"WhiteLight's current inventory" By White_light (https://pastebin.com/u/White_light) URL: https://pastebin.com/BUzCLw76 Created on: Thursday 5th of February 2015 03:56:26 PM CDT Retrieved on: Monday 26 of October 2020 09:59:56 AM UTC WhiteLight's belongings Stashed in her current residence or on person. Golden bits + leather wallet: x86 Full attires and armor sets: x2 White's Casual winter attire: +1 protection against cold, +1 AC, 3 weight. Body: Green padded jacket Dark green hooded winter cloak Brown small survival kit saddlebags Head/neck. GreenlLight's 'black' worn scarf Cloak Hood Hooves: fore Left: Small leather knife scabbard holstering a serrated hunting knife Description: A common winter attire with nothing special about it, usually worn by cannonite citizens on the more cold days albeit with different hues adorning the cloths, some more new some more worn out, course other ponies might choose something more befitting of their profession or something more showy if they are in mood for it. The clothes usually appeared as a simple, dark green gamberson-like jacket with nice, long sleeves covering both the fore and hind legs stopping somewhat tightly above the hooves, several small golden ish laces were sewn over the chest where the jacket was supposed to open to let the pony in or out of it, stopping just above the waist, its insides slightly padded with wool to keep the wearer comfy and warm from the sub-arctic environment. Above that, a similarly colored, thick, cloth made winter long cloak even fitted with a hood, the cloak covered most of the mare's jacket, covering her side at it extended all the way to her flanks and slightly over her rump, over the tail which stuck out from strategically placed hole wide enough to fit even White's puffy tail. And finally, the scarf, one like any other except this one was not as well kept, it was originally fully black but, now, its color had shifted towards a more grey ish one going well along with the mare's pale white coat, and it was slightly ragged around the edges, but still good and pretty enough to wear around the neck! White, of course, doesn't go around unarmed either, a small leather knife sized scabbard was strapped tightly around the back of the left fore hoof with what looked like a broad serrated knife holstered inside of it, nice and concealed under the shadow of the cloak behind her hoof, although the belt strapping the scabbard on the hoof was visible, wrapped around the front of the sleeve. Vault technician uniform: +1 protection against cold, +2 AC, 3.5 weight. Body: Black leather uniform Snow White hooded overcoat Head/neck: White overcoat hood Midnight black scarf Hooves: Fore left: Small leather knife scabbard holstering a serrated hunting knife A black leather-scale uniform, comes along with a standard issue hooded snow white winter overcoat, a black scarf and four sturdy black leather pony boots, usually donned by ponies working in the vault or "Ground Zero", also referred to as Technicians due to their generally scientist and scholar like nature of their profession. A small blue badge was sewn to the middle of the chest, alongside two small pocket compartments big enough to fit some small items such as folded up pieces of paper or similar sized things, was emblazoned with a big, stylized white locked hasp with a keyhole showing on its front. the emblem of the fellowship of the vault. The entire rest of the uniform wasn't too fancy, made of a fine, sturdy, dark black leather sewn with long sleeves that covered the fore and hind legs and stopping just above the joint of the hoof, but with the - also black - leather boots covering the rest of the hoof neatly, with several adjustment belts surrounding the waist where the opening to get in and out was located. The attire also came along with several pockets other than the ones on the front, another two were on the forelegs above the joint big enough to fit quills or vials at best, another slick compartment just on the belly and, lastly, a pair of small satchels were sewn into the uniform over the sides, big enough to fit a large book at least. During the winter especially, the technicians and the guards keeping watch around the place and outside - Ironically also dubbed as Watch technicians - usually donned hooded snow white overcoats with a slightly raised up neck along side black or white scarves to keep the frigid cold at bay. White usually goes around with a black scarf when donning her uniform and strangely tends to take good care of it, usually appearing well-groomed and tidy to the point where the leather almost reflected some of the moonlight shined on it. The vault had a bad reputation, and still does, rumors and gossip about the vault being this cloak and dagger organization which worked for itself more than for the town twisted it as nobody tried to stop them, some acts they've committed and the zeal they put in their work might have credited those rumors in a way but their purpose remains the same, Research, study and archive