Crossbow stats   Crossbow shot : 1d20+5+RAB to hit/ 1d10+2 damage (takes full turn action to reload, has 45m range)   Shotgun barrel : 6d20 to hit/ 1d3 damage per hit (Takes full turn action to reload, 3m range then -4 to hit per additional 3m, cannot crit fail or crit hit)   Other stats (after 4 shots of either, the magic core needs to recharge its energy, which takes 10 minutes without help. However, a unicorn can transfer some of its magical energy to it and charge it. It need a total of 5 FP worth of transfered magic to work again)   Description: The crossbow looks rather gearish, made of both wood and steel. The span is initially folded inwards as well as the barrel retracted on the inside of the crossbow. A button on the side arms the weapon, unfolding it all open as well as a scope lens at the top. To the opposite side of the button, towards the back, is a switch that changes the firing modes. Once the weapon as fired 4 times, long compartments to each side open up to allow the core rods to recharge either naturally or with unicorn help.   Reloading: Crossbow (To load the crossbow, you need to put the bolt into the slot, pull back a small lever to have the bolt drop down slightly above the span, the push back forwards to have the bolt drop again into place and finally pull the string back to load the bolt)              Shotgun barrel (To load the barrel, simply place the small iron balls into the compartment. Once filled, it will close and you can activate the switch to load the cannon then fire)