"Nymph, Variant (5e Race)" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/Ed7EUda3 Created on: Monday 19th of June 2017 05:22:02 PM CDT Retrieved on: Saturday 31 of October 2020 03:20:12 AM UTC Nymph, Variant (5e Race) Contents [hide] 1 Nymph 1.1 Captivating and Dangerous 1.2 Embodiment of Nature 1.3 Solitary Protector 1.4 Nymph Names 1.5 Nymph Traits Nymph[edit] Nymph, an unbelievably beautiful woman at first thought. In reality they are viewed as the embodiment of nature in the form of beautiful young maidens. They are a being that isn't so keen on evil or ugliness, either avoiding or fighting said things if they must. These lovely creatures are fickle beings more so than not, and seen in a keen sexual light. Nymphs are known to mate with gods, and often get into small entanglements with mortals. Surprisingly there are a few men of the species, they just so happen to rather rare as they go for women and with few women adventurers they don't have as much reason to show themselves so thought to not exist. Captivating and Dangerous[edit] nymph_by_ayyasap-d8ugdx2.jpg Nymph, by AyyaSAP, http://ayyasap.deviantart.com/art/Nymph-534882422 This being's beauty exceeds mere words; she is captivating and dangerous because of the emotions she inspires. She tends to have long hair that can range from blonde to black on the scale with perfect skin, large eyes, and long ears that curve up into a point. They’re usually slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They tend to be on the slim side of the scale with a curvy or lean figure weighing anywhere between 90 lbs to 145 lbs. Embodiment of Nature[edit] Nymph's appear to have a wild and mercurial nature, much like that of nature itself. They embody this having great beauty yet possessing a fearsome dangerous side. A nymph can be kind and graceful towards mortals who revere nature, treating it correctly as they go; however, they can be quick to attack a mortal who takes to much or treats nature thoughtlessly. Animals of all types flock to a nymph, ignoring the presence of natural enemies; injured beasts know that the nymph will tend their wounds. Solitary Protector[edit] A nymph usually avoids contact with non-fey, but they often have a place held sacred and defend against all intrusion—a grove, a pool, or sometimes a hilltop or peak. Nymph's use spells and animal allies to drive intruders away from the spot defended, preferring to use non-lethal attacks first and resorting to deadly attacks only when faced by evil creatures or intruders who reply to their efforts with deadly attacks of their own. Nymphs prefer attractive aquatic environments, such as a secluded cove or sandy beach, and are mostly solitary, though sometimes live in groups. They might assist a group of adventurers, or have a love affair with a man who wanders into their midst, but there is little contact between them and civilization otherwise. Nymphs are better disposed toward elves, half-elves, and druids, individuals they recognize as friends of nature. They are likely to offer such people a chance to explain their presence instead of driving them away. Nymphs have also been known to aid good heroes who approach them in a courteous and respectful manner. Nymph Names[edit] Nymphs have several names. Their first name is in the fashion of the nearby civilization. Their secret name is in sylvan, and usually has to do with nature (river, wind, deer, jaguar, willow, spring, etc). Their "last name" is their mother's secret name, translated into the language of the nearest civilization (usually, the phrase "of the" is in between, such as a Nymph named Sera of the Wind). Many Nymphs add more to their "last name" to reflect their personality (such as a Nymph of the Tree named Tyrande Whisperwind). Male: Orion, Alder, Perrin, Pan, Larkspur, Lazuli, Leon, Oluan, Elden, Eldan, Eldon, Ealhdun, Ealdun, Oberan, Foster Female: Aegle, Aglaia, Alcyone, Amphitrite, Arethusa, Atropos, Calliope, Calypso, Celaeno, Clio, Clotho, Clymene, Chrsothemis, Daphne, Dione, Dryope, Echo, Electra, Erato, Erytheis, Euphrosyne, Euterpe, Galatea, Hespera, Lachesis, Lotis, Melpomene, Merope, Penelope, Polyhymnia, Procris, Maia, Scylla, Sterope, Taygete, Thalia, Thetis, Urania Nymph Traits[edit] Your nymph character has a variety of supernatural abilities, due to their fey blood. Ability Modifier: Your Charisma score increases by 2 and your Wisdom score increases by 1. Age: Nymphs grow until they hit their pysical maturity, before they stop aging entirely. Alignment: They tend towards the Chaotic Good, being fickle with an abhorrence towards evil. Size: Nymphs range from under 5 to over 6 feet tall and have slender builds, weighing only 90 to 145 pounds. Your size is Medium. Speed: Your base walking speed is 30 feet. Darkvision 60 ft: Nymphs tend to frolic in the woods at night and other places giving them the ability to see in the dark up to 60 feet. They see in dim light as if it were light, and dark as if there were dim light. Unearthly Grace: You gain proficiency in Dexterity saving throws. Nature's Empathy: You gain proficiency in the Animal Handling skill and in the Nature skill. Blinding Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a Charisma saving throw or be blinded as though by the "blindness" effect of the blindness/deafness spell. A nymph can suppress or resume this ability as a free action. The save DC is 8 + proficiency modifier + Charisma modifier. Stunning Glance: As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a Charisma saving throw or be stunned until the end of its next turn. The save DC = 8 + you proficiency bonus + your Charisma modifier. Fey Blood: You have advantage on saving throws against being Charmed, and magic can’t put you to sleep. Nymph Resilience: Nymphs are known for being young, ageless and healthy. A nymph is immune to Disease and Illness. One with Nature: Being connected to nature and animals, they've gotten use to poison plants and animal liquids that can be made into poison giving them immunity to this damage type. Languages: You can speak, read, and write Common and Sylvan, and of the people from the closest humanoid land.