Title: Raisin Quest 4 Day 1 Author: Anonymous Pastebin link: http://pastebin.com/A2ncBCXa First Edit: Tuesday 21st of August 2012 08:01:22 PM CDT Last Edit: Tuesday 21st of August 2012 08:01:22 PM CDT DAY 1   >Alright, it's been a while. I may start off a little rusty, but let's get this Raisin Quest rolling. It's going to be involved, but I believe in you guys. Best of luck! --- >The gossiping trills of some early morning birds startle you from the story you were reading. Having adopted a slight phobia for birds, you find their calls to be less soothing more than a nerve-wracking warning of their impending approach. Your eyes search your room fast, but it seems as though they’re all safely behind your lovely purple portrait of stained glass. You exhale a sigh of relief out of habit. At least they’re good for telling time, you think to yourself. Another night and another book have gone by. It’s still a little early in the morning, but you know that you’ve got school in about an hour.   >Your hooves tap against the solid concrete floor of your bedroom as you tidy up in the mirror. Your stony exterior has a vitreous sheen; Dad’s buff job really brings out the brilliant little specs of gold in your rocky skin. It looks a lot better than when you used to paint yourself… while it did make you look like your old self, your lack of real hair, breathing, and your stony texture left others very uneasy, especially your mother. It’s been several months since you received this new look, but you’ve been finding your own ways to adapt.   >“Even as a chunk of rock, you still got your looks girl.” You reassure yourself with a smile and wink. Picking up a toothbrush and a bottle of pumice, you buff out a rough patch on your chest before shining up your smile. It took a little while to get used to Mom not calling you out for breakfast, but she’s never failed to call you out for a hug before school.   >With Hayseed on your back and your skin with a glass like shine, you feel ready to tackle another day at school. It’s been a difficult year, but you embrace every new day as a challenge and an adventure. Diamond Tiara and her friend Silver Spoon have been really difficult to deal with, but you’re determined to succeed no matter what.   >You're currently in your room. Hayseed rides upon your back.   STARTING ITEMS AND HOW MUCH SPACE DO WE HAVE?   Haven't Raisin Quested before, but what is Hayseed? A stuffed animal?   Anyway, get our saddlebags and check contents. Make sure we have everything we need for school.   >GAME INFO: Hayseed is a small stuffed animal that you dearly love. She is a small pony that was sewn up by your mother. You've had her for as long as you can remember.   >Giving her hugs helps you to focus and remember times past. It also helps you store your most precious memories.   Put Hayseed down, we don't need him for school.   HAHA, NOPE   Never let that little fucker out of our sight.   Find Saddlebag. Equip Saddlebag. Look for other things to take.   Stompstarter, if possible. For old times sake.   And a comb. Good god don't forget the comb.   But yes, gather school supplies.   >You love the look of your new room. You’ve got a beautiful, hoof sewn ornate rug in the very center, a big desk, several bookcases filled with books from the Ponyville Library, and a closet nearly the size of your old room. Some of your old stuff still remains, like your old dresser and your saddlebags, but almost everything else, like the paintings, the windows, the chandelier… that stuff is all brand new.   >You know you’ve got Hayseed up on your back, very close and very safe. Your trusty saddlebags, slightly worn and torn from your recent trip with your friends through the Everfree Forest, are filled with a few supplies already. You know you’ve got a spare Cosmetics kit in there… courtesy of the local stone carver in town. There’s also a Bouquet of Flowers you collected for Zecora on your last trip. Lastly, there’s a large piece of Twisted Iron that you bent out of an old pipe to use as a securing ring for rope. It came in handy when your friends fell into a gigantic crater deep in the Everfree Forest.   >Since your last major adventure, you’ve taken to collecting adventuring supplies. Along the wall by your dresser are a myriad of tools hanging up. You’ve got a Spool of Rope, a Stompstarter, some Glass Vials, a very secure Firework Chest with Quarter Sticks of Dynamite, some Lamp Oil, a Hammer, a Saw, a Box of Nails, a Bag of Sneezing Powder, a large Satchel with a Money Symbol on the front, a Treasure Chest, and a Pack of Bubblegum.   >On the dresser, you’ve got your Royal Medallion hung up. It’s very beautiful and very shiny. Depending on the day, it can make for a very alluring accessory.   >There are two doors in your room; one leads out into the main hallway while another leads into your gigantic walk-in closet.   OH GOD   SO MUCH SHIT.   Ooooooh. what's the in money bag and the treasure chest?   >Inside of the Money Bag Satchel, you will currently find nothing. The empty satchel hangs from the top peg on your 'Adventure Board'.   >The Treasure Chest actually contains quite a few bits. You've been saving up your allowance since you moved into your new home.   >GAME INFO: You may dedicate one bag of a satchel or your saddlebags to hold currency. You can hold up to 100 bits at any given time in one single pocket.   Not sure how much of this stuff we'll need right now since we're just going to school.   Bringing explosives to school is a bad idea, so the dynamite and stompstarter are out.   Don't see any immediate use for glass vials, lamp oil, or tools.   I say grab the sneezing powder, bubblegum and any school supplies we need and put them in our Saddlebags (which we should equip).   Check the weather, if it's sunny then wear the medallion.   Stompstarter, Hayseed, and rope are necessities. School supplies would probably take up a space too. Dynamite might be handy but also a issue. It's probably one of the few thing that could damage/destroy us but it's much more stable than the explosive mix we had before so we won't go ALLAH AKBAR in the middle of the street.   