"cold arcana fage" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/g6h7KPJm Created on: Wednesday 18th of November 2015 11:32:08 PM CDT Retrieved on: Saturday 31 of October 2020 03:42:36 AM UTC Cold Arcana Did some more work after my initial post. Some feedback, especially in-play, would be awesome! Cold Arcana Ice and snow are at your command. Novice: You learn the spells brittle and cold snap. Journeyman: You learn the spell freezing fog. You also gain the focus Intelligence (Ice Arcana). Master: You learn the spell ice barrage. You can also choose one spell stunt you can perform for –1 SP when casting Cold Arcana spells. Brittle Requirements: Cold Arcana (Novice) Spell Type: Utility MP Cost: 2-6 Casting Time: 1-3 rounds Target Number: 10 Test: Strength (Might) vs. TN Your touch causes a hand-held object to become brittle and is easily broken. After the first round that the object is held, it can be shattered with a TN 11 Strength (Might) test. An object can be held for up to 3 rounds, with you spending 2 MP at the start of each turn and the target number being reduced by 2. If you have the Cold Arcana focus, you can cast brittle on an object or surface up to 2 yards across. Cold Snap Requirements: Cold Arcana (Novice) Spell Type: Attack MP Cost: 3 Casting Time: Major Action Target Number: 12 Test: Constitution (Stamina) test vs. Spellpower You cause a cloud of frost and ice to coalesce around a visible target within 20 yards of you that lasts a number of rounds equal to your Willpower. The round you cast it, cold snap inflicts 1d6 penetrating damage. While the spell is in effect, the target must make a Constitution (Stamina) test vs. your Spellpower at the start of each of his or her turns. If successful, the spell ends. If the test is failed, the target takes 1d6 penetrating damage and suffers a cumulative –2 penalty to Speed. Those killed by cold snap are frozen solid. Freezing Fog Requirements: Cold Arcana (Journeyman) Spell Type: Utility MP Cost: 6 Casting Time: Major Action Target Number: 13 Test: Dexterity (Acrobatics) test vs. Spellpower You create a heavy, cold mist that freezes the ground in an area up to 10 yards in diameter anywhere within 30 yards of you. Anyone within the freezing fog when it is cast, anyone entering the area, and anyone who moves within the area must make a successful Dexterity (Acrobatics) test against your Spellpower or fall prone at each of those times, as they apply. Prone characters may crawl normally. Freezing fog also obscures the affected area and all melee attacks made into or from the freezing fog suffer a –2 penalty, while all such ranged attacks suffer a –5 penalty. Barrage of Ice Requirements: Cold Arcana (Master) Spell Type: Attack MP Cost: 11 Casting Time: Major Action Target Number: 15 Test: Constitution (Stamina) vs. Spellpower You launch a hail of ice shards and freezing air from your outstretched hands that is 2 yards wide and 8 yards long. Anyone caught in the blast suffers 2d6 + Willpower penetrating damage and a –10 penalty to Speed for a number of rounds equal to half your Willpower. Subjects who make a successful Constitution (Stamina) test vs. your Spellpower only suffer 1d6 + Willpower penetrating damage and a –5 penalty to their Speed for the same duration.