"DnD 5e Goblin PC race" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/mZN9c9ht Created on: Sunday 24th of July 2016 05:22:28 PM CDT Retrieved on: Saturday 31 of October 2020 03:31:19 AM UTC DnD 5e Goblin PC race ABILITY SCORE ADJUSTMENT: Your Dexterity score is increased by 2. AGE: Goblins mature very quickly. A goblin of even 10 years old could be considered an adult. Goblins tend to live short and fast lives, and even the lucky survivors rarely make it past their fifth decade. ALIGNMENT: Most goblins tend toward Neutral or Neutral Evil. Their general behavior includes some very chaotic elements, but is balanced by their loyalty to their group and putting the needs of the tribe above their own. And yet, their desperate struggle for survival means that there is nearly no limit to the evils they are likely to exercise upon those outside their tribe. SIZE: The average goblin stands about 3 1/2 feet tall and weighs about 45 pounds. Your size is Small. Hobgoblins are a bit taller than this and are broad and muscular, as compared to other goblins which are lithe and scrawny. If you are a hobgoblin, your size is Medium. SPEED: Your base walking speed is 30 feet. DARKVISION: Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. MOB TACTICS: Your attack bonus and damage rolls are increased by 1 against a creature you target with a melee weapon attack if at least one of your allies is within 5 feet of both you and the target and that ally isn't incapacitated. LANGUAGES: You can speak, read and write Common and Goblin. Goblins have their own language that they more or less share with Bugbears and Hobgoblins. There are dialect differences, but they can be overcome when speaking very clearly. However, the races do not share a script. While Hobgoblins use a complicated pictographic script, Goblins use a simple phonetic script using heavily modified Dwarven characters. SUBRACE: The three subraces, forest goblins, hill goblins, and hobgoblins, are more like broad categories seperated by culture and environment. Some tribes are a mix of forest and hill goblins, but hobgoblins tend to look down on other races of goblins. FOREST GOBLINS ABILITY SCORE ADJUSTMENT: Your Wisdom score is increased by 1. NIMBLE STEP: Opportunity attacks against you have disadvantage. ANIMAL KINSHIP: You can cast the spells Animal Friendship and Speak with Animals once per day each. Wisdom is your spellcasting ability for these spells. In addition, you have proficiency with the Animal Handling skill. PRIMITIVE WEAPON TRAINING: You have proficiency with spears, shortbows, whips, and nets. HILL GOBLINS ABILITY SCORE ADJUSTMENT: Your Constitution score increases by 1. SLIPPERY: You have advantage on ability checks to escape grapples, restraints, or attacks that impede your movement. SNEAKY: You have proficiency in the Stealth skill. HOBGOBLINS ABILITY SCORE ADJUSTMENT: Your Strength score is increased by 2. HOBGOBLIN ARMOR TRAINING: You have proficiency with light armor, medium armor, and shields. HOBGOBLIN WEAPON TRAINING: You have proficiency with javelins, longswords, shortbows, and longbows. In addition, you ignore the "heavy" trait of weapons that have it. MILITARY TACTICS: When one of your allies makes a melee weapon attack against a creature, his or her attack bonus and damage rolls are increased by 1 if you are within 5 feet of both that ally and his or her target, and you aren't incapacitated.