Magic is divided three ways:   -Elements (Fire, Water, Earth, Wind, Life, Light, Dark, Fate) which are the innate natural forms of magical energy   -Schools (Illusion, Divination, Conjuration, Protection, Alteration) which are the ways magic is combined from different elements into spells   -Casting formes (Wizardry, Sorcery, Alchemy, Witchcraft) which are how a person accesses magic from the Feylines to form spells ---- Wizardry: Studied practice of spells, formed with words of power and hand/focus motions (Wizards, Clerics, Paladins)   Sorcery: Innate connection to the Feylines, forming spells through willpower and mnemonics (Sorcerers/Sorceresses)   Alchemy: Using chemical ingredients to create potions, salves, scrolls, or runic chalk to induce magic (Alchemists, Shamans)   Witchcraft: Making a deal for magical power with a being innately connected to a source- usually demonic or fey in origin (Witches, Warlocks, also Druids) ---- Illusion: Using magic to deceive the senses or manipulate   Divination: Using magic to gain knowledge   Conjuration: Using magic to summon forth energies, beings, or other things   Protection: Using magic to protect and heal damage, curses, illness, or other   Alteration: Using magic to manipulate the physical world ---- Light- The domain of Faeries, noble and good in their ways, almost to a self sacrificial point   Fire- The domain of the Pixies, turbulent and energetic. They experience everything with practically no filter   Water- The domain of the Undines; smart, calculating, and kind. They care and cure for the world   Wind- The domain of the Sylphs, capricious and free- spirited. They are playful jokesters, ruled by their whims   Earth- The domain of the Sprites, wise in their ways and long thinking. They are slow to action, but exact in their dealings.   Life-The domain of the Spriggans, most connected to the physical world. Protective, but easily angered by those that mess with the natural order.   Dark- The domain of the Changelings. Mysterious folk, who easily blend in with other Fey. Seem to act as spies for their people.   Fate- The domain of the Leprechauns, cunning and miserly. They weave chance to their will and horde valuables. ---- Feylines- the place of origin for magic- a world on top of ours, yet separate. Hot spots of magic make the walls between worlds thinner- places like ancient forests, or mountain peaks- places old and full of mystery. It is at these places it is possible to crossover, though physical entry into the Feylines is metamorphic. Prolonged contact with high levels of magic will alter a person's appearance. Species like Elves, Gnomes, Goblins, and the like are prime examples of that- the biggest sign of magical mutation is sharper features, longer, pointed ears, and brighter/more varied natural coloration. Psions, having no natural connection to the Feylines, are changed differently. They still shrink in size, as appropriate to the diminutive size of the inhabitant fey, but glow constantly with their aura- tendrils and clouds of it constantly shifting around them. They have no connection to magic due to their innate psionics being a gift from the plane of Chaos. Everything is straightforward in the Feylines. Even the Changelings, known for trickery, still abide by their rules. When those that are native to the Feylines exit, they remain unchanged- but are still tethered to it. They cannot exist for an extended period of time in the natural world, and will eventually be pulled back- unless bound to the physical world with iron. ---- Beyond the Feylines is Hell- the realm of demons. Like fey, they are magical in origin, but are too far removed from the natural world to ever gain entry unless deliberately let in. Mortals may sometimes make deals with demons to gain magical power- usually at the price of service to the demon, which invariably tries to make it's way into the world to wreak havoc and reap the life energy from the populace. ---- Deals with Fey are pretty tricky- they use exact wording in their contracts, but usually aren't malicious in their wants. They can be extremely selfish- requiring some sort of recurring offering or such. Some require that the person pledge their life to one representative of the Fey's element, like protection of the surrounding forest for a deal with a Spriggan. Others are more direct, binding themselves to their practitioner of witchcraft as either a guide, or just a foothold into the physical world. This is the only exception to the tethering of Fey to the Feylines. It is also possible to capture Fey and use them as a conduit to leech magical power. This can potentially kill the Fey in question. ---- Magic can be learned by anyone who has a connection to the Feylines- which is anyone who isn't psionic. Psionics have their magical connections cut, replaced by the chaotic and nonsensical energies native to the plane of Chaos. Some are born this way, but not until after the chaos wars had started. The first psionics were forcibly torn from their connection to the Feylines by destructive force and contact by the forces of chaos. It is possible to still form psionic abilities this way if, say, an army of psions were to destroy a city and leave almost no survivors. But this is highly unlikely to happen. So basically- you are either born a psion, or you become one if your ties to magic are severed completely due to high concentrations of psionic energy. ---- Learnt magic is simple enough- there are various spells that have words, motions, and costs associated. To cast a ball of fire, one must invoke it's name (in the language of the Fey), wave their focus in a particular sigil (be it a wand, stave, or ring on their finger), and toss a small packet filled with flammables (the most popular being flint and tinder; but packets of black powder or grease covered marbles are also viable.) Thusly, a wizard needs a good throwing arm if they want to land that fireball- but the material cost may be subverted if they have a store of magical energy from which to directly siphon from (the most common is gemstones, which can be recharged with the right rituals and tend to be embedded in their focus of choice- but the more unscrupulous magic users will sometimes directly siphon from captured fey imprisoned in the physical world.) The only downside is that those who tutor magic tend to charge pretty highly, thusly discouraging most in learning the arts. ---- Some people are born with an innate ability to conduct magic from the Feylines through their body. They shape the energies into their spells through force of will and practiced mnemonics- they are quite similar to how psions use their powers in that way. With their mind, they tap into the Feylines and draw upon the element of Fire itself, allowing the element to form into the spell within their body and then cast it out through particular motions if they want the same effect as a wizard's fireball. This is more physically exhausting, though- a wizard can cast as long as they have the stores of energy or material to use, but prolonged magic use by sorcerers will drain them until they pass out from fatigue. Although if they are in a place more in-tune with a particular element of magic they would cast more powerfully and for longer of that element. So if a sorcerer stood in the center of a volcano, their fire spells would be much grander (At the cost of water spells being weaker). ---- Those that have studied magic can also imbue items with the power of a spell- similar to the material cost of wizards. Various plants and animals are magical in nature, and combining them in the right ways will produce effects similar to spells. Anyone can fill a bottle with oil and a wick, light it and toss as a grenade, but a scroll with the incantations for a fireball written in the blood of a salamander in ancient runes will keep them coming until the scroll burns up from overuse. ---- Those who have made deals to gain their powers are usually extremely limited in what they can cast- but the power of their spells are extraordinarily high. If a person has pledged service to a Pixie, the fireballs they can form will be more powerful than anything a sorcerer could conjure and more plentiful than any average wizard's stock of combustibles- but they'd never in their life be able to get a storm to brew from their fey friend. ----