everything the town comes in contact with alongside all the possible human knowledge currently at disposal following the self-imposed 'herodotus doctrine' almost religiously putting everything that has been learned in the archives of Ground Zero for the next generation. Jackets, shirts and suits: x2 Green "padded armor" quilted jacket (+1 to AC, 1.5 weight) Snow white Vault technician uniform + white overcoat (Leather armor, +2 to AC, 3 weight, +1 protection against cold. Fitted with 7 pockets in total.) Shawls, cloaks and capes: x2 Deep green shawl (no weight, cosmetic, can be stacked over clothing along with a scarf to provide +1 protection against cold) Dark green hooded winter cloak (No weight, cosmetic in battle, offers +1 to protection against cold when donned over clothing) Scarves: x3 (+1 protection against cold when worn with a jacket and a cape or shawl) Gray woolen scarf (no weight) Light blue scarf (no weight) GreenLight's 'black' worn scarf (more gray than black, no weight) Shoes, horseshoes and boots: x2 Technician's Black leather boots (No weight, Muffles hoof steps on hard surfaces and dirt, granting a +2 on sneaking rolls when trying to sneak by or towards an enemy when on said terrains.) Sexy black leather boots 0.5 weight (+3 to seduction rolls. :3) A pair of flank-high black leather boots with really small heels, a bit tight to wear, putting them on offers no benefits other than accentuating your butt quite a bit and looking fine from behind. Perhaps one can combine them with another attire to make the boots a bit more concealed... Saddlebags, backpacks and satchels: x4 Small brown "survival kit" Saddlebags (1 weight) Brown leather satchel bags x2 (1 weight each) Leather bolt quiver satchel (Capacity: 8, no weight) Weapons and ammo: Steel Longsword "Dr Edge" + brown scabbard (1d8 damage, 1.5 weight) A straight to the point, standard issue steel long sword straight from the local cannonite blacksmith. Neatly and expertly crafted with a long, sharp and shiny blade, thick pummel to balance it and a thick brown leather wrapping around the handle below the slightly downwards curved hoof guard, Reliable, nimble, light and especially useful in the hands of a skilled user. Ponies have no fingers or hands to wield weapons with and being barely half the size of a human, the weapons have to be shortened or modified in a way to be wielded properly, yet, even without fingers they seem to be able to handle them with their hooves even without, items stick to their hooves as if they were magnetically attracted to them and when they swing the weapons at impressive speeds they still wont loose their grip on it, oddly enough. Iron Serrated hunting knife + brown leg scabbard (1d4 damage, 0.5 weight) A quick, reliable tool for hunters and cut throats alike, this brand of knife is quite broad and sports a sharp end and a serrated end, the serrated end is the part usually below the knife when held straight with the blade slightly curved upwards towards the tip. The shard end on the other hand is completely straight and, simply, sharp, straightening the tip against the serrated edge giving it some stabbing power as well. Its uses vary between killing for various reasons, skinning and jamming nails in a surface with the iron end of the handle, mostly crafted out of fine oak wood wrapping in a layer of black leather. Light crossbow (1d8 damage, 20 "squares" meter range, 2 weight) Small reliable crossbow made mostly out of sturdy oak wood and iron components, very similar to the human counterpart albeit slightly smaller to fit the pony's smaller size, albeit ponies prefer to have hoof-strapped crossbows rather than these more powerful yet awkward to handle weapons or bows, this seems to be popular among cannonites citizens and along with their arsenal of melee weapons which usually includes two if not three weapons at once, denoting a more 'better safe than sorry' policy more than anything, even common between the militia and guard force, perhaps due to its effectiveness in combat and adaptability, or maybe just simply because hoof strapped weapons they aren't too commonly produced in the settlement for some reason. Wielding a crossbow without fingers is, of course, tricky at first to say the least and even more trying to reload it, but thanks to the weird magnetic-like field on everyone's hooves and horns, not impossible. This brand of weapon usually sports a slightly curved handle over the middle of the grip which protruded downwards to make it comfier for a hoof to wrap around it, with the trigger built into that section of the grip which protruded downwards, it requires a bit of extra pressure to pull and even comes with a safety on the backside of the weapon to prevent a missfire in some unfortunate cases, basically a pin that prevents the hook holding the string from clicking down after the trigger is pressed unless pulled back with the mouth of magic. Other than that, its as you would imagine a crossbow to be with little change to the design. Light