Title: Nothing to see here it's only homebrew rules. Sorry Author: RIPSHITCITY Pastebin link: http://pastebin.com/AgXChn9j First Edit: Thursday 18th of February 2016 04:36:37 PM CDT Last Edit: Last edit on: Wednesday 21st of September 2016 06:46:04 PM CDT Thekla, The Sovereign Saint     Alignment: Lawful Good   Portfolio: Adoption, Empire-building, Family, Acceptance   Domains: Community, Glory, Healing, Nobility, Strength   Subdomains: Family, Honor, Restoration, Leadership, Resolve   Worshippers: Citystates, Awakened Monsters, New families, Diplomats   Symbol: A handprint with a smaller pawprint in the center.   Colors: Bronze and sea-foam green   Favored Weapon: Lucerne   Sacred Animal: Honeybees       Thekla began her journey with deific status, nearly as old as time. Though she never had great control over the world, she was blessed with a foresight beyond that of all others. Predicting the myriad successes, failures, births, and deaths, she withdrew from the world, unable to stomach seeing these prophecies come true. For ages she lived on a secluded island, rarely intersecting with mortals, for whom she similtaneously felt pity and envy. Never having the strength to break their all-too-apparent fate, but never having to carry the burden of knowing it.   In time, she grew to resent the very waves of the ocean around her for the same reason. Every day, they would rush forward, seeking to live beyond the shore. But inevitably, they would always fall short, lose momentum, and sink back into the depths. Her angellic acolytes realized this, and seeked to still the shores to lessen Thekla's pain. Though they had nearly no power, they left to the world at large, seeking great sages to teach them how to control the world around them.   Eventually, they returned with the power they desired. Thekla felt a great divide within herself; though she wanted the endless conflict to cease, she could not bear to see the waves be silenced. She asked her angel to, instead of stilling them, cause a tidal wave that would cover the island and finally end the desperate battle to climb onto the land. Though the angels tried, the ocean resisted their influence. And though they knew not why, Thekla felt the message clear; the waves simply couldn't bear the stress of such force pushing them forward, crumbling.   Thekla left the Material Plane for ages more, unable sit and watch as the tide rolled in and died out each day. Nearly a thousand years later, she returned, to find the ocean had erroded the island into a beautiful coral reef. At that moment, she realized that her foresight of each wave's birth and death was not nearly powerful enough to predict the ways in which they together would form a unstoppable force.   In awe, she sought to contact the ocean, only to be met with silence. The waves she remembered had long since died, however as she followed the ripples, she was met with a new ocean half a world away. Crashing against a continent inhabited by the mortals she avoided, these young tides spoke to her clearly. They did not ask for assistance, or even recognize her. They merely asked for her to witness their trials.   Since then, her respect for mortals has surpassed that of every other deity. Thekla has taken a role as an advisor and teacher of all mortals, though she deigns herself as a companion rather than mentor.           Jagannath, The Ceaseless Blacksmith     Alignment: Neutral Good   Portfolio: Heroics, Honor, Metals, Battle   Domains: Artifice, Earth, Glory, Protection, War,   Subdomains: Industry, Metal, Honor, Defense, Tactics   Worshippers: Blacksmiths, Gladiators, Soldiers, Archetects   Symbol: A lightning bolt striking an anvil   Colors: Orange and blue   Favored Weapon: Pickaxe   Sacred Animal: Crab       Jagannath's origin is hazy, as even he himself has forgotten many of the details. Once awoken, he toiled in the dirt and stone for treasures, discovering and reshaping the metals themselves as he found them. With these tools, he fashioned a nation of his own, The Copper Empire. Though he now spends his days as a figurehead and celebrating his successes on Mount Olympus, he still finds time to occasionally govern his empire or create new contraptions, in his endless goal to find a material that is not only ageless, but glorious in and of it's self.   Each of the metals of the world holds a symbolic meaning to him and his worshippers and countrymen, all of which are expressed most competently through battle and architecture.       Perpetua, The Long Cycle   Alignment: Lawful Neutral   Portfolio: Order, Dragons, Machinery, Alchemy, Undead   Domains: Artifice, Knowledge, Law, Magic, Death   Subdomains: Construct, Memory, Inevitable, Arcane, Undeath   Worshippers: Dragons, Troglodyte heretics, Alchemists, Undead   Symbol: A silver clock with 36 hour-marks and 13 hands   Colors: Silver and black   Favored Weapon: Khopesh   Sacred Animal: Golems       Perpetua is one of the oldest known gods, having detailed archives of Her history that reach back to the reformation of the Material Plane. Though it is unverified by any other source, most scholars and priests agree that it is accurate. Though the details of Her creation are not within the archives, Her priests insist that it is detailed throughout the overarching structure of the planes.   