"viera D&D 5e" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/ATf3UiuP Created on: Sunday 28th of August 2016 12:17:45 AM CDT Retrieved on: Saturday 31 of October 2020 03:27:54 AM UTC The viera may begin as part of the Wood, but the Wood is not the only end that we may choose. I have discarded Wood and village. I won my freedom. Yet my past has been cut away forever." - Fran, Vieran Master of Weapons Physical Description[edit] The viera have leporine features, including long ears and supple limbs. They generally wear stilettos, possibly due to the shape of their feet, although there have been exceptions. Their trademark long ears grant them exceptionally good hearing, although they are said to have excellent senses overall. Not only do the viera's ears allow them to hear over great distances, they also allow them to listen to the voices of the spirit world. They can put this ability to great use, either to communicate with the world around them, or to summon monsters from other worlds. All viera have silver hair, but some dye theirs to other colors in the case that they live among other races, or to signify a rebellious nature toward their secluded homeland. They also possess superb eyesight. It is said that they can spot their prey from as far as 10 km. The viera are sensitive to magic–if they are exposed to high concentrations of it, they will enter a berserk state of wild abandon. When experiencing this, a viera can literally tear apart metal shackles and kill armored humans with unarmed blows. History[edit] Having lost their ancient homelands to war over 450 years ago, some viera began to question their way of life and went off to live among other races. This is against their law, referred to as the "Green Word," which forbids contact with the outside world. Once a viera breaks this law, they are considered viera no more and are regarded as outcasts. Society[edit] Viera can be found mostly in thick forests, their cities built off the very living trees. Many viera can be seen in and around elven societies. Viera get well along with elves who share a love for the wilderness they live in and are not afraid to back either up when pressured. Separated by clan, the hierarchy of the viera seem to stem from both spiritual importance and natural heritage. Males and females live separately, only making contact and communication when the need arises. Male viera create separate settlements and only communicate with the females when necessary, as the males are secretive and competitive for food and space, even with their own species. Viera Names[edit] At birth, a Viera Soul-Seer will commune with the spirits of the child's ancestors and see into her future. Upon discovering what the child will become, the Soul-Seer grants her a name appropriate to the seen future. Such names may translate into Common as "Forest Protector", "Nature Speaker", "Love Binder", and "Bow Master", as examples. Male: Walu, Jorit, Noel Female: Glinta, Ney, Koteni Viera Traits[edit] Viera are more bold than the animal they resemble and will not think twice about anybody that dare lay a harmful hand on the forests they live in or what they've sworn to protect. Ability Score Increase. +2 Dex, +1 Wis Age. The viera have approximately three times the lifespan of humans. Alignment. Viera are usually good, but not often lawful or chaotic. Rare cases of evil viera are usually found in males, as they are far more aggressive and prone to ill thought and corruption. Size. Medium. Height varies from 5'6" to 6'6". Speed. Your base walking speed is 30 feet. Innate Magic. You know the Guidance cantrip. When you reach 5th level, you can cast the Conjure Animals spell once per day. Wisdom is your spellcasting ability for these spells. Brave. You have advantage on saving throws against being frightened. Viera Finesse. You have proficiency with the shortbow, longbow, light crossbow, heavy crossbow, rapier and the longsword. Heightened Senses. You have proficiency in perception checks made to listen, smell, and search. Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Sensitive to Magic. Viera are sensitive to magic and feel the presence or absence of magical auras. When a viera is struck with harmful magic, they must attempt a Wisdom save DC (5 + the level of spell used) or enter Berserk. While in this state, the viera gains a +3 bonus to their Strength Modifier, a +2 bonus to their Constitution Modifier, but takes a –5 penalty to Armor Class. A viera cannot use Charisma or Intelligence-based skills (except for Intimidate) Nor can they use any abilities that require patience or concentration, nor can they cast spells or activate magic items. Berserk lasts for as long as the viera is in range of the caster. If Berserk lasted longer than a number of rounds equal to 1/4 the viera's character level + their Constitution modifier, they become fatigued (-2 penalty to Strength, -2 penalty to Dexterity, can’t charge or run) for the duration of the current encounter. Languages. Vieran, Common, and Elven