"Totemist Shapesifter Talent" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/PpA5LYFm Created on: Thursday 19th of November 2015 11:28:47 PM CDT Retrieved on: Saturday 31 of October 2020 03:42:30 AM UTC Totemist Shapesifter Talent Class: Mage Requirement: You must have Constitution and Willpower 2 or higher. You channel primal forces into your body and achieve the form of your totem animal. Novice: You focus the chaos within. First you must use the activate action to enter into Totem Form mode, during which you receive: a +1 bonus on your attack and damage rolls in melee combat; a +2 bonus on Willpower (Morale) tests; and suffer a -2 penalty to Perception tests and every spells cast while in a Totem Form cost 2 more MP. You may force yourself out of a Totem Form with another activate action, or do so automatically at the end of the encounter. Journeyman: You can bring forth the beast. Your bonus to attack and damage rolls increase to +2 while in Totem Form mode. Bear: You grow in size to that of a cave bear. You gain a +2 bonus to Strength (Intimidation) and may perform the Knock Prone stunt for 1 SP. Wolf: You gain the agility of the wolf. You gain a +2 bonus to your Speed and when performing the Skirmish stunt yourself, you move twice the distance for each SP spent. Master: You transform into a dreadful beast while in Totem Form mode. Bear: You retain your Health, Speed, Defense and Armor Rating, but you gain the bear’s 2d6 + Strength claw attack and 1d6 + Strength Bite attack. You also gain +2 Strength, +2 Constitution, the Strength (Claws) focus, and may perform the Mighty Blow stunt for 1 SP. Wolf: You retain your Health, Speed, Defense and Armor Rating, but you gain the wolf ’s 2d6 + Strength bite and 1d6 + Strength claw attacks. You gain +2 Dexterity, +2 Perception, the Dexterity (Bite) and Perception (Smelling) focuses, and you may perform the Lightning Attack stunt for 2 SP when in melee combat.