"Nobodies (5e Race)" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/qfBNyjdD Created on: Monday 19th of June 2017 05:20:40 PM CDT Retrieved on: Saturday 31 of October 2020 03:20:14 AM UTC Nobodies (5e Race) Nobodies are the shells of humanoids creatures who through some means have lost their Heart. Not to be confused with the actual heart organ, the Heart is also referred to as a soul in most cultures. Contents [hide] 1 Nobodies 1.1 Physical Description 1.2 History 1.3 Society 1.4 Nobodies Names 1.5 Traits Nobodies[edit] Physical Description[edit] Nobodies can form from any humanoid race. Nobodies will almost always look like they did when they had their Heart. On occasion, unique facial markings may appear when the Nobody is formed. History[edit] A wise scientist name Ansem did much research about the Heart and about strange creatures of darkness that lacked Hearts that were dubbed "Heartless". Later though, his apprentices made a foolhardy mistake by putting darkness from these creatures directly into a Heart. Their experiment created a new, more powerful bred of Heartless. These "Emblem Heartless" were different in that they actively sought out the Hearts of other humanoid lifeforms in order to create more of their kind. On occasion, when a particularly strong willed person's Heart is turned into a Heartless, the body of the person remains. These bodies retain the memories and identity of their previous form but they lack the ability to feel emotions. That is what a Nobody is. Society[edit] Nobodies typically act as they did when they had their Hearts in an attempt to emulate emotions. Often, Nobodies seek out the company of other Nobodies as their lack of emotions causes them to not fit as well with those they previously lived with. The main goal of most Nobodies is to regain their Heart. Nobodies Names[edit] Nobodies typically name themselves as an anagram of their original name but with an x mixed in. Male: Axel, Xalgon, Vexen Female: Larxene, Sixal Traits[edit] Nobodies are humanoids who have lost their Heart Ability Score Increase. Wisdom +2, Dexterity +1 Age. Nobodies age the same as they did when they had their heart. Alignment. Nobodies start off retaining the same alignment that they originally had but gradually their alignment drifts towards neutral alignments Size. Nobodies stay the same size as the rest of their race, a Nobody gnome will still be small and a Nobody dragonborn will stay medium etc. Speed. Your base walking speed is 30 feet unless you are a race that gets a higher or lower base speed. emotionless. since nobodies lack emotion, they have a better idea of their mental state. you have advantage of wisdom saving throws unsettling. the lack of emotions can make it uncomfortable for most life to interact with nobodies. you have disadvantage on persuasion and animal handling checks Nobody weapon. at level 4 you select a specific weapon.The chosen weapon cannot be changed later. you can use a bonus action to summon your selected weapon. you have proficiency with your summoned weapon. you may dismiss you weapon at will.At level 7, your summmoned weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. At level 9, you select one damage type out of fire, cold, acid, psychic, necrotic, radient, lightning, thunder, or force. this cannot be changed later. Your summoned weapon now deals an extra d4 of the selected damage type Languages. common and one other language if your race normally comes with extra language. an elvish nobody will get common and elvish, a gnome nobody will get gnomish etc.