life- only as obstacles to their plans of conquest by order of their god. The God of the plane of Chaos- a gigantic, warped being with many eyes and thrashing maws, simultaneously everywhere and nowhere within it's domain. The only means of contact it has made is through psychic possession, and it's intent is clear: all will be consumed. ---- The plane of Chaos is not the most friendly to navigation. There is no singular, obvious source of light- the sky is forever inky black and populated with the stars of night, and yet pockets of daylight just exist. The ground is just as incongruent- floating slabs of rock and earth, some barren and others teeming with strange flora. You can find whole chains of what barely constituted as foot stones, only to lead up to a floating islands miles wide. If there is pattern in this chaotic mess is that nothing looks even remotely well- sickly purples and greens spotted on the odd plantlife, eyes where there should be none- even the water is murky and suspect. ---- Besides the God itself, there are many other "sentient" creatures that dwell in the plane of Chaos. Most common is the Legate- a bipedal, insectoid creature with three eyes and what would almost be a beard made of tentacles. They are the footsoldiers of the forces of Chaos. The females are more psionically powerful and are colloquially referred to as mind-flayers. The Gazer is a scaley orb with a singular eye in the center and a serrated maw. It has an array of crab-like legs to walk on when it chooses, but mostly floats under psionic influence. It also has a group of eye-topped tentacles that it focuses it's devastating psionic attacks through. Though smaller in comparison to many other creatures of Chaos, the Enthrall is a dangerous beast. Small and almost spider- like in appearance, with a single eye on it's back and a tail reminiscent of a scorpion, it will latch onto the back of a person and sink it's tail into the spine, allowing it to control the poor sap like a puppet. The toughest of their forces are the Rooks- named so after their appearance, which is similar to that of a chess piece. The have a natural psionic barrier, and often are used as living shields for the mind-flayers who pelt adversaries from afar. They skitter around on many legs and the "castle roof" is actually a gaping maw, with rows upon rows of teeth, and is large enough to eat a man whole. ----