She has never been known to hold rivalries with any other gods, despite Primitivus openly claiming to be her arch-enemy. She has since the dawn of mortals continued on a axis known as The Long Cycle, a theoretically predictable but unknown plan of events. Generally, it seems to require long periods of inactivity, where She will seemingly disappear from all other planes, retreating to her city of Axis and becoming motionless. During this time, Her clerics can not contact her, nor can any other gods, however their powers remain. This period has lasted anywhere between four and seventy eight years.   After the Positive Energy Crisis, She has awoken from the middle of one of these slumbers, unpredicted by all of Her worshippers. Though She has neglected to speak on the issue, She seems to be taking direct action to mend the Gate.     Her appearance is that of a never changing construct, shaped vaguely as a dragon, covered in a layer of stone. However, she is physically infused to her Plane, and has never been seen off it.           Karna and Okoro, The Solar Siblings     Alignment: True Neutral (Karna is Chaotic Neutral, Okoro is Lawful Neutral)   Portfolio: Change, The Sky, Insomnia, Conquest   Domains: Darkness, Sun, Void, Travel, Death   Subdomains: Moon, Day, Stars, Exploration, Undead   Worshippers: Druids, Wanderers, Peasants, Far Easterners   Symbol: A partial solar eclipse   Colors: Blue and yellow   Favored Weapon: Sword, double   Sacred Animal: Scarab       Karna and Okoro are deities that claim management of the Sun and Moon. While disparate in their manner and abilities, a two-hundred year old pact between them states that they shall bequeath no powers to mortals who worship one or the other, rather clerics must worship both equally. While they don't always stay within the lines of that law, obvious breakings of the treaty are treated with upmost hostility. This does not, however, prevent regular mortals from worshipping one over the other, and that exception is where they work out the brunt of their competative nature.           Amrit, The Cruel Jester     Alignment: Chaotic Neutral   Portfolio: Veiled actions, Laughter, Revenge, Loopholes   Domains: Animal, Liberation, Luck, Repose, Trickery,   Subdomains: Revolution, Freedom, Souls, Espionage, Deception,   Worshippers: Jesters, Spies, Druids, Revolutionaries   Symbol: Any holy symbol of another god, however it must be white and hollow   Colors: Yellow and green   Favored Weapon: Poison   Sacred Animal: Hyena         Amrit, meaning "Not quite dead", began as a small nature spirit in the savannah, created by the half-joyful and half-terrifying laughter of it's inhabitants. However, during the rise of the Troglodyte Empire, they expanded into his domain. They unleashed cruel experiments in transmutation and necromancy on the souls of the wildlife and natives nearby, and so he owned to his ever-increasing duty, and took it upon himself to sabotage their experiments, and ultimately steal the souls back. He decided to begin by pleading in the Infernal Court to minor devils, convincing them to grant him small boons of power in return for unnamed 'favours', for anything the devils wanted.   However, he was not careless, he knew that these deals would strike upon him worse than what he owed. To prevent this, he took physical form, and through a combination of bluffing and hidden movements, found his way to the most secretive work of each of the Councilmen who ran the developing settlement. Using it against them, and performing the same rituals that were performed on his charges, he found the True Names of each of them. Under false pretences, in the Infernal Contracts he signed, he added in the True Names of his enemies, drawing their souls inevitably towards Hell, instead of their intended afterlife of the now-dead troglodyte gods.   This process continued for hundreds of years, Amrit using his knowledge of the intracacies of law, and through false oaths, to play the powers of the Planes against one another, until finally a war broke out in the Outer Planes, causing the deaths of multiple Troglodyte gods and Devil Lords both. His final plan completed, Amrit descended on the corpses of the gods, consuming them and gaining a small portion of each's power. Once he amassed enough to rightfully sit as a God, he set about raiding the vaults of the afterlife, freeing souls to go to whichever plane they pleased.   Amrit has never been knowingly witnessed by another Immortal of the Outer Planes. It is assumed he has spoken to most of the gods, however never in his true guise. The only ones who attest to have seen him in person are his followers, which he is thoroughly amused by, and makes it a point to personally congradulate on any skillful or funny uses of treachery.             