Title: Raisin Quest 3 Day 8 Author: Anonymous Pastebin link: http://pastebin.com/0AjGEEUa First Edit: Sunday 29th of January 2012 09:25:54 PM CDT Last Edit: Sunday 29th of January 2012 09:25:54 PM CDT DAY 8   Recap: >Met up with Sweetie Belle, guard left you alone >Head to market square to find Rarity >Ask Pinkie Pie to buy you an elixir >Discovered that Hayseed has been non-mortally injured >xXx Gave Sweetie Belle the Snakeoil Sally Miracle Elixir that Pinkie handed you xXx >**Sang the alluring melody for the fillies wandering town square** >Saw Snakeoil Sally in a disguise hiding her loot in a secluded tree >xXx Decided to immediately investigate the tree, brought Scootaloo along xXx >**Did not hide behind the tree when Scootaloo dropped the Golden Box** ---If you would have done so, the Treasure Seeker Fanatic would have more than likely killed you >**Confront Sally, avoided mentioning Tezel too much, showed your bravado** >**Obtained the Golden Box** >Rendezvous with Sweetie Belle at Sugarcube Corner >Got the Peppermint Grape Jelly >Pinkie joined your party >Dropped off fillies and Rarity at Fluttershy’s cottage >Went to get Applebloom and bomb at Sweet Apple Acres; obtained Apple Cart >Went back to Fluttershy’s to discover a filly has gone missing, picked up Rarity >Went into Everfree Forest to talk to Zecora before heading to the assumed location of the castle >**Discovered properties of Siren Sand** >xXx Opened the Golden Box, nearly dying. Unconscious for several hours xXx >Geared up and traveled further into the Everfree Forest >Temporarily dealt with Cockatrice by throwing Siren Sand at it >Met up with Treasure Seeker Fanatic and began singing to her   >Out in towards the edge of the Everfree Forest right as the sun begins to wane, Raisin, Scootaloo, Applebloom, and Pinkie Pie serenade a mysterious mare with a magical song in hopes of keeping her from becoming a mindless killer. As they do so, Rarity has gone running ahead of the group to follow a song that only she seems to be able to hear. Sweetie Belle ran after her, but our heroes have yet to run into the sisters again.   >Having just lost sight of an extremely dangerous wild Cockatrice, the group is on edge. Little do they know, however, that their perilous journey will only get harder as they press onwards… if they make it out of the forest unscathed.   >Let’s continue Raisin’s epic adventure. Once again, you will be given the responsibility of deciding what happens to our small purple hero along the way. I wish you and your fellow questers good luck this night; may you be able to save our hapless heroine.   >ALSO, I have updated the equipment a little bit. I was really dazed last night, so I wasn't keeping track of things like I should have been. My apologies for that, my questers.   >Raisin: Boots, Hayseed, Rocks, Applebloom's Bomb >Scootaloo: CMC Cape, Golden Box + CMC Cape, Vial of Algae, Vial of Strange Water >Sweetie Belle: CMC Cape, 2 Slingshots, 2 Marshmallows, Snakeoil Sally's Miracle Elixir >Pinkie Pie: Apple Cart >Rarity: Nothing   stop singing   we don't want to be stone   Tell the others that the cockatrice is in front of the cart and they should close their eyes. Work "close your eyes and point your head at the ground" into the song and look at the unicorn to see how it reacts.   >You make sure that the Golden Box in Scootaloo's saddlebags is completely hidden. As the familiar mare comes into view, you watch her head weave back and forth to your alluring melody. At the same time, you swear that you hear something approaching from behind the cart.   >"Guys... stop singing."   >"Uhh... why?" Scootaloo stops and asks. You explain that the Cockatrice may be close by. As the song begins to fade and the Treasure Seeker begins to open her eyes, she suddenly starts turning into stone. In an instant, she freezes up with a peculiar confused look on her face.   >"I think you may be right..." Applebloom shudders, knowing that the derped out Cockatrice is more than likely just a few feet away.   tell everyone to close their eyes. wait and listen. it should wander off on its own soon enough.   and then we seriously need to catch up with sweetie and rarity   Well, that takes care of her at least.   Shut our eyes and tell everyone to do the same.   >Pinkie shivers by your side. "Wh... what happened to her?" She whispers in your ear. You tell the group to keep their eyes shut and to not turn around. The Cockatrice should leave in just a matter of moments.   >You and your teammates stand together, huddled up and trembling. After a what seems to be an eternity, you hear the creature behind you groan. Its talons scrape against the cart as it jumps to the ground, walking toward the edge of the Everfree Forest.   >"Is... is it gone?" Applebloom turns around, peeking through her hooves. "Guys... I think it's gone."   >The group breaks the little huddle, slowly opening their eyes. The Cockatrice has, once again, vanished. "Next time, let's not sing to something we threw magic dust at." Scootaloo comments.   >You tell the group that they must hurry to catch up to Sweetie Belle and Rarity. As you book it down the path, you hear something rustle in the bushes on the very edge of the forest. "Ohhhmmmm...."   we'd better have someone sent for her, if any of us make it back alive   Investigate bush. Hopefully it's the derped filly. I'd feel really awful if she died.   Well crap. Hopefully that's going to be our only death.   Was that "Ohhhmmmm...." from one of us or from the thing rustling in the bushes?   >"Oh what now? We seriously don't have time for this! Who's there?!"   >You hear the little voice call out again. "Ohhhhmmm... R....R....Rai..." You get closer to the bush to investigate. When you pull the branches back, you see a small purple and pink mane all roughed up. She looks up at you in a daze. "Raisin? Is that you?"   >You seem to have discovered a slightly injured Sweetie Belle.   >"Sweetie Belle? Sweetie Belle?!" Applebloom and Scootaloo run on over to help her out of the bush. >She looks like she's been hurt.   "Sweetie! What happened to you?! What happened to RARITY?"   Help her get up, apply jelly to the wounds.   If it has high enough sugar content, then it'll kill any bacteria.   Ask her what happened. Give her our doll if she wants to hug it to feel better.   >"Sweetie! What happened to you?! What happened to RARITY?"   >The little filly shakes her head around, trying to knock off her daze. "...I caught up to Rarity... she was trying to go toward the mountains, but I told her to wait up for you guys..." She rubs a dark blue bruise on her left shoulder with a hoof. "...when I tried to hold her back, she pushed me into a tree! My own sister!"   >"She's all mind controlled by that elixir stuff. It wasn't her fault." Scootaloo voices some reason.   >Sweetie Belle looks about ready to cry. "I don't know what happened after that... she's gone..." You hand her Hayseed to help her calm down a bit. She appreciates the gesture, hugging the small doll tight. Pinkie walks over. "Ohmigosh! Are you okay?" She picks the small filly up and puts her into the cart. "She needs to rest... this is getting really dangerous." She shakes her head.   Let's go ahead and arrive at the mountains, I guess.     "Maybe...you should take Sweetie back into town on the cart. She looks like she's down for the count. Scoots, Apple Bloom and I will keep going. If we stop now, we may never catch up to Rarity."   Tell Scootaloo to do recon up ahead. Tell her to run as far ahead as she can while staying in sight of us.   "Did you see anything else? Anything that caught your attention?"   "Did Rarity say where she was heading? What direction was she going in last?"   Let Sweetie ride in the cart. Also, be sure to ask her about drinking elixir, even a little sip. There's a reason why you marked giving her our bottle as a bad choice.   And to think things were going so well for a while.   >You tell everyone to hop inside the cart and keep Sweetie Belle company. You've got to catch up to Rarity if you have any hopes of finding the Tezel's Castle and saving everyone.   >"Alright! Let's get this train rolling again." Scootaloo looks over the edge of the cart, ready to move out. Applebloom holds onto Sweetie Belle and tries to make the cart ride comfortable. As Pinkie saddles back up, you take position behind the cart, well aware that your bomb could go off at any moment. The team begins to head out.   >"Hey, Sweetie Belle... did you see where Rarity was heading? Anything else that was odd before you got... you know..."   >Sweetie Belle looks back at you, trying to keep her eyes open. "She was running off towards the mountains... she was actually running really fast towards the mountains..." She groans. "Ohh... my head..."   >Applebloom interrupts. "She needs to relax for a bit. If I know anything about Sweetie Belle, I know for sure she'll bounce back in no time."   >You continue over an open plain and approach the base of the mountain trail. The road is rocky and full of pits. You can see the hoof prints of many ponies traveling up this road. "This must be it..." Scootaloo looks out over the cart. "Rarity's gotta be down this way."   Send Scootaloo to scout up ahead.   Give Sweetie Belle a bit of jelly to make her feel better.   Better to have Pinkie unhitch herself and scout ahead. She is less likely to be caught.   Alright, we should take it slow. There are probably sentries up ahead. Always send either us or Scootaloo up ahead, and always try to recognize places where we can dive into cover.   >"Scootaloo! Can you run up ahead quick and see if everything's safe?"   >Scootaloo gives you a sarcastic look. "Run down the dangerous dark mountain path to lure out the monsters? Oh yeah, I'll get right on that, captain."   >She seems less than enthusiastic about leaving the security of the apple cart behind.     Take point yourself.   "Chicken."   We might as well go alone, unless Applebloom wants to volunteer for a sneaking mission. Remember tat the clock is ticking.   >"Chicken." You scoff at Scootaloo. She scowls at you, but has no defense. You walk around Pinkie and start leading the way up the trail, Pinkie and the cart following you from a distance.   >The trail is illuminated with a soft, dim moonlight. You can feel the brisk mountain air pour through your mane as you take your first steps onto the narrow mountain path. Following a freshly trodden set of hoof prints, you determine that this path has been used quite recently… and quite often. The path winds through the mountains, its end out of sight.   >You can hear some small rocks tumbling from up above. They trickle down the mountain side every once in a while, startling your party. Up ahead, you can see the trail rounding a bend. The hoofprints continue along.   >”Are we there yet?" Pinkie puffs as she hauls the cart with the CMC inside.   >Down the mountain, you can hear the distant roar of a river. It drowns out any faint noises you otherwise be able to pick up on.   Look up. See if you're being watched. also be sure to peek around the bend before you go around it   Can we see any tiny hoofprints on the path   >You look up to see what's causing the rocks to fall down. You're unable to see if there's anything following you, per se, but the wind seems strong enough to be able to dislodge some of the smaller stones. You pray that a rockslide doesn't occur while you're on the trail.   >The path narrows around the bend. As you approach it, you look to see that this side of the mountain is rather well illuminated by the rising moon. Before you is a small plateau. It seems completely flat and barren beyond a single, dried up dead tree. You can see two ponies up ahead standing next to the trail, staring ahead. For some reason, they refuse to move ahead. They chatter back and forth, asking the other if they’ve ever been to the Castle in the Sand. One replies yes, asks the question back, and the other replies no.   >From the cart that's now right behind you, Pinkie whispers, "What do you see? Is it safe?"   Tell her that there are two mind controlled ponies standing up ahead. How loud is the cart? Would it be feasible to try and sneak past them with it?   hold up. wait for them to pass, and then see where they go   Agreed. Would it be possible to sneak past them if we ditched the cart?   That's assuming they move at some point. If they just keep asking each other over and over and don't move, it could mean they're sentries.   >You devise an ingenious plan to sneak around the two 'guards' up ahead. You tell Pinkie to follow your lead. You breathe in deep, realizing that the injury you received earlier that day seems to have all but healed up. As the melody pours from your mouth, you notice the two ponies begin to hum along. Suddenly, one of them zips up to you in an instant.   >"...Rarity?!" Scootaloo exclaims. Pinkie stops the cart out on the plateau. "I'm so glad we fou..." She realizes that Rarity is entranced already. "Oh, right." Not missing a beat, she joins in. The other pony comes up to you. It's a small filly. She looks like one of the derped fillies that you had with you earlier.   >"What are they doing here? Shouldn't they have gone up ahead?" Scootaloo looks at the pair, confused.   I have an idea. Applebloom has a saw, right? Try cutting down the tree.   Investigate the old dried-up tree. Look up again, just to double-check.   If we can't lead Rarity and the filly past the tree, then I saw we should cut it down.   Idea.   Approach the tree. Chant,   "Do you know of the Castle in the Sand? We carve the statue from the rocky land. We serve under the stony hand of the king of the Castle in the Sand."   Seconded.   Well, Tezel said any kid who got up there was mincemeat. Maybe there's an enchantment that only opens the gate if the unicorn who says it is fully grown.   >While Pinkie continues to sing to Rarity and her derped out filly friend, you decide to go and investigate the tree closer. It looks relatively nondescript; just a tall, thick, white dead tree with no leaves and barely any branches. It looks like a giant twig that got jammed into the mountain side.   >After observing the tree, you look on down the trail where Rarity and the filly were standing. You see why they stopped. The trail looks like it was recently wiped out by a rockslide. There's a huge gap in the road several feet across.   >You get the idea that this tree must be something rather special, considering it's the only thing on this plateau. You think that the chant you heard from the Treasure Seeker will do something if spoken to this tree.   >"Pinkie, can you say a chant to this tree for me?"   >"Okey dokey lokie!" She unstraps from the cart, approaching the tree. You whisper the chant into her ear and ask her to repeat it to the tree. She seems skeptical, but tries it.   >"Do you know of the Castle in the Sand? We carve the statue from the rocky land. We serve under the stony hand of the king of the Castle in the Sand."   >The filly and Rarity both snap their heads over to look at Pinkie. They repeat the chant.   >"Uh..." Scootaloo looks about. "Nothing's happening..." The wind howls.   We should examine the tree more closely before we start talking to it.   well, so much for that   maybe it's just a regular tree put here to make us dawdle around in life-threatening conditions   >Huge gap in the road >Tree >Saw   GEE I WONDER WHAT WE SHOULD DO?   I'm sorry for doubting you tree-cutting anon.   Tell Applebloom to cut the tree down so we can get a bridge across the gap. See if we can get Rarity and the filly to move out of the way so they don't get crushed.   >After chanting to the tree fails to produce any positive results, you decide that it's time for this tree to meet its end.   >"Hey, Applebloom! You got a saw, right?"   >Applebloom takes a moment to set Sweetie Belle down in the cart, then hops on over. "Yeah... you thinkin' bout cuttin' down the tree? What for?"   >You point over to the gap in the road, telling her that you need to make a way to bridge it. "A bridge, huh?" She looks the tree up and down, then holds her hooves out, squinting at the tree and taking a mental measurement of it. Yeah, I could build one of those."   >She plunges the saw into the side of the tree. "Aww, but Raisin, I thought you loved your tree. Don't you want to sing it some lullabies or something?" Scootaloo banters. As Applebloom saws away at the tree, Pinkie keeps Rarity and the filly busy by entertaining their questions.   >You hear a rush of wind. A shudder runs up your body. Pinkie seems to twitch a bit.   Ask Pinkie Pie if that twitch she just got meant anything. Start looking for places to hide.   Sing Taps for the brave tree.   Look up on the ledges.   And here comes the cockatrice., right on cure.   Hold still, but whatever we do, don't look behind us. Tell Applebloom to stop sawing until we're sure it's nothing.   >You hear another great rush of wind. In the back of your mind, you remember that you derped out that Cockatrice a while ago. It could have caught up.   >"Pinkie, I saw that. What's going on?"   >She looks puzzled. "Hmm.. I don't know. Usually I get that one when there's something really dangerous nearby..." Her head darts around, looking for the source of her worry. You warn the others that the Cockatrice may have come back.   >Scootaloo and Applebloom cover their eyes up. You look up to the ledges, just in case it wasn't the Cockatrice. As you look up, you see a shadowy figure blotting out the moon. A sudden shadow pours over the plateau. Pinkie stands, frozen in fear. "WH... WHAT IS THAT?!"   >Above, you see the glowing pale orange eyes of a gigantic bird streaming through the sky. It seems to be searching. It's head tilts your way for a moment. As you lock eyes, you feel your heart sink.   >It passes by. You can hear the incredible power of it's wings as it blows gusts of air up the mountainside.   Ahaha holy shit.   Okay, it's a gamble, but maybe the box can control the stone bird.   I say get it out while telling everyone to hide as best they can. If the bird divebombs us, then open the box in the direction of the bird and pray that it works.   This could be good.   keep in mind that we were weakened and knocked unconscious just by holding the box. we don't want to lose another few hours by K.O.ing ourselves again. especially not here   Well if it is a choice between getting mauled by the bird or maybe not dying then our choice is pretty clear.   have AB keep sawing. we need to get everyone across the gap before the bird makes another pass   I'm sincerely praying that this is what we needed the box for.   Otherwise, all I can think to you is hope that it shrieks when it descends on us, we toss the explosive powder in its mouth, and fucking pray that we have good aim.   be prepared to chuck the explosives at it if it gets too close   Indeed. I'd rather use it now and prevent the random death thing, and hopefully kill it.   Let's use the box first. We'd have to get extremely lucky for the explosives to work.   Not to mention the explosion would probably trigger the avalanche.   I'm just thinking: the box said "CONTROL"   Maybe it's what Tezel uses to control his stone monsters?   Oh yeah.   Alright, I vote point the box at the bird if it comes back, then open it.   Either we die with honor or get an epic mount.   Box.   Open it and be dramatic, yell "I AM YOUR MASTER NOW!"   >You decide that the Golden Box Scootaloo has been holding onto may be able to control that gigantic stone monster. There must have been some reason Tezel didn't want anyone else to get a hold of it, right?   >"Scootaloo! Throw me the box!"   >Scootaloo uncovers her eyes, reaching into her saddlebags. She quickly tosses it your way. Just as she does, you hear Applebloom yell out "Timber!" The tree she was sawing on falls to the plateau.   >A grand rush of wind blows the sand up from the stony plateau and into everyone's eyes. Suddenly, the gigantic stone bird rises above the cliff side. It seems bigger than when you first saw at at the Library. Trusting your gut, you start to pry at the box in your hooves.   >"I AM YOUR MASTER NOW!"   >With a final tug, the box rips open. You feel your body once again overwhelmed with a powerful force of magic. The word CONTROL reverberates so loudly against your chest you feel your breath being taken away. It's so bright that you cannot see anything around you, only the golden lid of the box in your hooves.   >You can hear screams from around you, but they sound distant next to the heavy, dark voice that shouts CONTROL inside your head.   POINT IT AT THE BIRD.   We can't have come so far just to be done in be a miscommunication.   Think "CONTROL" with all your might   Fight off the voice with the strength of your own.   Focus it. Focus our mind on the bird as much as we can. Control it.   I know how this goes!   Say "ALT" and then "DELETE"   Look the bird dead in the goddamn eye.   