Keep in mind we are going to school.   Bringing explosives to school would get us into deep shit.   Would chewing bubble gum do anything besides grind it up? I mean, would it even be chewed?   Probably for others. Also an adhesive and a malleable plug.   Still kind of situational. I vote to take the rope, doll, firestarter, and however many bits we can fit in the space between everything.   Let's leave the dynamite for now. We're just going to school, the plot hasn't thickened yet.     If the satchel carries one item, why not? take it anyway.   in b4 we lose whatever item is in it because someone will steal it thinking there's money inside   My vote:   Save Dump saddle bags and equip. Store Hayseed, Satchel, Bits and Stompstarter in saddle bags. Store rope in satchel   If it's sunny out, equip royal medallion.   okay   stompstarter, Hayseed, bits, rope inside money bag   also pls cover the money sign with something   >GAME INFO: Most of your school supplies are already in a small cubby at school. There, you have a Box of Pencils, a Notepad, an Eraser, and a Biology Book.   >You think that it might be a good idea, before starting out this day in particular, to go ahead and give Hayseed a big hug. For some reason, you feel a bit more tense than usual, like something is bound to be different about today.   >Swiftly taking that little doll into your hoof, you gently give her a little squeeze. As you do, you find yourself closing your eyes. You begin to think about the wind... how it felt in your mane. You think about the heat of a freshly baked loaf of bread radiating in your hooves. An inner peace sets over you as you imagine your mother's forelegs tucking a comfy blanket around your shoulders.   >You feel safe.   >GAME SAVED   >CONFIRM: Empty Saddlebags, Equip them, store Hayseed, Rope, Stompstarter, Satchel + 100 bits.   Take a look at the flowers Zecora gave us.   GAME INFO: Upon investigating the flowers, you notice several species mixed in with the bouquet you were asked to pick. You're not sure what each one does individually, but you volunteered to help get 2 of the species that Zecora needed for a new potion.   Of course, being a Cutie Mark Crusader, you went above and beyond the call of duty and got all 7 species she needed. You and your friends risked risked their lives to pick all of these.   Rope would go in the saddle bag.   Satchel would be secured by the ribbon from the medallion.   You are some kind of genius. Loop the rope around us and tie the satchel to our saddlebag with the ribbon.   Take a closer look at the medallion   >GAME INFO: The Royal Medallion is a large precious metal amulet with a sparkling gem set in the center. It's ornately carved to feature the two Princesses holding the gem in the center. The securing band that hangs around your neck is sturdy and should not break if you decide to tie something to it.   Okay, here's what I got so far for taking shit with us.   Remember, we're going to school.   Empty bag of supplies.   Secure satchel with ribbon from medallion   Wrap rope around us with twisted iron attached   Hayseed on our back (secured by rope?)   This leaves five inventory spaces open in the bags.   Stompstarter, Flowers, Bubblegum, Sneezing Powder, Bits?   We're going to get made fun of for having random things tied to us   We'll just blind Diamond Tiara with our Medallion. Also. >Not bringing your fridge to school.   fuck the police we've earned it.   >GAME INFO: Zecora never fully confirmed what the potion was for. She said that she needed it to make a special bath for a pony in town. She told you that she'd find the other 5 species herself, but you and the CMC wanted to impress her while exploring for your Cutie Marks.   >LIST OF ITEMS AND ACTIONS: >Saddlebags >Hayseed >Stompstarter >Rope >Money Bag Satchel + Bits >Medallion (around neck as Equipment) >Twisted Iron (tied around stomach, resting on back   >...unless I'm confused? This sounds about right. Continue?   Sounds good.   That and crappy flowers around in mouth, then.   Also, since we don't breath, can we talk fine with things in our mouth?   >GAME INFO: With this current loadout, your saddlebags would contain Hayseed, a Stompstarter, Rope, and the Money Bag + 100 bits. Your bags are filled.   >GAME INFO: For some odd reason, though you've tried ventriloquism in the past, your mouth still needs to be free in order for you to speak. The stone in your mouth you know as a tongue must still make all the movements of speech in order for you to talk correctly.   >Breathing, however, is still not required, nor is air.   Whatever, let's just go   Yeah, we've spent over an hour   >After much self debate and a sudden streak of paranoia, you decide it best to equip yourself as best as possible. This day just doesn't settle well with you. It may have been the birds chirping so close to your window or that innate feeling you get when you sense danger nearby, but you're going out into the world prepared today.   >Dumping out all of the items from inside of your saddlebags, you decide to stock them up with Hayseed, a Spool of Rope, a Stompstarter, and a Money Bag filled to the brim with 100 bits. You remember when this seemed like it was a ton of money... now, it's just a fraction of a weekly allowance.   >Carefully, you don your Royal Medallion and secure your trusty Twisted Iron Rod around your back with a rope. It sits awkwardly at first, but you bend it into a convenient shape.   >Standing in your room, you feel adequately prepared for anything the day has to throw at you. Before you is the door leading into the main hallway and a door leading into your closet.   >Raisin will not be able to move very well with half of her supplies tied around various body parts. I will let you do so, but it may cost you down the road.     Implying we need to evade now that we can tank with our stone body.  It's worth it.   Check the closet if we have time.   CLOSET   Check the Closet.   