"Avorion turret factory materials" By utilitas (https://pastebin.com/u/utilitas) URL: https://pastebin.com/wwvQuzZg Created on: Tuesday 7th of February 2017 10:01:05 AM CDT Retrieved on: Saturday 31 of October 2020 03:07:55 PM UTC Chaingun Servo minimum = 3, rarityFactor = 0.75, weaponStat = "fireRate", investFactor = 0.3, Steel Tube weaponStat = "reach" Ammunition S minimum = 1, weaponStat = "damage" Steel minimum = 3 Aluminium minimum = 3 Lead minimum = 1 Bolter Servo minimum = 5, rarityFactor = 0.75, weaponStat = "fireRate", investFactor = 0.3 High Pressure Tube weaponStat = "reach", investFactor = 1.5 Ammunition M minimum = 1, weaponStat = "damage", investFactor = 0.25 Explosive Charge minimum = 1, weaponStat = "damage", investFactor = 1.5 Steel minimum = 3 Aluminium minimum = 3 Laser Laser Head minimum = 1, weaponStat = "damage", investFactor = 2.0 Laser Compressor weaponStat = "damage", investFactor = 2.0 High Capacity Lens weaponStat = "reach", investFactor = 2.0 Laser Modulator turretStat = "energyIncreasePerSecond", investFactor = -0.2, changeType = StatChanges.Percentage Steel minimum = 3 Crystal minimum = 1 PlasmaGun Plasma Cell minimum = 1, weaponStat = "damage" Energy Tube minimum = 1, weaponStat = "reach" Conductor minimum = 1, turretStat = "energyIncreasePerSecond", investFactor = -0.3, changeType = StatChanges.Percentage Energy Container minimum = 1, turretStat = "baseEnergyPerSecond", investFactor = -0.3, changeType = StatChanges.Percentage Steel minimum = 3 Crystal minimum = 1 Cannon Servo minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage Warhead minimum = 1, weaponStat = "damage" High Pressure Tube minimum = 1, weaponStat = "reach" Explosive Charge minimum = 1, weaponStat = "reach", investFactor = 0.5 Steel minimum = 3 Wire minimum = 3 RocketLauncher Servo minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage Rocket minimum = 1, weaponStat = "damage" High Pressure Tube minimum = 1, weaponStat = "reach" Fuel minimum = 1, weaponStat = "reach", investFactor = 0.5 Targeting Card minimum = 0, weaponStat = "seeker", investFactor = 1, changeType = StatChanges.Flat Steel minimum = 3 Wire minimum = 3 RailGun Servo minimum = 5, weaponStat = "fireRate", investFactor = 1.0, changeType = StatChanges.Percentage Electromagnetic Charge minimum = 1, weaponStat = "damage", investFactor = 0.75 Electro Magnet minimum = 3, weaponStat = "reach", investFactor = 0.75 Gauss Rail minimum = 1, weaponStat = "damage", investFactor = 0.75 High Pressure Tube minimum = 1, weaponStat = "reach", investFactor = 0.75 Steel minimum = 3 Copper minimum = 1 RepairBeam Nanobot minimum = 1, weaponStat = "hullRepair" Transformator minimum = 1, weaponStat = "shieldRepair", investFactor = 0.75 Laser Modulator minimum = 0, weaponStat = "reach", investFactor = 0.75, changeType = StatChanges.Percentage Conductor minimum = 0, turretStat = "energyIncreasePerSecond", investFactor = -0.5, changeType = StatChanges.Percentage Gold minimum = 1 Steel minimum = 3 MiningLaser Laser Compressor minimum = 1, weaponStat = "damage" Laser Modulator minimum = 0, weaponStat = "stoneEfficiency", investFactor = 0.075, changeType = StatChanges.Flat High Capacity Lens minimum = 0, weaponStat = "reach", investFactor = 2.0 Conductor minimum = 2 Steel minimum = 3 SalvagingLaser Laser Compressor minimum = 1, weaponStat = "damage" Laser Modulator minimum = 0, weaponStat = "metalEfficiency", investFactor = 0.075, changeType = StatChanges.Flat High Capacity Lens minimum = 0, weaponStat = "reach", investFactor = 2.0 Conductor minimum = 2 Steel minimum = 3 ForceGun Force Generator minimum = 1, weaponStat = "otherForce", investFactor = 1.0, changeType = StatChanges.Percentage Energy Inverter minimum = 1, weaponStat = "selfForce", investFactor = 1.0, changeType = StatChanges.Percentage Energy Tube minimum = 1, weaponStat = "reach", investFactor = 2.0 Conductor minimum = 2 Steel minimum = 3 Cink minimum = 3 TeslaGun Industrial Tesla Coil minimum = 1, weaponStat = "damage", investFactor = 3.0 Electromagnetic Charge minimum = 1, weaponStat = "reach", investFactor = 0.2, changeType = StatChanges.Percentage Energy Inverter minimum = 1, turretStat = "baseEnergyPerSecond", investFactor = -0.5, changeType = StatChanges.Percentage Conductor minimum = 2, turretStat = "energyIncreasePerSecond", investFactor = -0.5, changeType = StatChanges.Percentage Copper minimum = 3 Energy Cell minimum = 3 LightningGun Military Tesla Coil minimum = 1, weaponStat = "damage", investFactor = 3.0 High Capacity Lens minimum = 1, weaponStat = "reach", investFactor = 0.2, changeType = StatChanges.Percentage Electromagnetic Charge minimum = 1, turretStat = "baseEnergyPerSecond", investFactor = -0.5, changeType = StatChanges.Percentage Conductor minimum = 2, turretStat = "energyIncreasePerSecond", investFactor = -0.5, changeType = StatChanges.Percentage Copper minimum = 3 Energy Cell minimum = 3