The candle that burns half as long burns twice as bright.   Wait a minute. Wasn't opening the box a bad idea the first time? Jr marked it as a bad idea in the summary, didn't he?     Well what the fuck can we do?   The bird would have done us in. This was the ONLY option that didn't involve letting it kill us.   Jr, if we die, can we at least finish as another pony?   It was probably for Tezel. I bet the bird encounter was going to happen because we dawdled too much and bad end was assured the moment we passed out at Zecora's.   I didn't see any dawdling. We arrived, we went to the two Unicorns, we tried to activate what we thought was a portal tree thing, then we cut it down. The only thing that could be interpreted as dawdling was us trying to get information from Jr that we would have had instantly if we could see through Raisin's eyes.   I'm talking about going back to town to get the treasure box even though we probably weren't supposed to have another chance at getting it after missing it in Sally's cart.   >Pointing the mysterious Golden Box in the direction of the bird, you muster up all of your strength, trying to overpower the voice that bellows in your mind. Your voice sounds like a frail whisper in comparison, no matter how you try to concentrate. You can feel a numbness crawling over your small body. Determined, you keep the box opened, trying to direct this 'CONTROL' idea toward the bird. You cannot tell if it is effective or not.   >In a last fit of desperation, you utter the words "ALT! DELETE!" You're not sure why, but these words suddenly came to mind. You blame the overbearing weakness you're currently feeling for the odd, random thought, as if you could bring up a magic window and kill the bird's running process in Equestria.exe.   >The world grows darker around you. You can no longer feel your body as your mind succumbs to the power contained in the small Golden Box. Your vision wanes... a pitch black envelopes your body.   >Raisin stands in place, staring at the giant stone bird flapping it's wings at her. She doesn't move, but holds onto the Golden Box with certain fervor frozen upon her face. The box snaps shut. As it does, the little purple earth pony rests her hooves on the ground. With a set of derped eyes, Raisin wanders up to the bird, offering the Golden Box to it.   >"Command me."   >Raisin is no longer under your control.   Game over?   Holy shit.   I can't believe it.   THEN HOW THE FUCK COULD WE HAVE SURVIVED?   Raisin, no, I'm so sorry.   >You took a risk. You assumed that the Golden Box would give you the power to control something... rather than it having the power to take over the mind of whatever it was attached to.   >A simple mistake, really.   >Game Over... if you'd like to stop here. You could continue by taking up the role of another party member. Technically, Raisin has not yet died and you still have party members, so the quest can continue.   Is there any way for Raisin to regain control over herself?   FUCK YES WHERE DOING THIS. We've come too far to simply give up now! We gotta keep trying!   Well then. Let's play as Applebloom and use her Earth Pony strength to get the box away from Raisin.   DO IT.   WE HAVE NOT. COME THIS FAR. TO DIE NOW.   How will we deal with the bird? Raisin has the explosives.   >Suddenly, your vision returns. You feel the wind blow against the bow upon your head as you watch your purple friend bow down to the giant stone bird, offering it the Golden Box. You're not sure what it does, other than making Raisin a vegetable, but you're certain that it's important.   >Currently, you have a saw in your mouth. Your party is freaking out about Raisin.   >"RAISIN!! NO!!" Scootaloo shouts from behind the apple cart. None of your party members dare approach the giant bird.   >What do you do now, Applebloom?   Yeah Jr. I honestly don't know what we can do from here. The bird will kill us no matter what we do. Raisin has the explosive powder, and now has gone full evil.   I don't know. What can we do?   How close is Raisin to the giant stone bird? Walk over to her, get the explosive powder out of her satchel, then throw it at one of the bird's wings.   Continue sawing. Th box option has been lost; our only hope for victory now lies with trying to blow Tezel up with the powder.   get the powder from Raisin and throw it at the bird.   And you two honestly think that it'll let us do that?   Our priority now is survival. Maybe if we let the bird have the box, it'll leave us alone and we can continue. We'll need to send Pinkie back to town to inform Spike that one of us has been lost, and Tezel will complete his Numidium.   I feel bad that we have to let the god-empress solve all our problems, but we are responsible for our own choices.   >You figure that you've got nothing left to lose. With your fearless leader down for the count, you pony up and ignore your better judgment. Galloping up to Raisin, you reach into her saddlebags for the explosives you made at Zecora's. You still can't believe she was brave enough to carry these all the way up the mountain with her.   >Looking up at the now rather angry stone bird, you give the explosives a very strong toss. The explosive contacts the bird's wing as it flaps. Suddenly, the plateau is lit up like daytime. Your ears ring loudly.   >When you open your eyes back up, you see pieces of the stony bird falling out of the sky. The ground at your feet trembles as it's massive body breaks against the mountain.   >Scootaloo stares at you in awe.   AWESOME   WE SHOULD HAVE DONE THAT FIRST   grumblegrumblegrumble   Try to get Raisin to snap out of it. Don't let her leave.   Grab Raisin and the box. Stuff it into your saddlebags.   "We're going. NOW."   Hurry, before there's a rockslide. Start singing if Raisin gets too antsy.   "You just had to open the box, didn't you?"   Tell the others to help Rarity and the filly across the tree bridge and ask Pinkie Pie to carry Raisin across. Make sure that we have the box in our inventory and that it is shut.   Seriously? Fucking seriously?   Go up to Raisin and ask if she's okay. Shake her a little bit, giving her a slap to the face if she remains motionless.   If all else fails, get Hayseed out and hug her with Raisin.   Then, swallow out sadness and continue sawing the tree.   >As the bird's stony form rolls down the mountain side, you try to wake your friend up out of her self-induced trance. "Raisin! C'mon! Snap out of it!" The purple filly stands motionless, staring out over the cliffside. Her eyes are off center, but she stands at attention. The Golden Box is still in her hooves.   >"You just had to open the box, didn't you?"   >You can hear the mountain shaking. As you look up, you see a stream of boulders rolling your way. "GirlsssssSSSS!!!" Pinkie rushes over to the fallen tree, rolling it towards the broken path.   >You grab onto Raisin, pulling her along behind you. In your mind, you try to figure out what you're going to tell her parents when they discover that she's become a non-responsive vegetable. You swallow your sadness and rush over to Pinkie.   >The rocks are a turn away. The tree is going to be used as a makeshift bridge. Scootaloo is by Pinkie, helping push the log into place.     Rush as fast as we can. We can't let our friend have lost her soul in vain.   Sing as soon as the tree can be crossed. Tell Pinkie to grab Raisin, since I doubt she's under the effects of siren sand, just mind control.     get everyone across the log sharpish. have pinkie help rarity across, scoots help the derped filly, and we'll help raisin   Use our farming earth pony strength to carry Raisin and the box across the log and tell everyone else to help Rarity and the filly get across.     Have Pinkie grab Raisin, Tell Sweetie to sing along when she's going across, and then rush across with Scootaloo, helping who we can.   That covers everyone: Pinkie, Us, Scoots, Sweetie , Rarity, the derp filly, and poor, poor, Raisin.   >You use your quick reflexes to hurry all of the ponies across. You nearly toss Raisin across. She lands on her feet, seemingly glued in place. You rush back to help a hobbling Sweetie Belle over to the log. Pinkie and Scoots are carrying Rarity and the derped out filly across.   >"Have you ever been to the Castle in the Sand?" The two are relentless with their questioning.   >Just as you clear the plateau and land on the log, a river of giant rocks pours through the plateau. One of them hits the log you are on, sending the piece of timber off the edge. You fly through the air, barely catching the ledge to the other side of the path. Pinkie pulls you up. She tries to say something, but instead just picks you up and gives you a hug.   >The boulders sound like a hurricane as they smash and pulverize the small clearing you were standing in just moments ago.   Group hug, make sure that Raisin is hugging Hayseed. Start talking about all the good times we have had together and hope Scootaloo and Sweetie Belle catch on.   Take a moment to fully digest what's going on. Go over to Raisin and shake a bit, then take Hayseed out and give her a hug. Remind her of how she loved this doll, and try and recount all your adventures together while holding back the tears.   It won't work, but I want some closure.   Take a breather.   Make Raisin hug her doll, and with everyone else in it too   >The group comes to one single conclusion; they just survived something absolutely terrifying. You huddle up on the narrow ledge and give the group a hug. Rarity and the other little filly continue to ask you about the Castle in the Sand. Scootaloo pipes up.   >"When did Rarity start acting like that?" She looks at her funny. The unicorn's eyes are fully derped out and she doesn't seem to care.   >Sweetie Belle looks at her sister. "She wasn't like that back in the forest..." The group breaks the hug and looks her over. Sweetie Belle reaches for her saddlebags. "...she did it. When she knocked me out, she stole my elixir." Sweetie headbutts Rarity's foreleg. "You knew that stuff was poison, Rarity!"   >Rarity doesn't respond to the hit. Instead, she asks Sweetie about the Castle in the Sand. Raisin seems to stare off toward the skyline, still facing the direction you threw her in.   >You attempt to bring Raisin out of her trance by talking about all of the adventures that you and the CMC used to go on. As they talk about how she saved Equestria from Cilepharus and nearly discovered their future Cutie Marks with the Orion Orb, the CMC start to pick up their spirits a bit. Raisin expresses nothing.   >Sweetie Belle hoofs Hayseed over to Raisin. There's still no response. Tears well up in Sweetie's eyes. "What are we going to do?" An air of sadness lingers over the group.   >"I'll tell ya what we're going to do." Scootaloo stands up. "We're going to bash that Tezel guy's head in. Raisin wanted to do that, so let's go!" She looks at you. "Applebloom, you got your hammer, right? Let's knock this King out!"   >You look down the path, seeing another bend.   I'm legitimately bummed right now.   Turn our sadness into pure hatred.   Continue along the path with gusto.   Tell them all to find a shadow to hide in while we scout ahead. Take a slingshot and some rocks with us.   >You decide to push onward. Quickly, you turn around. "Sweetie, do you have a slingshot on ya?" She nods, then hands you one. You walk up to Raisin, reaching in her bags for some ammunition. You pull out some rocks, trading them with your apples.   >With Scootaloo's brave words, you take to your hooves and start scouting ahead, slingshot at the ready. Scootaloo follows close behind. "I've got your back, AB."   >As you round the bend, you see something absolutely magnificent. In the distance, you see a mountain sized pony statue surrounded by a massive display of multi-colored lights. At it's base is a large, opulent castle dug into another mountainside.   >"Sweet Celestia... what is that?" Scootaloo mutters. Down the path, you see a trail of hoofprints. Rarity suddenly tries pushing her way passed you.   Fuck swapping the rocks out/ we're using apples as our ammunition.   Tell Sweeite to stay back with the others and sing for Rarity and the filly. Let's bring Pinkie with us and sneak closer to the statue.   Try the singing, but if the musicbox is too close, then she might be lost.   Grab the unicorn filly though. We don't want anyone to die.   Smelly dumb Dwemer scum.   Make our way silently towards the castle. Have Pinkie go first, since if she's caught they might just brainwash her instead of outright killing her.   Be on the lookout for the Heart of Lorkhan.   >You remember the weird song that Raisin used to sing to Rarity to bring her back. You attempt to hum it, but Rarity seems lost. Sweetie Belle starts to sing it as well with some volume, but Rarity continues on her way, chanting about the Castle.   >"Rarity! No! Stop!!" Sweetie calls out to her. Rarity continues down the sloped path and into the desert sands.   >You see Pinkie getting dragged around the corner by the little derped filly. "I...can't... stop her!" Sweetie Belle dives onto the filly, trying to help restrain her. The filly stops moving.   >You can see Raisin behind you, Scootaloo at your side, and Pinkie with Sweetie Belle on top of the filly, holding her down. Rarity is way out front, walking toward the Castle.   We still have marshmallows! Use them as ear plugs on rarity.   rarity would probably buck us away if we tried to stop her long enough to apply them. we should use them on the filly   Agreed, we should use them on the child. We only have 3 anyways, right?   Plug filly ears, then sneak.   However, swap our rocks with the apples in Raisin's bag. Remember, apples are acidic enough to neutralize pH 14 goop, huh Jr?   Plug the filly's ears with marshmallows and let Rarity go. Tell the others we will save her when we save the rest of the Unicorns.   Let Rarity advance, leave Scootaloo with the filly to "protect" her, then take the others with us and sneak closer to the statue. Make sure Scootaloo and the filly are hidden where they can't be seen.   >You quickly turn around, running up to Raisin. She's still staring out into the night sky and the far off mountain ranges, just cradling the Golden Box in her hooves. You reach into her bags, withdrawing your apples and replacing them with the rocks.   >"Pfff... what was ah thinking? Apples all the way, right Raisin?" Raisin doesn't respond.   >You then run up to Sweetie Belle and withdraw her two Marshmallows. You think to question her as to why she's been carrying around two Marshmallows for so long, but decide to ask her sometime later. You jam them into the filly's ears. Suddenly, it stops trying to struggle out of Pinkie and Sweetie's grip. It searches around, looking a bit worried.   >"Wow! Good job, Applebloom! How'd you know that would work?" Sweetie smiles curiously. You simply shrug. "Dunno."   >Pinkie and Sweetie are now freed up. Raisin sits still as Rarity shrinks to a speck in the desert.   Alright. The statue will just be a statue until Tezel animates it with...something.. presumably in the castle. We're going to need to go full Solid Snake on this one.   Leaving Scootaloo behind to deal with the filly, we should take Sweetie and Pinkie (Pinkie carrying Raisin, of course), and head towards the castle. Does it look like there might be any alternate entrances other than the front gate?   Zecora says that Tezel is probably using a music box to attract the Unicorns. All the unicorns seem to be at the statue so this means that is probably where the music box is. We leave everyone but Pinkie Pie here and then sneak towards to statue. While we are sneaking over whisper to Pinkie Pie that we need her to find a music box and shut it if she can, or break it if she can't.     Turning off the music might help, but I think there's a secondary enchantment placed on the unicorns once they get to the castle, since they seem to work without being drawn to the box.   Turning it off might disorient them, but I doubt it'll do much.   Also, has there been any sign of that damn cockatrice?   The avalanche probably stopped it   But we don't know where the box is. Our best bet is to leave Scootaloo with Raisin and the filly, then take the others and follow Rarity. We can make our game plan once we see if she is going to the castle or the statue.   >You look over the whole situation and decide that Tezel is more than likely inside the castle. You figure he's probably got the Music Box in there as well. The key to stopping that gigantic stone pony and Tezel is probably within the castle. You communicate this with your team.   >You feel your conscious tell you that you should leave Scootaloo behind with the derped filly, but something about your character defies this decision. Applebloom's personality will affect your ability to control her. Having her leave any of the CMC behind is out of her character.   >You start venturing out toward the sand. Pinkie carries Raisin up on her back. Raisin kind of looks like a bewildered queen holding a golden artifact. You begin walking into the cold desert sand, keeping an eye on Rarity. She seems to be veering toward the Castle.   follow her. if possible, see if you can close the distance between you   Try to justify it to ourself that if the filly wanders off in the castle and gets killed, it's our fault.   Follow Rarity while trying to look for possible side entrances, like windows or porticoes.   I knew she was going towards the castle. Right now she's just following the music. Inside she will get her orders from the king.   >You close the distance between your group and Rarity, keeping a close eye on her. She seems to be humming the mysterious song you've been hearing for so long. As you draw closer to the Castle, you too begin to hear a beautiful song. It's distant, but the whole group starts to hear it.   >"...Hey! That's the song Raisin was singing!" Pinkie exclaims. Little Raisin sits on her back, not so much as flinching. She clasps onto the box with a relentless grip.   >You draw close to the Castle entrance. Two large statues stand over the stairway. You watch as Rarity starts ascending the stairs. Outside, you see two derped unicorns simply standing there, looking out over the desert.   >Looking over the building, you determine that the whole thing is made of a brilliantly polished granite stone. There doesn't seem to be any windows or alternate doors beyond the massive entrance. Torches provide light inside.   >"This is it, team." Scootaloo brings the CMC into a huddle. "How are we going to do this?"   Okay, time to get rid of some useless rocks.   Would it be possible to shoot a rock with our slingshot and create a distraction? I mean, rock on granite is kind of loud.   Give us a description of those stone statues. I'm getting a bad "The Tower of Cirith Ungol" vibe from those things.   don't we still have a couple of glass bottles of useless shit that we collected from Sally's cart?   that would probably make a lot of noise   And shatter too. At least a rock is something you'd find in the environment. If one of the sentries stumbled on broken glass, then they'd know that it wasn't an animal and sound the alarm.   Ask the filly if she knows any secret ways into the Castle. Write the question out on the ground if we have to. Ask Pinkie Pie for a marker or something if there isn't any sand or dirt to write in.   Pay attention to the statues. I don't think Jr would have mentioned them if they weren't important/dangerous.   >You attempt to ask the formerly derped filly if she knows any secret ways into the Castle. She looks at you, then looks around the place. She says rather loudly that she has no idea where she is right now. She looks a bit scared.   >The guards up on the steps pan their heads back and forth. You cover the little filly's mouth and duck down, hoping the shadows keep your group concealed.   >"Well.. that's not gonna work..." Sweetie Belle mutters.   fire off a rock with the slingshot. make some noise off to the side. if it gets the guards to go investigate, slip past while they're preoccupied   if that doesn't work, we may need pinkie pie to talk them into submission   Alright, fire the rock from the slingshot. Be sure to arc it so it doesn't cross their line of vision.   Use Pinkie's silliness to summon up a bunch of cardboard boxes to disguise us while we sneak past them. It's been scientifically proven that a cardboard box is the least suspicious item in the world.   Or, since we're in a desert, tumbleweed!   No, cardboard box is best disguise.   >You withdraw your slingshot from your saddlebags. Taking a rock from Raisin, you aim to the side of the guards. Carefully, you draw your slingshot back and prepare to fire it. You make sure that it doesn't fly across the guard's line of sight. With a loud plink, the rock bounces off the side of the Castle walls. Both guards immediately look over to the source of the sound. You see the two manticore statues slowly turn their heads as well.   >Scootaloo stands by your side in silence. "...the guards must control the statues somehow..." The guards slowly move from their spots, making the giant statues move along with them. They both go to investigate the noise. "...thankfully, they're both morons."   >Summon Disguises: Y/N?   HELL YES   SNEAK DAT SHIT. Be sure that we're playing Metal Deer Solid music in our heads.   >Y   Let the filly know that if she follows us and do what we say we will all get out of this safe and sound. Tell her just to nod her head if she understands.   Moving everyone carefully will be nearly impossible.   [Solid Snake]Not with some cardboard boxes.   >Suddenly, you see the world around you grow instantly dark. Ahead of you is a small opening. Your senses are flooded with the smell of fresh, dry cardboard. You feel safe. Outside the box, you hear Pinkie slam some corrugated safety over everyone elses head.   >"C'mon, while the coast is clear! Let's move!" She moves her way up front as a moving stack of cardboard boxes.   >"W..what's going on?" Sweetie Belle seems confused. You tell her that the cardboard box is the best disguise you can possibly wear... though you have no idea where Pinkie was storing this stuff. Despite lacking this knowledge, you decide to use it to your advantage.   >"This is stupid. We're going to get caught." Scootaloo comments. You tell her to go with it; the disguises will prove useful.   >Your team heads up the stairs as a moving train of cardboard boxes. When you reach the top, you skirt around the entrance and hide behind a couple of columns.   >"Okay. We're in, covert spy stealthy style." Pinkie reports.   Look through the openings and examine possible paths.   Also, some mood music: http://www.youtube.com/watch?v=j5Y8EIH0R60   Is Raisin with us?   That's debatable, but Pinkie's carrying the body.   >You get a good look through the opening of your box. You can see the purple squiggle of Rarity's tail heading down a hallway of statues. There only seems to be one main path at the moment, but it seems to split at the end of the hall. The floor is polished granite, a surface that seems to make quite a bit of noise when walking.   >"Team, I see Rarity at 12 o'clock."   >Several guards patrol the long hall. They seem to stop Rarity every once in a while, asking her something before she continues onward.   Didn't Raisin have booties? Let's see if they fit us.   Be sure to grab a rock too. Not to be a one trick pony, but that's the best bet we have. Use it only if they get close.   Can we get a better description of the hallway? Are there shadows that we can use to hide our advance? See if we can get Raisin's boots.   >You waddle your box up next to Pinkie, quickly ducking under it. "Hey!" Pinkie exclaims as you bump into her stomach. "Sorry, Pinkie. I've gotta see if I can fit into Raisin's boots." You pull one of them off her rearleg, seeing as she's still clutching the box rather tightly. The boot is much too small for your hooves. "Shoot." You reach into her saddlebags and withdraw another rock.   >You scoot back under your box. "Alright, now what Applebloom? What do we do about the guards?" You look down the hallway for hiding spots. There don't seem to be any; a series of torches light it up very well. There are 3 guards in the hallway, each standing in positions equidistant from one another.   You know   With the music so loud here, we probably don't have to be TOO worried about noise   Remaining unseen is our biggest priority.   Hmm, the guards are unicorns, so knocking the torches out won't do any good. They're obviously well trained.   Alright, we may have to do a three pronged attack, i.e shoot a rock in one direction, have Sweetie shoot a rock in another direction, and have Scootaloo just toss a rock in a third. How many rocks do we have?   Instead of walking normally, shuffle our hooves along the ground. It'll make less nose than the sharp clopping sound of keratin on granite. Tell Scoots, to flap her wings a little bit so that she's not exerting much pressure on the ground.   Two at a time will give us three passes to get everyone.   Three at a time, CMC go first, then Pinkie, Raisin, and Babbicorn.   Should we do the opposite? Tezel might have other goodies stashed elsewhere in his castle that he was protective of.   Could we slip from one hall into Tezel's chambers easily?   Yes, three at a time though. Also, toss rocks one at a time: guards are more likely to following a repeating sound. Throw the next one when the guards start to lose interest. Keep as much cover between us and them as possible.   Alright, to Tezel's chambers it is. Hopefully we aren't missing out on anything super important (we are, aren't we?)   >You devise your plan and tell the team what you're going to do. Arming a rock in your slingshot, you fire it down the hall, letting it land in the corner. The guards all turn their heads toward the noise. Suddenly, you see 3 larger pony statues walk over to investigate the noise. They follow the guards over. As they are distracted, you lead the CMC down the hall.   >Sweetie Belle trips along the way, slipping on the slick granite floor. She loses her box, but continues running ahead. You quickly run up the stairs, but stay on the steps. The guards start returning to their positions, having determined the noise was definitely caused by a lone rock sitting in the left hallway, clearly not a threat.   >You fire another rock in the same spot, then motion for Pinkie and the other filly to follow you. The other filly shakes her box back and forth slowly, then slides off to the side. Pinkie rushes down the hall, making sure not to slip. She runs into Sweetie's box, making a hollow thudding noise. One of the guards snaps his head back toward the peculiar noise. Pinkie slides to a stop, hiding under her box.   >http://www.youtube.com/watch?v=ASbN-1wuwXs   Throw another rock and get Sweetie under our box while the guards aren't looking. Fire another rock so the guards are looking away from Pinkie and the filly, then make an ear-unplugging motion at the filly and wait to see what she does.   I think it's too late for us to go back.   We can't leave her there. She's coming with us even if we have to drag her.   Yeah, cowards die. We have to go back for her. Either we all survive, or none do.   >Quickly, you throw another rock into the corner to distract the dimwitted guards. They seem to fall for the trick again, diverting their attention to the sudden sharp noise. While they turn, you gobble Sweetie Belle up under your box like a Hungry Hungry Hippo. The two of you are a bit close in the box, but she understands the importance of staying out of sight. The box gets a bit muggy with two little ponies under it.   >Pinkie takes the cue and begins running over to the stairs. She slides again, then hops up them to park next to you. "Good job, Applebloom."   >You leave Sweetie with your box. Tossing one more rock into the corner, you make a mad dash back down the hallway. As you run back, you pick up Sweetie's box and throw it over your head. You're now back at the entrance.   >"I'm not going down there..." The little filly sobs inside of her box. You give it a stern tap, letting her know that she must. "I refuse! I just want to go hooome!" She sniffles, hiding under her box in the corner. She doesn't seem to want to come with you.   >You hear the guards shuffle back down the hall with their stony guardians.   Tell her that we are on a mission for Princess Celestia and Princess Luna and that she has to come with us or we might fail the mission. Tell her that the princesses would be really sad if we failed, then ask her if she wants the princesses to be sad.   This   She'll die for sure if she stays there and sobs. . >You jump under her box quick so that she can hear you. Being so close, she's able to hear your through her marshmallow earplugs... as long as you project a little.   >You begin to explain that you're on a special mission for both Princess Celestia and Princess Luna. If she doesn't come with you, you might fail your mission. If you fail your mission, the princesses would be really sad. "Y'all don't want the princesses to be sad, do ya?"   >She sniffles. "...no..."   >You put a hoof on her shoulder, then nod your head back toward the stairs. She nods to you before you get back under your box.   >The little box springs back up, ready to follow you. The guards are back in position. Scootaloo holds a rock above her head, boxless. She looks your way, ready to act at your command.   Nod your head.   Escort that little filly to safety.   This   Lets go inside the curtains, then take inventory of our projectiles.   >You nod your head, letting Scootaloo know that she should cause the distraction. She gives the rock a toss. As it clinks against the floor again, you start to push the little filly along. She starts running as the guards dimwittedly surround the harmless rock and allow you and her to pass on by, undetected.   >"Way to go, Applebloom!" Pinkie Pie whispers out from under her box. The team congratulates you and making sure every member is present and accounted for. At the entrance, you can see one of the guards looking in at the spot where you were talking to the filly.   >"Close call there, AB." Scootaloo watches the guard go back outside with his massive statue guardian.   >You turn to face the red curtains. A funny feeling erupts in your stomach, a feeling of uncertainty. The music plays it's sweet melody from beyond the crimson wall of fabric.   Ascend up the steps for the finar battoru.   you said the path splits, right? look down the other path, and see what's that way   Make sure that none of the guards or statues are looking at us, then peak through the curtain.   To the treasure room. It's worth going there if there's even a possibility of restoring Raisin's soul.   >You quickly glance down the hall on the left. You see a massive stockpile of gold and a small pile of rocks that you've deposited in this area. Mountains of old artifacts adorn the chamber and glimmer brilliantly. Scootaloo turns to see what you're looking at.   >"Applebloom.. look at all that gold..." She swallows hard.   >"I'm lookin'..."   >The music beckons you beyond the curtains, but the treasure seems to be a tempting venture.   Does any of the treasure stand out at all? If not tell Scootaloo that we can come back and grab all the treasure we want after we save Raisin and the others.   Focus on the mission. Remember, your friend is still a vegetable. we can worry about getting rich once we've saved the world.   Do any looks flashy or something? Like they've had a soul recently deposited?   If it's just mundane treasure, then leave it. We can take it after we deal with Tezel.   Let's deal with Tezel first. He's probably the only one who can destroy the box.   Besides, we've spent too long in the hallway. Dice might not be so lucky.   Go beyond the curtain. Ascend the stairs.   I'm just worried if we seal Tezel, then we'll have a choice of keeping him sealed or releasing him with Raisin.   Why don't we peek into the curtained area? We might be able to ditch our boxes if it's a safe area.   It feels like such a trap though. Tezel probably had it booby trapped when he found out people were stealing from him.   Peak through the curtain. That anon is probably right about it being booby trapped.   >Looking over the treasure quickly, or what treasure you can see from your current vantage, there are many different treasures that have a similar style to the Golden Box that Raisin is holding. There's a staff, another bigger box, a chest of some sort... a lot of the treasure seems to follow a theme.   >Not seeing anything that you could use to help your poor friend Raisin, you decide to stealthily sneak a peek through the curtain. Beyond the plush crimson barrier, you see an absolutely massive pony sitting on a sizable throne. He has a very cheery look to him. You see that he's wearing a crown with several tips on it, though one is apparently missing. Looking about, you see a couple of guard unicorns standing at the throne's base.   >"Whaddya see?" Sweetie Belle whispers to you. "Is it safe?"   One of them doesn't happen to be purple with bangs and a highlight, right?   Is Rarity in there?   Twilight?     Burst triumphantly.   Yell "DIE MONSTER YOU DON'T BELONG IN THIS WORLD!"   >Inside the room, you can see a Crystal Phonograph playing a lovely melody out into the castle. It rests on a ledge out of reach, but well within reach of the giant sitting on his throne. Rarity is not present in the room, but you see a door off to the side of the room where she may have exited.   >One of the guard ponies at the base of the giant stone pone's throne is, indeed, Twilight Sparkle. She stands there, staring into space with a set of derped out eyes. She looks relatively happy.   We've got to destroy the box.   But... how...   Well, shit.   Either way we're fucked.   Her, we didn't see a golden bound tome in the treasure pile, right? I bet an ancient book would break right though her trance.   Oh. If she's happy, I'm happy. Let's go home.   Lets take a swig of elixir, just in case we don't make it.     Oh shit yeah, we still have the bottle of bathwater don't we.   Give some to Pinkie.     Yes. Either she gets really hyper, or she gets sick and can't do anything. We either benefit or things stay the same.   If she does get hyper and bursts in, then aim an apple at the phonograph while everyone's surprised.   We have to be brave, for Raisin.   I'm thinking we can use the scepter to nudge open the box and knock out the piece of the crown.   >You decide that the only way to proceed is by sneak attacking Tezel before he can react. You tell the group what your plan of action is. Pinkie seems a teensy bit skeptical. "But.. I don't have any candy to wash it down with..."   >She looks at the bathwater and algae, then scrunches up her nose underneath the box.   END OF DAY 8