Nakazani Zhritsa, "The Devil You Know"     Alignment: Lawful Evil   Portfolio: Unholy creatures, Unsavory businesses, The Hellscape, Punishment, Pragmaticism   Domains: Evil, Charm, Fire, Law, Trickery   Subdomains: Devil, Lust, Ash, Tyranny, Greed   Worshippers: Infernal creatures, Princes of Hell, Fallen kingdoms   Symbol: An open scroll beside a sheathed sword   Colors: Amber and Crimson   Favored Weapon: Flying Blade   Sacred Animal: Raven       True power is pragmatic. Officially titled The Mistress Of The Ninth Hell, Nakazani knows that well, and though she does not entirely care for the little people, nor pretend that she does, she still goes easy on them. She has gained her power on exploiting and crushing those in her way, but slowly. Gently. Never harsh enough to demand a fight, and as many a lonesome or envious soul would say, being well worth the punishment. To the Celestials, the greatest danger Nakanzi poses is in her virtues. In every negotiation, she is straightforward and always keeps her promises. Though a common theme of folklore are devils that twist your wishes against you, in the majority of cases, Nakazani gives a more or less fair deal. In some cases, she even goes out of her way to help others, with no demands of a reward. Within the minority of other cases, however, are horrors unspoken.   Nakazani Zhritsa, originally known only as Zhritsa, was an Archon in ancient times. Much has changed. She is also the mother of several Simi-Infernal abominations, such as Gnolls, Sirens, and Harpies, which have since lost much of their devilish taint, but nonetheless hold a power unbidden.   She is insidious enough to achieve her ambitions, but fair enough to not be violently opposed on a large scale. She has even gone so far as to convince her subjects that the woes she inflicts on them are but self-inflicted, their behavior forcing her to punish them. Hell itself became known as a land of divine punishment, all the blame of torturous conditions being deflected from Zhritsa to the cosmic order of things. Even now, those damned to her rulership often worship her for her infrequent niceties in the harsh Hellscape, and ignore her flaws.             Gyeong, The Roaring Tempest     Alignment: Lawful Evil   Portfolio: The sea, Storms, Pride, Dynasties   Domains: Air, Law, Scalykind, Nobility, Weather   Subdomains: Wind, Judgement, Dragon, Aristocracy, Storms   Worshippers: Patriarchs, Sailors, Farmers, Nobles   Symbol: A dragon curled within a storm cloud   Colors: Blue and Red   Favored Weapon: Javelin   Sacred Animal: Serpent       The Roaring Tempest was once a mortal elf, Patriarch of the Gyeong family. Through his wise and cut-throat decisions, carefully deliberated over years of his two hundred year lifespan, his family became more and more powerful, eventually coming into a merchant kingdom of it's own. His first name was forgotten, as he was referred to only by his title, The Serene Tempest, for his peaceful but devastating conquest of land. Not all things last, however, and eventually his sons betrayed him, disposing of him with a poison in his old age. Nearly half a decade passed, his empire falling to the quarrels of his children, when on the 4th year and 364th day after his death he rose again. As a massive dragon, he returned, and crushed the palace of his eldest son. He became known as The Roaring Tempest, and continues to this day to hunt down his spawn and regain his empire.           Khokhala, The Hollow Tree     Alignment: Neutral Evil   Portfolio: Dreams, Personal trials, Mental illness, Psychic conflict   Domains: Madness, Void, Rune, Luck, Knowledge   Subdomains: Nightmares, Dark Tapestry, Language, Curse, Memory   Worshippers: Psychics, Vision questers, The unproven   Symbol: An uprooted tree with an eye in the center   Colors: Apoccyan and Irrigo   Favored Weapon: Chakram   Sacred Animal: Glaucus Atlanticus (Slug)       Khokhala has no true form but the one it wills at the moment, as it exists on a demiplane entirely under its control. Any time one's focus wanes or vision fades, its form contorts into a new dreamlike substance. It spends its time invading the dreams of others, deconstructing them through their fears, and even invading their minds in the waking day if it takes a particular interest in one. Its title is most commonly known as The Hollow Tree, as the reoccuring nightmares it produces often take place in a empty tree of immesurable size. Its motives are as unknowable as they are simple; it simply wishes to torment the minds of all it can reach. Though all agree it is a being of pure evil, it nevertheless has a sizable presence amongst the religion of many mortals. It is viewed less as a god to be worshipped, and more of a challenge to be invoked, as many old tribes are steeped in vision quests in which they beckon the monster Khokhala to test their steel and harden their minds. Psychics, whom can not be conventionally instructed in their powers, must often invoke Khokhala several times per week to train, building up psychic armor unmatched.