Also we might want to dump some shit off onto the CMC once we meet them in about 3 hours.   >You decide that you better check to see if there's anything useful inside of your closet. You haven't been in there in a while, but you think it'd be best to be fully prepared. You don't know if you'll be able to stop by your house later if your adventuring suspicions are correct.   >You have a lot of new clothes inside the walk-in closet. Most of them are way too formal to wear to school everyday, so you almost never look around in here. Among several sets of gowns and dresses are several cases filled to the brim with jewelry. Unfortunately, most of it cannot be worn, considering you don’t have a mane to set them on. You’ve considered getting some gems inset on your ears, but your Dad won’t let you. You’re still too young, apparently.   >Looking around, you have several pairs of custom built shoes, specifically designed to accommodate your incredible weight. You get made fun of by Diamond Tiara a lot when you wear these to school… Along the east wall, you see a couple of costumes. They’re all from the play your Dad funded from back before Winter Wrap Up Day. He had a bunch of them done up for your classmates. You’d played 3 roles during the play… a Frog, a Dragon, and a Maid. While the first two looked ridiculous, you always liked the Maid costume for some indiscernible reason. Maybe it reminded you of your loving housekeeper, Mary Annette… you honestly don’t know.   >GAME INFO: Your rope is on a small spool. You used a cut of rope to secure the Twisted Iron Rod to your back.   >Currently, the rod is bent to fit the curvature of your back.   Obviously we must combine pieces of all three into the best costume ever and wear it to school.   Resist our urge to dress up. We're fine. Let's head out.   Mary Anette?   >GAME INFO: Your loving and trusty house maid, Mary Annette. She's been under your father's employ since you moved out into your new home.   >Debating about whether or not a costume would look good with all of your current equipment, you decide it best to get your day started. You exit your closet and head out of the main door of your room. You look back for a moment, nod, then shut the door.   >You venture out into the grand hallway of your home. You make sure to keep your hooves on the carpet since they leave scuff marks if you trod on the oak flooring. It also makes a terrible racket; you like to pretend that you’ve still got a bit of stealth left to you.   >You’re now in the Merlot Residence Foyer. To your right, you can hear your Mom arguing about something. To your left is the main door.   Try and hear what mom is arguing about.   Go inside the room where Mom is.   Drop some eves.   I swear to god if it has anything to do with us and our condition I'm going to be depressed as fuck.   That's grounds to run away and live in the clubhouse.   Can we still even go in the clubhouse? I can't imagine that wood supports very much weight...   >GAME INFO: Because of your incredible weight, the CMC have temporarily moved meetings to a more grounded location deep in the Apple Family Orchard.   >Most of the time, they still meet in the clubhouse. They'll come down and hang out with you whenever you're around, though. They'd hate to leave you out of something.   >GAME INFO: You have 3 continues. You have an unlimited number of saves, but only your two most recent saves are considered when loading.   >You approach the door to the dining room cautiously, taking care not to make the floorboards creak under your weight. Putting your head against the door, you can hear her arguing with Mary Annette.   >“No, no, itz fine! Just relax, Mrs. Merlot, and… I’ll prepare ze table for you after I’m done vith ze cooking…” It sounds like Mom is trying to do Mary's job again. You can't hear anything else beyond their talking, but you're sure Mary's putting on a breakfast for your mom, dad, and the staff.   >It always looked incredibly appetizing.   Eh, whatever. Go inside and say good morning to them.   Give our mom a hug, dad a kiss on the cheek, and flash a sly look towards the maid.   How much are we worth? Are we the richest family in Ponyville or something now?   >Before you set out to school, you open the door to the dining room and head on in. Your mom is juggling a couple of plates while Mary chases her about, trying to prevent the stack of fine porcelain from falling to the floor.   >“Please, Mary, I just want to help. Let me set the table while you…” Her resistance to the flustered maid ends when she sees you. “Raisin! You’re up and about early this morning! I didn’t even hear you come in!” She smiles as the maid dashes back into the kitchen to answer a whistling kettle. Mom meets you halfway between the table and the dining room door to give you an empty squeeze. You give her a little hug back, hearing her strain slightly. “Strong as ever! Oh, my beautiful, shiny little ge-” She stops for a moment, noticing all the equipment you've got on. "...you know not to go adventuring while your in school, don't you?"   >"Of course, mom. I've just one of those feelings today... you know?"   >She rolls her eyes. "Oh, of course you do!" You close your eyes as she gives you a little kiss on the forehead. “How are you this morning?”   >GAME INFO: Celestia helped your dad secure a large plot of land just across from Sweet Apple Acres. Since then, your dad has been turning record profits for the family grape business.   >Alongside a grant given to you by the Princesses, you're sure that you're quite well off.   Tell her that we are good and that we love her very much. Tell her to tell dad the same then go to school.   "There was a scary bird chirping outside our window!"   Tell them to have a good day and that we love them.   After all, this might be the last time they see us.   >"Everything's going good... but I had some birds chirping outside of the window..."   >Your mom rolls her eyes. "Ah, the birds! That's why you're all fitted for combat! You know, you've lived through some of the most terrifying experiences I can possibly imagine... but you're scared of a few little bir-"   >"I have reasons. It's kinda complicated."   >Your mom looks at you with some concern. "It's alright, Raisin..." She gives you another hug. "Are you going to say bye to your dad before you go?"   >"He's out in the fields, right?"   >Your mom nods. "But hurry up! You're going to be late if you keep dilly dallying around!"   >"Alright. Love ya, mom."   >You turn about and dash out of the dining room, heading for the front door. As it swings open, you're greeted with a glistening view of Sweet Apple Acres in the distance. Ever since you moved out into the countryside, you’ve felt much more at peace with yourself. Your Dad’s new vineyard covers a ton of land behind your house; he’s never been happier. You can see several members of the staff tending to the grapes.   >"Raisin! There you are!" Applebloom greets you at the door. Your house is only a little stroll down the street from the Apple Family's house now. "...what's with all the...?" She motions to your equipment.   >You step on something crunchy.   Look down upon someone's broken glasses.   did we just crush our enemies to dust beneath our stone hooves?   >You look down, seeing a small piece of parchment crunched under your hoof. You lift your hoof straight up to make sure that it doesn't get ground into dust.   >"Oh, ah was gonna ask you about that... somepony dropped this off and flew away." She looks at it curiously. "Seems like there's a lot of weird letters gettin' delivered nowadays..."   >You pick up the letter roll and undo a seal on it. It springs open.   >"Dear Raisin,   >You don’t know who I am… I think… but I want to help you with your golem (problem crossed out) situation.” The rest of the letter has a bunch of crossed out text that's almost completely indiscernible. The last line reads, "I want to tell you more, but I don’t know how to say it yet. I’ll be around.” There’s no signature, but there’s a scrawled out map on the back of the letter. There’s a bunch of X marks around Ponyville, but there’s a circle around Canterlot, some mountains near Sweet Apple Acres, and around the ruins in the Everfree Forest. All of the circles have question marks above them.   >"Huh... that's definitely kinda weird..."   >Applebloom gets a twisted up look on her face. "Yeah, wait til I show you the notes my sister keeps gettin'. That's some weird stuff."   Adventure starts now!   "What sort of weird stuff?" Also, make sure you don't lose that parchment.   Are we able to keep the parchments in KEY ITEM slots that don't use up regular inventory?   Ask Applebloom about the letters AJ's been getting.   I hope so, we don't need more inventory time   Looks like we have a secret admirer~~~   Blush and ask about the other notes.   Can we do that? Can rocks blush?   Guys if we blush now our gold specks will be ruby red for the rest of the day.   >"What weird letters? You gotta show me!" You knew that an adventure was going to happen, you just knew it. A ton of possibilities cross your mind; is there some evil dragon threatening the orchard? Are there some radioactive moles trying to dig tunnels through the farmhouse? Is it blackmail from a zombie pony king?   >Applebloom rolls her eyes. "Here, ah snuck one out of her room. Be warned; It's REALLY sappy." She makes a gag look as she withdraws a peach smelling, pink postcard from her saddlebags. She starts trotting down the road as you hold it in one hoof, reading it over and keeping pace.   >"Applejack, your mane is like the purest lightning bolt, bright and energetic as it's radiant glow strikes my heart. How I pine for your affection, to hold you in my arms and stare into your emerald eyes..." It continues, but you don't wish to read it too much further.   >"Ugh, gross."   >"I know, right? It's a love letter from some creep that won't say who he is. He initialed it 'LS'..." Applebloom takes the letter and stores it in her saddlebags. She moves in closer to whisper to you, "We don't know anypony with those initials. It's really weird..."   >You continue walking on down the road. As you approach town, you see a small group of ponies huddled around town square. They chatter and talk quietly, surrounding something that you can't quite see.   >"Huh? What's goin' on?" Applebloom asks.   "Let's check it out."   Tell AB to investigate. After all, wouldn't want to steal the spotlight.   >LS Love Sonnet? Lesbian Sunshine? Love Song? Lesbian Surprise?   Anyway, let's check out the commotion. We're well equipped and our body is ready.   aw shit more adventure, check dat shit   Come to think of it, if we got a good running start how many walls do you think we could smash through before being stopped?   >You approach the large group of ponies, trying to get a peek at what they're surrounding. Through a sea of legs, you're unable to make out what has got their attention. You'd like to maneuver through them, but you don't want to draw too much attention.   >"Hey Applebloom... you think you can sneak around and see what all the fuss is about?"   >She nods, letting her curiosity guide her through all of the legs. A few ponies bounce up in the air as she pushes her way through. You hear several ponies near you chattering, "How did something this big show up overnight? Did someone carve this?"   >As you wait for Applebloom, you hear a familiar voice chime in from behind. "Raisin! There you are! You'll never guess wh... uh... what's with all the...?" You turn, noticing that she's eyeing all the equipment you've got strapped onto yourself.   >"Adventure, Sweetie. It's in the air."   >The Mayor starts speaking over the crowd. "Citizens of Ponyville! There's no need for panic nor alarm!" The ponies all start to settle down, preparing for a speech. "We're currently assessing damages and trying to figure out where this thing came from!"   >Several ponies bump up in the air as Applebloom makes her way back through the legs. She pushes out between the last pair, landing on the ground before you.   >"It's a HUGE snake statue!" she gasps.   >Sweetie tilts her head. "...a Snake... statue?"   >GAME INFO: Raisin does have a lot of mass to herself. She's very small, but incredibly heavy. It doesn't take her any energy to get running either, but it would take quite a bit to stop her.   Continue listening. Cheerilee will understand and we need this info dump.   The plot thickens even more!!!!   Let's stay.   We run the risk of being held in at lunch or something if we're late, though. Mayor's already admitted she knows nothing about how it got there, d'you think she'll have anything useful to say? Only thing I can think of is how they're planning to deal with it.   Fuck school, let's stay here. This is more interesting.   Keep listening, but reference the location of the snake statue versus the marks on the map   >You decide to hang back and see what the Mayor has to say about this thing. A Snake Statue seems like an odd thing to have just simply appeared here overnight.   >"Twilight Sparkle, Celestia's star pupil, is currently researching what this creature may be or may have been. What we do know is that it has not moved since it was discovered and more than likely will not move again. We ask that everypony keep their distance while we try to get things sorted out!"   >The crowd starts getting a little restless. "That can't be all you know! It destroyed half of my house!"   >The Mayor talks over the disgruntled pony. "Please, be patient! We've already got ponies helping to repair all of the damaged buildings and other statues! We're not even sure if this thing caused the damages!"   >From behind, another voice chirps in. "Hey, what's going on?" Scootaloo stands atop your back, being mindful of the Twisted Iron Rod you've strapped to yourself.   >"There's some snake statue thing in the middle of town. Apparently, it caused a lot of damage or something." You bring her up to speed.   >"Soo... does that mean school's cancelled?" Scootaloo leans over your head, looking into your stony, cold eyes.   "Doubt it. Let's hurry." Get to school.   "Probably not. Cheerilee wouldn't cancel school even if the world was ending."   Shake Scootaloo off. We hate it when she does that.   oh god dammit See? Nothing. Now we're gonna be late to school for nothing.   It might become active at night, which means we're on ANOTHER time limit.   Jr pls.   If we take off laughing, will Scootaloo fall off? Will we accidentally run into a wall and topple a house?   How big are we as a golem anyway?   >"Doubt it. Cheerilee wouldn't cancel school even if the world was ending."   >Sweetie Belle gasps. "Oh! Shoot! I really hope we're not late!" She trots on ahead, leading the way to school. A couple ponies turn their heads when they hear you gallop. Your hooves hit the ground with a slight quake; it's hard to ignore. A few adults chatter back and forth, saying, "Hey, that's Raisin!"   >You turn back to look at the snake statue. From this angle, you can see it's tail. The thing is pretty big; at least as tall as two ponies. It looks all twisted up. You turn to keep your eyes ahead of you, noticing that Scootaloo isn't anywhere to be seen.   >As you approach the schoolhouse, you immediately notice something's wrong.   >"Uh.. wasn't the schoolhouse... taller... yesterday?" Applebloom comments on the sunken structure. Cheerilee is standing outside talking to a construction worker pony. She looks disappointed.   >GAME INFO: As a golem, you are still filly sized. You don't seem to resemble King Tezel, the monstrously sized golem you defeated in your last adventure, in any way... besides being made of stone.   Sinkholes, Statues and Secrets OH MY!   Ask the teacher what happened I guess. Be sure to ask whether or not this means school is canceled.   Sink holes? In my Ponyville?   School canceled!   WOOOOOOOOOOOOOO   >You slowly approach Cheerilee. You feel the ground nearly suck your hoof into the pathway. Taking another step, your other hoof plunges through the dirt and into a void beneath the ground. You pull up, looking slightly embarrassed as your friends traverse the path without a problem.   >"Oh, girls... I'm terribly sorry, but I'm afraid that school's cancelled today." Cheerilee seems very down. "I can't open the front doors, so we can't run class." You imagine that if most of the building were destroyed but Cheerilee could access the blackboard, classes would be good to go.   >"What happened?" Applebloom asks, staring at the dilapidated structure. You listen at a distance, not wanting to risk falling through the road completely.   >"Well, apparently, the foundation of the school just up and vanished last night... that's what the construction workers are saying, at least." She points to the corner of the building. It looks like a large, circular chunk is missing.   >Scootaloo jumps off your back. She does a little dance on the pathway in front of you. "Schooooooooool's cancelllllllleeeeddd~~~~ yeaahh!!!!" She moonwalks and flaps her little wings to barely keep herself hovering above the ground.   >Sweetie and Applebloom continue talking with Cheerilee. Scootaloo celebrates before you. It's still pretty early in the morning.     The.... the snake eats stone?   Well.   That's certainly not a good thing.   If we had something to light the way we could explore the hole.   Until then, gather the troops and meet at the temporary CMC headquarters and plan our next move.   Obviously the letters, the sinkhole and the statue have to be linked.   Maybe that's what he meant by 'would take care of our little golem problem'. He's not gonna cure us, he's gonna eat us! Anyways, now that we know school's canceled, tell the CMC to grab their saddlebags and meet us at our house, then distribute equipment and go to Zecora's.   Yes. Tell them to get their saddlebags.   It's adventuring time.   >You shout out to Sweetie Belle and Applebloom. "Hey guys!" You wave them back over. You place a hoof on Scootaloo to make her stop dancing and pay attention. She shivers slightly at your touch.   >"Alright... I knew today was going to be different. Something weird's going on... this statue, the letters, and the school house sinking into the ground have to be related somehow..." You look about. "You guys get your saddlebags. Let's meet at my house quick, get supplies, then get a game plan down."   >"Oh man, I love your new house!" Scootaloo looks happy. "Plus, you've got all those tools and stuff. You've got the coolest parents, Raisin!"   >You smile at her enthusiasm before leading the way back to your place. You run through town square again, noticing that the Mayor now has a long line of ponies writing down something up on the makeshift stage she set. The snake statue is now clearly visible; it's incredibly long. In it's current state, it looks like a twisted pile of string with a giant mouth gaping open.   >The CMC have split to their homes for the most part. Applebloom travels by your side. "You think this is gonna be something big?"   >"Beats me. Let's get this thing figured out."   >You stop by the front door of your house, letting Applebloom run down the road to Sweet Apple Acres.   >GAME INFO: It is currently ~9AM-ish. It's still pretty early in the morning.   Go inside and grab our flowers in our mouth, then come back out and wait for the others.   We really should say something to dad before we go off on our adventure.   Not mom though. Mom would freak.   Would it be worth it to stop by and see AJ? She might know SOMETHING.   >GAME INFO: There are several leads at this point in time. The direction of your adventure depends solely upon what you, the questers, wish to do.   >Now that we've got our 'intro' out of the way, the real fun is about to begin. Get ready to think.   Alright, time to solve this mystery by sunset. Otherwise we fucked.   Speaking of which: Mary Annette. Think she's spying on us for someone?   But maids are sweet and innocent and the best things in the world to cuddle. Surely she's not evil.   The butler, on the other hand, that might be a shady character.   Alright, our leads.   The Letter The Snake Applejack's Admirer (maybe a Red Herring) The Sinkhole   Which should we pursue? I'd say hold off on the Snake until Twilight has had time to study it. Approach her at the Library latter this afternoon.   First things first, see if any of the locations noted on the letter are nearby.   We should ask Sweetie if her sister has been getting letters from a secret admirer too.   We should closely compare the letters to see if the writing is similar between the two.   >You open up the front door and head inside. Mary Annette greets you in the Foyer. "Master Raisin! Shouldn't you be in school?"   >"Uh... okay, I know this is gonna sound like a lie, but the school has literally sunken into the ground. Classes are cancelled."   >She gives you a sarcastic look. "Cheerilee never cancels class." You stare her down for a few moments before she rolls her eyes. "Oh, do stay out of trouble, Master Raisin..." She moves along, dusting off some plants in the main foyer.   >Running passed her, you continue into your room, looking for the Bouquet of Flowers you picked. You carefully pick it up in your mouth and make your way back out into the hallway. Staying on the carpet, you make sure to walk while you're inside. As you pass Mary, she shuffles away suddenly. "Oh! Don't sneak up on me like that!" She seems a little flustered.   >"Mmmm... smphy." You apologize around the flowers in your mouth.   >You head outside, awaiting the arrival of your friends. You see a familiar gray pegasus trotting off down the road. You try to relax a bit and think about the weird morning you're having... there's a lot of strange stuff happening all at once. Sorting this out is going to be tough.   That letter was too shoddily done to be done by someone with malice on their mind. Remember how crossed-out it was? I think they legitimately want to help us.   Say hi to Derpy!   Say hi to Derpy, ask if she knows where the letters came from.   >Before she completely passes by, you wave to the blonde maned pegasus. You'd say something, but you've got a Bouquet of Flowers in your mouth at the moment. She's always seemed to be a really nice pony.   >Her misaligned eyes turn your way as she cracks a soft smile. She waves. "Hi Raisin!" She's a little loud, but you know she's sincere. She continues down the road, prancing with a little more skip to her step.   >She heads off to the Apple Family Farmhouse, checking the mailbox. You can't see her too well from here, but she continues on her way passed the farmhouse. She's taken to the air, so you assume she's making a roundabout back to town. Applebloom starts kicking up some dust as she makes her way back up the road.   >"Oh! Ah was just about ta ask!" She nods towards the flowers. "Ya didn't get 'em crinkled up, right?"   >You nod.   >"We'll get those delivered a little later, prob'ly. Right now, we gotta figure ou-"   >Suddenly, Scootaloo comes barreling down the road on her scooter. Sweetie Belle is riding with her, hanging on and trembling.   >"What'd we miss?" The orange pegasus takes off her helmet and shakes her mane.   I have a feeling we've fucked up tremendously here.   Ask what's going on and comfort the tiny marshmallow.   "Applebloom was just about to fill us in." Let AB finish what she was saying.   Aaand nice going, whoever suggested we carry the fucking flowers in our mouth. Now we can't ask Derpy if she delivered the anonymous letters. If only, we, y'know, left them there because WE'RE GOING RIGHT BACK IN THERE, we could've asked her.   Relax. We'll probably see her again later.   Let's compare the letters. See if they came from the same person.   No, don't put the flowers down. They might blow away. Give them to one of the CMC.   >You take the Bouquet of Flowers out of your stony chops and hand them to Applebloom. She holds onto them for the time being.   >"Applebloom and I were just trying to get some stuff figured out. I guess you missed the mail pony going on by."   >Scootaloo looks suspicious. "...and where did she go off to?"   >Applebloom shakes her head. "That doesn't matter right now. We've got a big, BIG mystery on our hooves..." On the doorstep, Applebloom sets down a pink postcard with a peachy scent to it. "Alright... on top of the statue in town, we have no idea who's sending my sister these weird letters..."   >She motions for you to put your letter down alongside hers. You slide it out from between the rope around your stomach; the fragile parchment unfurls. "...and Raisin here got this weird letter from somepony else..."   >Comparing the writing styles, they appear completely different. The love letter is written painstakingly in perfect calligraphy while your letter is written shakily. They don't appear to have an identical author.   >Applebloom reads the letter over to Scootaloo and Sweetie Belle. Scootaloo gags, but Sweetie Belle implores her to continue. "It sounds sweet, at least..." The little marshmallowy filly comments.   >GAME INFO: All three of the CMC are wearing their capes and their saddlebags.   Head inside.   TAKE   EVERYTHING   EVERYTHING EVEN THE MAID?   especially the maid   A bit of a tangent, but maybe, just maybe, we can find out how the maid writes if we present her with some sort of card and say that it's the 10th anniversary of our Dad's business and ask her to sign it.   Holy shit, brilliant.   >"Hey, let's go inside and get supplies." You open the front door, meeting Mary again as she polishes a handrail leading upstairs. She looks worried as the CMC starts to enter.   >"Oh.. u-uh... welcome..." She smiles with her teeth clenched. "Y-you're not... staying... in the house... are you?" You can see sweat forming on her brow.   >"Nah, we're gonna go exploring. Just need some supplies..." You look her up and down. "...and an adult, probably."   >Mary Annette shakes her head. "I have chores to do, dishes to clean, floors to scrub, and beds to make... I'm sorry, Master Raisin, but I cannot come vith you." She quickly bows, then quickly gets back to cleaning.   >You decide to come back for her later. You lead the fascinated CMC down the grand hallway of your house. They always seem so enthralled by the house.. you're really not sure why. As you enter your room, they rush passed you and start marveling at your collection of equipment.   >"Oh man! Your dad lets you keep all of this stuff? What's in the Treasure Chest? Are there explosives in here?" The CMC pour over your assortment, picking things up and playing with them.   >"Alright, guys... What now?" You begin to ponder your next course of action. Applebloom is carrying your box of explosives.   Tell AB to put the explosives down and let's take inventory on what we have.   Mind listing everything we can take with us? We might be able to take all of it now.   Distribute randomly. It's hard to say who will get separated from us, and who won't.   Keep the Flowers, cosmetic kit, and stompstarter at least on us.   Sounds like a nice distribution.   Also, mind telling us exactly what's in the cosmetics kit?   >You grit your stony hoof against your chin, sitting down with Sweetie Belle. "You know... I think Mary is acting a bit fishy today..."   >"How so?" Sweetie Belle lays next to you.   >"Well... actually, I don't know, really... I just have a feeling, you know? What if she's writing those letters?"   >Sweetie and Applebloom scrunch up their faces. "She's in love with Applejack?"   >"No, no... like, maybe she's trying to trick her or something. We need to get her signature and compare it with the letters. She's the only pony I know that writes that fancy."   >"That seems a little... paranoid... don't you think?" Scootaloo balances a saw on the end of her nose. >GAME INFO: The Cosmetics Kit is actually a small set of stone polishing tools. It contains Pumice, a piece of Sandpaper, and a couple Buffing Pads. Raisin uses it occasionally between buffs to keep her skin looking shiny and mirror like.   Tell her that stranger things have happened then tap yourself with a hoof.   It'll take 5 minutes to write up a letter. She's acting really suspicious and doesn't want us in the house today. Tell them to trust us. After everything we've been through so far, shouldn't our hunches mean something?   IT'S NOT PARANOIA IF THE DANGER IS REAL   What a second....wasn't the Mayor just getting signitures?   Maybe you could swipe the signature sheet and compare them to the letters and see if any match   It could just be a red herring and she only wants us out of the house because she thinks we're gonna create a bunch of mayhem and break everything, and she'll have to clean it all up.   Still, it's a good lead to follow. Besides, we have our save to go back to if it fucks us up that badly.   >"Hey, it'll only take a couple minutes to try it out."   >"Well... okay, I guess... I mean, it doesn't hurt to try, right?" The saw balancing on Scootaloo's nose dips and the saw falls to the side, narrowly missing Applebloom's tail. She picks it up and starts balancing it again.   >Carefully, you begin scribing a note at your desk while the CMC spreads your tool set across the floor. They talk about which tools will be necessary to bring along.   >Applebloom seems intent on taking the explosives. Scootaloo thinks a saw will come in handy if you need to cut down a tree and make a bridge. Sweetie Belle thinks the Lamp Oil could be used as a fire signal or a guaranteed way to start a campfire.   >You finish the letter. Ever since you became a golem, you've been reading a writing most of your nights away. Without the need for sleep, it's all you can think to do while everyone is sleeping. Your writing is rather intricate; it should be easy to pass it off as a note from your mom.   >"Alright, wait for me here..." You tell the CMC as you go down the hallway. Mary is just making her way down here with her cleaning cart.   >"Master Raisin... please, you need to go to school..." She looks a bit worried.   >"I'll go, but first you gotta sign this quick. It's a permission slip. Mom wrote it, but I think she's busy."   >Mary looks it over. "...well, alright... but you've gotta promise to get back to school..."   >RECEIVED SIGNED PERMISSION SLIP   Go back to our room and compare the signature to the letters. If they don't match let them grab what they want and head out to Zecora's with the flowers and our letter.   Compare Mary's signature to two letters and see if they match up.   Will taking a pair of our shoes enhance our limited stealth abilities?   Depends on how awkward they are to use. They might just be shoes that aren't immediately crushed by our weight.   >You head on back to the room, your 'Permission Slip' firmly between your teeth. As you enter the room, you nod to your friends. They all hop up. "Alright, so, now that we got her signature, we can compare the letters, right?" Sweetie Belle confirms the plan.   >"Yep!" Applebloom acknowledges.   >You look around the room, noticing that the letters aren't anywhere to be found. You spit the Permission Slip into your hoof. "Uh.. guys, where are the letters?"   >Applebloom panics. "Oh my gosh! We left 'em outside!"   >Your party books it down the hallway, narrowly crashing into Mary Annette's cleaning cart. She shrieks as you bolt on passed, hopping up onto the cart. Sweetie apologizes as she lags behind.   >As you clear the threshold of the front door, you notice that both of the letters are missing. Applebloom searches around, looking down the road. A pink square bounces in the wind. She races after it.   >"Raisin! Where's your letter at?!" Sweetie Belle searches around the front lawn, looking for the parchment.   >GAME INFO: Your shoes do make you noticeably quieter on hard surfaces. They don't help if you run in them, however... the shoe designer specifically asked you to not do such activity with these shoes for fear they'd tear apart.   >You rarely wear them outside of formal event.   Why.jpg   Ok, NOW we can say we've fucked up.   Ask which the way the wind is blowing then look in that direction.   >GAME INFO: You did not pick your letters up after you set them down to analyze them on the doorstep. You must manage your inventory carefully.   >GAME INFO: From observation, you can see the wind is blowing East, down the road towards Ponyville. That's where the Love Letter is traveling. Upon immediate investigation, you cannot locate your yellowed, crinkly mystery letter.     Follow the pink square I guess.   We should probably head back to the serpent statue for closer examination then. At least we have a save.   Yes. Let's get an inventory check and head East. Maybe if the dice are in our favor we can get at least one.   >You chase after Applebloom and the runaway Love Letter. Your intimidating gallop is always met with excited laughter from Scootaloo; she really likes the presence you bring with your gait.   >Applebloom dips her head down. "Got it!" She sputters around the aromatic letter. She scrunches up her face when she tastes it. "UGhhh!" She puts it securely into her bag as you gallop passed.   >Looking around, you cannot see where your letter is. You're not sure where it could have gone off to. Nothing looks out of place down the road back to Ponyville.   Ah well, guess we'll have to settle for remebering the contents of the letter, and take this as a lesson. Let's head back and gear up. When we run into Mary again and she inevitably tells us to get to school tell her we were serious about it being cancelled; we wouldn't risk annoying Miss Cheerilee by skipping school. Then do our best to give a stony shiver.   Go back to get our stuff then. At this rate we'll be examining the statue around sunset, which is probably when it comes to life. We'll need to be fully equipped.   Yeah, let's deliver the flowers first. We need voodoo consultation.     >GAME INFO: It's approximately 10:30AM. It's still pretty early in the morning.   >GAME INFO: You and your fellow CMC friends gathered the flowers for Zecora. She needed them for some herbal bath concoction she was crafting. She only wanted you and the CMC to gather some of the easier ingredients, but you went all out and collected ALL of the ingredients.   Get our gear before we do anything else.   Sorry, I wasn't clear there. By my understanding, we've still got the stuff we're wearing, but the stuff that was in our room that we wanted to give to the other CMC such as the oil, explosives, saw, etc. is still sitting around in our room.   >Before you decide to venture out to Zecora's house with you Bouquet of Flowers, you decide that you had better get stocked up. Disappointed that your letter is lost at the moment, you turn around and start heading back to your house. For some reason, you can't help but think that someone... or something... is watching you. It's an odd feeling, but doesn't feel threatening.   >You tell the CMC that you couldn't find the letter. Applebloom kicks the dirt. "Shoot! There goes one lead..."   >"Hey, don't worry. We'll probably find it later. Let's get stocked up and get those flowers delivered."   >Sweetie Belle looks around. "...but wait, weren't we trying to see if the signature..." She shrugs. "Alright, let's get some supplies."   >Scootaloo holds up your saw. "I've got everything I need right here! We're good!"   >You shake your head. "We'll need more than that, I guarantee it."   >Everyone heads back inside, slightly disappointed about losing the letter to the wind. You head into your room and look over the equipment that's been laid out. The CMC reiterate they're opinions about each tool.   (Final portion lost.  Lots of arguing ensued, and we were able to manage everything to the point where all that was left behind was the LOVE LETTER, GLASS VIALS, and COSMETICS KIT.  Taking the flowers, the group headed to Zecora's hut, where they were attacked by a CRAZED GRIFFIN.  It attacked Raisin, only for it to break its talon when striking against the filly's granite body.  Noticing it was thin and probably starving, the players fed it 5 APPLES, which placated it.  Applebloom notified Zecora of this, who brought the weak griffin back to the hut for recovery.  We leave off in the zebra's hut, not knowing where this griffin came from and how it had been reduced to such a state.)   END OF DAY 1