"[GM][SUPPLEMENTAL] Fishing rules testing" By red1384 (https://pastebin.com/u/red1384) URL: https://pastebin.com/XZh31P7W Created on: Saturday 13th of July 2013 12:55:26 PM CDT Retrieved on: Monday 26 of October 2020 10:20:49 AM UTC *WORK IN PROGRESS* So, you want some fish do you? Well, tough luck. Make a fishing pole first, some line, a hook, and a lure. Got that done? Good. Now find a lake or river, or Lucy Plushie's pocket. Anything filled with water really that can hold fish. Set your bait (if any) on a hook and cast the line. Roll a d20. Bait adds +1 to the roll. Roll every ten minutes until you catch something or get drunk. What's that? You forgot to bring beer on a fishing trip? Well, sucks to be you then. 1: your pole snaps [the bonus for bait won't save you.] 2-5: you lose your bait 16+: successful. Fishing with a harpoon. [why must you make me write more rules, Honey Bunny?] 1: you lose the harpoon and rope. 2-5: becomes entangled or something. takes 2 extra minutes before you can cast again. 15+: successful For any method, a natural 20 allows you to have either double the size of a fish, or select your own. This decision must be made before you roll for the fish type result. Now, what did you catch? Roll a d6 1 Minnow 2 Perch 3 Pike 4 Trout 5 Salmon 6 Bass Minnows are basically useless food-wise, but can be used for a +2 for next fishing roll. These rules are meant to be for role play only and do not contribute to the food supply unless Rain allows it.