"Aran-iods 5e D&D" By robblu (https://pastebin.com/u/robblu) URL: https://pastebin.com/a0f6hzKx Created on: Sunday 28th of August 2016 01:39:17 AM CDT Retrieved on: Saturday 31 of October 2020 03:27:52 AM UTC Aran-iods[edit] "Aran-iods are robotic beings that can posses properties of arcane, whether to use it for good or bad, is their choice....or more accurately, their creator's" --Vex Paladin (talk) 12:21, 13 February 2016 (MST). Aran-oids are quite literal, obeying commands absolutely, which makes them unbribable and absolutely trustworthy, although some of them are very literal-minded about the execution of their duties. Optional Tell me any suggestions you have For Players[edit] Questions to be asked when making an Aran-iod: Who built me? and Why? Also, keep in mind that your creator has programed you with orders, whatever they may be. Many more times than not, an Aran-iod is built with knowledge with a job or Background . EX: If there needed to be more doctors, Aran-iods would be built with doctorate Knowledge. Thus making them a viable doctor. Backgrounds should be, and can really be, occupations or careers. Physical Description[edit] Aran-iods all look different. Depending on their creator,they may look tough for a bodyguard, or look beautiful for companionship. Most of the skin is only in the face and neck. Though, the creator can decide where skin ends and electronics begin. They have full control on customization, and can even put individual freckles on an Aran-iods face. An Aran-iod's voice sounds like a computer, and they can imitate sounds of electronics like, beeps, bloops, ect. 0f26b1b904061d7143775b04d94d833e-620x.jpg an Aran-iod caster. History[edit] Aran-iods are built to help in whatever branch they are needed, from blacksmiths to assassins Society[edit] Aran-iods can be found almost anywhere really, but they are usually the minority Aran-oids Names[edit] Aran-oid's can be anything that they're creator came up with. This is usually an I.D. code. Male: M-335, M-663, M-M53 Female: F-203, F-F44, F-F22 Aran-iod Traits[edit] A robotic humanoid race built to help in a career, or adventurers. Ability Score Increase. +3 to Intelligence Age. Will most likely outlive their creator, if not in harm's way. The new "owner" will be decided before the creator's demise. 500 yrs maximum Alignment. Depends on background and class. Size. You have the same size as a human. Your size is Medium Speed. Your base walking speed is 35 feet. Your swimming speed is 10 feet. You have disadvantage on Athletics or Endurance checks made while swimming. Darkvision. You can see perfectly in pitch black, and cannot be blinded by magic. NanoMachines. Tiny Nano machines help repair limbs and such. If a limb is cut off and salvageable, the Nano machines may reattach it and it regains function after 12 hours, you are only able to reattach limbs during a long rest. During combat, if you are damaged, you can roll 1d4 on your turn, to gain back health. This feature cannot heal you above your max HP. This feature can be used a number of times per day equal to your intelligence modifier (minimum of once). You regain uses of this feature after a long rest. Electronic Susceptibility. If you take lightning damage, you must make a DC 15Constitution saving throw. If you fail you are stunned for 1 round. Indefinite Information. Indefinite Information. You have proficiency with Intelligence (History) checks. You gain advantage when rolling a history check when it's about your creator. Living Construct. Even though you were constructed you are still considered to be living. You don't need to eat or breathe, and you are also immune to disease. While humans need sleep, you will go in a "Hibernate" mode, lasting only 2 hours but giving the same effect as a 8 hour sleep would give. While hibernating you are perfectly aware of your surroundings. Enhanced Blindsight (Optional). Can understand surroundings perfectly up to 10 feet. This can be amplified by taking an action to process sound and vibrations. This increases blind sight by 20 feet for each action. Moving reduces this back to 10. This stacks. Blindsight is reliant on sound and tremor sense. At the DM's discretion the processing requirements can be far to much. Languages. Common, and one of your choice