"Corollin 5e D&D" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/m9zUp20z Created on: Wednesday 31st of August 2016 11:12:24 PM CDT Retrieved on: Saturday 31 of October 2020 03:27:15 AM UTC Corollin Traits[edit] "Dolls created by magic, with a core that controls them." Ability Score Increase. Your Charisma is increased by 2. Age. Core Dolls don't have ages, they are born with the apparent age they will have for the rest of their "immortal" lives, since they can't die from old age. They are able to die of depression if you are exposed to it for many days. Alignment. Unlike other constructs they have brittle feelings. They are typically Chaotic Good. Size. Usually they have the stature of the dwarves. Your size is Medium Speed. They are not good walkers. Your base walking speed is 25 feet. Living Toy. You are a Construct. In addition, you are immune to the poisoned condition, sleep, paralysis, and disease effects. You are weak to lightning damage. You do not need to eat, sleep, or breathe, and cannot gain the magical effects from consumables, but thanks to the "Core", you can recover HP from potions. Despite being a construct, you're alive and death or necromancy effects affect you, and you can be raised or resurrected. Toy Form. You gain proficiency in the charisma saving throws. Enchanted No-eyes. Due to your magical Core, you have the ability to see the world as it really is. At level 1 you can see normally in magical or non-magical darkness out to 20 feet as if the area was in bright light. At level 3, when you are within 10 feet of a visual illusion you automatically detect their true nature and succeed on saving throws against them. Also, within 10 feet you determine the true form of a shapechanger or a creature transformed by magic. At level 5, when you are within 10 feet of an invisible creature or a magically hidden door or object, you can see them. At level 15, double the range of all of your Enchanted No-eyes abilities. Languages. You can speak, read, and write Common, and one of your choice. Subrace. There are two types of known Corollin. Chose one of these subraces. Male Pink Corollin[edit] Ability Score Increase. Your Strenght is decreased by -1. Magic Born. You also start the game with 3 cantrips of any class, and 1 level one spell of any class. Friendly Aura. You know the friends cantrip, which you can cast without requiring any spell components. Once you reach 3rd level, you can cast the Lesser Restoration once per day as a 2nd-level spell. Once you reach 5th level, you can also cast the charm person spell once per day. Charisma is your spellcasting ability for these spells. Female Red Corollin[edit] Ability Score Increase. +1 to any stat of your choice. Corollin Lider. You cannot get intimidated and You canīt turn in another material with a magical effect. Desintegrative mandate.. You can use an action to gaze at a creature that creature must make a DC10+ Your proficiency charisma save, on a passed save nothing happens on a failed save the target turns to white dust. you can use this ability 2+half your level(rounding up) times before having a long rest. Physical Description[edit] They are artificial humanoids built based on a magical core. Their appearance varies greatly from one to another, but all have translucent horns in what they consider their "head" that serves as the magical radars. The only rule is that all physically girly, including males, out of this can be Taller or shorter and your hair and skin color can range from clearly artificial to equal to an ordinary human. Males usually have two useless wings on his back, they can lose as any of the other parts of his "body". Since his real body is the "core" suffered physical damage actually occurs in it. History[edit] Their origin of them is in a partially unknown sect that after finding a way to seal the powers of a foreign body in a solid gem, used it for various functions. As they have the ability to reproduce with any race that allows its size, they flourished as an independent race, and now populate quiet areas such as forests. A pregnant woman by a Corollins not give birth to a hybrid. it will make a pure Corollins. Society[edit] They live in groups of several males and one female (although some choose to live independently.), And as remain of the energy flowing through the world, they have concerns such as eating or sleeping. The league leaders females always concerned not to aggrandize its population too in each area to avoid problems. Corollins Names[edit] Both males and females look for names that sound "cute" (Ririn, Rorin, Rurin for example) for them, except the leaders, which use one "imposing" as Relgram, Redmisth, or Aliceus.