crossbow bolts x4 (0.5 weight each) Utility and other items: Cloth one pony Tent (10 weight) Fabric winter sleeping bag (2 weight) Flint and steel fire starter (No weight) Small onix glowstone (Emits a faint green glow. Range, 1 meter, no weight) Sterile bandage rolls x10 (20 uses per roll, 15 for larger wounds, no weight) Sterile gauze rolls x10 (10 uses per pressure dressings, 25 for cleaning, no weight) Bottle of antiseptic ointment x4 (45 uses per bottle, 0.5 weight) Clean needles x4 (No weight) Spools of thread x2 (40 uses, less depending on the size of the wound, no weight) Wooden 'tourniquette' sticks x3 (30 Cm in lenght, 2 Cm in thickness, 0.5 weight) Leather 'pressure dressing' straps x5 Blue covered journal, WhiteLight's journal (0.5 weight) Damaged, empty glass ink vial (No weight) Glass vial of ink (Half-full, no weight) Purple pegasus quill feather (Slightly worn, no weight) Small portable silver mirror (1 weight) Brown Leather eye (or mouth) mask. Mainly used with lewd intent in mind, but with other uses available to it with a bit of inventive. No weight. 12 years inventory Serpentine staff of healing (1 BL, 1d6 bludgeoning, 1 hand) Class: Magic Range: Melee Features: Cure medium wounds 1d8, (Range: 2 meters, Uses: 1 per day) A long enchanted oaken staff of about the same height as the mare who wields it, the staff itself sports a long, swirly scaled snake body carved in great detail onto the body of the staff going all the way to the top, which then spirals into three swirling snake heads protruding slightly above its end. When activated, the eyes of the snakes glow with a smouldering emerald green light that flow slightly towards the wound. Messenger (Vault) armor (3 BL, +3 AC, Dodge 6, check -2) Features: Feather falling, 2 saddlebags, 2 small front pockets, 4 leg vial slots, military green cloak & hood, Vault insignia, Tritonium magic detector. Crossbow (1.2 BL, 1d8 piercing, Range 35, 2 hand) Class: Ranged Ammo: Crossbow bolt Crossbow bolt x8 (2.6 BL) Rapier (0.7 BL, 1d6 piercing, 1 hand) Class: Light blades Range: Melee Books x5 (1 BL) Runic Anthology (Runic encyclopedia) (0.3) Herbal Remedial (Equestrian flora encyclopedia) (0.3) Whitelight’s personal journal (0.1) Arcane Equestrian Dictionary (0.3) “Whitelight’s” grey covered ‘vault emblem’ notebook (Contains various sub-par attempts at drawing along the first pages, essays in Arcane equestrian and equestrian, various math and algebra problems & chemistry homework.) Blue glass orb of solace (0.5 BL) Features: One of three. When touched, the orb will begin to glow with a dim blue light with a radius of 1 meter and exude a calming, magical aura that affects the mood of the one who touches it. This one dispels emotions such as fear, anger and anxiety and replaces them with a sense of calm, tranquility and solace. Green pegasus pony plushie toy. Features: Made of carefully woven green fabric along with copious amounts of brown thread for mane & tail and cotton for insides, even fitted with wobbly plushie legs and a pair of, classic, cute wobbly cartoony white and black pupiled eyes! Onyx glowstone necklace Features: A very small, round and slightly cracked onyx with a brown string tied neatly around it. The stone tends to glow with a dim viridian green colored light when shrouded in darkness, illuminating as far as 1 meters from its position. Diluted micahol vial x2 (40ml vial) (0.6) Type: Sedative Info: small vial of light brown colored diluted micahol toxin, the poison is no longer lethal and works like a sedative after being slightly diluted with water. But still remains a strong drug nonetheless. Effect: Can be applied to a small weapon or tipped ammo. When ingested or injected with this sedative the target has a chance of becoming drowsy for 1 turn and then falling asleep for 3 turns (roughly 7-8 minutes) before being able to make a will check to wake up again, effectively becoming helpless, unless somehow awakened. Target auto-succeeds to awaken if someone spends a turn firmly shaking the comatosed creature. Resist roll: Vit Sn 14 to resist effect. Will Sn 12 to wake up Micahol extract vial x1 (40ml vial) (0.3) Type: Deadly poison Info: Pure micahol extract, when administered this exotic poison essentially suffocates the target to death, slowly clogging blood vessels, blackening them, and acting on the lungs. Temporarily preventing the blood from coagulating, too. Effect: Inflicts 3d10 poison damage each turn inside battle and each 10 minutes outside battle. Can be used to douse ammo. Misc items prepared first aid kit (smelling salts, thread & needles, antiseptic, bandages, antivenom, gauze etc) + satchel. [Basic equipment] Stainless steel canteen [Full] (1 BL) Food rations (wrapped tomato & salad sandwiches mostly, with some green apples on the side.) Silver hand mirror Toothbrush Wooden comb Ink x2 (30ml glass vial) Hooded lantern [Full for 5 hours of usage] (1 BL) Inkpen. (Still a well groomed purple feather donated by Raindrop, to this day.) Empty glass vial x6 Empty leather bag x6