"hex arcana" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/ESFjQpia Created on: Wednesday 18th of November 2015 11:08:50 PM CDT Retrieved on: Saturday 31 of October 2020 03:42:38 AM UTC HEX ARCANA: Those you target become more susceptible to magic NOVICE: You learn the Spells Vulnerability Hex and Paralyze JOUNEYMAN: You learn the spell Death Cloud. You also gain the Focus INT (Hex Arcana) MASTER: You learn the spell Death Hex. You also pick 1 Magic Stunt to cast at -1SP when casting Hex Arcana Spells VULNERABILITY HEX: Requirements: Hex Arcana (Novice) Spell Type: Attack MP Cost: 5 Casting Time: Major Target Number: 12 Test: CON (Stamina) vs. Spellpower You curse a visible target within 20 yards, making them more vulnerable to attacks and spells. Until the end of the encounter, they suffer a -1 penalty to DEF and a -2 penalty on Ability Tests vs. Spellpower. A passed Test (as above) only takes the penalty to DEF. a target may be subject to only one Vulnerability Hex at a time PARALYZE: Requirements: Hex Arcana (Novice) Spell Type: Attack MP Cost: 10 Casting Time: Major Action Target Number: 11 Test: CON (Stamina) vs. Spellpower A target within 30 yards goes rigid. A failed Test (as above) is paralyzed for the rest of the encounter. A passed Test (as above) means their normal Speed is reduced by 1/4 (Rounded up). Paralyzed targets do not add their DEX bonus to their DEF and cannot take any actions. They are also NOT subject to the Coup de Grace unless unconscious or dying first DEATH CLOUD: Requirements: Hex Arcana (Journeyman) Spell Type: Attack MP Cost: 15+ Casting Time: Major Action Target Number: 13 Test: CON (Stamina) vs. Spellpower You unleash a cloud of pure entropic magic in a 5 yard radius centered anywhere in 50 yards. Anyone, be they ally or enemy, suffers 3D6+Will penetrating Damage. Targets who pass the above test only take 2D6 penetrating damage. This only lasts for 1 round but by spending 5 extra MP per round you can keep it active DEATH HEX: Requirements: Hex Arcana (Master) Spell Type: Attack MP Cost: 20 Casting Time: Major Action Target Number: 19 Test: WILL (Self-Discipline) vs. Spellpower You curse an enemy within 30 yards to suffer mightily from each strike upon them. Until the end of the encounter, all attack made against this target gain a +3 attack bonus and deal an extra +3 damage. Each hit grants +2 SP even if doubles aren’t rolled. The subject can end the effect with a successful Test (as above). Otherwise the effect ends after a number of rounds equal to your Willpower