"Eon Assassins" By ShimaShim (https://pastebin.com/u/ShimaShim) URL: https://pastebin.com/fJ1Ab2pL Created on: Friday 4th of May 2018 09:32:55 PM CDT Retrieved on: Sunday 25 of October 2020 12:59:59 PM UTC Zill Zadam: -HP 66 -Talent: A Word in your Ear can be made permanent if certain conditions are met in character -A Word In Your Ear -Blind -Escape Artist -Arabian Endurance + Agility Upgrades 1. Bonus to health 2. Small bonus to health, Escape Artist can be used on others 3. Teleport (can be used to cast A Word In Your Ear at a distance) 4. Bonus to rogue skills +2 5. Steal Item Rubianca -HP 70 -Talent: World Warp does not dispel while attacking, and has no recharge. +1 DC to all allies in World Warp -World Warp -Elementalist: Light (target's next action has -1 to critfail range) -Magical Cleave -Improvise -Recovering Memory Upgrades 1. Bonus to health 2. Small bonus to health, Teleportation 3. +1 to all spells 4. Doppelganger (capable of casting spells) 5. Doppelganger can be cast instantly Owns a +1 Catalyst (mechanical right foreleg) Xapodra -HP 80 -Talent: Paradox field. Every action taken by Xapodra rolls an additional 1d10, no modifier. Depending on this roll, Xapodra's action will be delayed by a number of turns, and with a stronger modifier depending on how much longer it has to wait. 1: The action hits Xapodra next turn. 2-3: 0 turn delay, +0 4-5: 1 turn delay, +1 6-7: 2 turn delay, +2 8-9: 3 turn delay, +3 10: 4 turn delay, +4 -Elemental Ammo: Time (Target deals -1 damage next turn) + Space (Target's next offensive action has a +1 DC) -Hawekeye -Custom Job -Marksmans Shot -Telekinesis Upgrades 1/2. Bonus to health 3. Nerves of Steel 4. May apply two Trick Ammo effects at once 5. Barrage Bossa Nova: -HP 90 -Talent: +1 on Raise Dead and Corpse Explosion: may use Corpse Explosion on Unholy Elementalist summons -Unholy Elementalist -Raise Dead -Corpse Explosion -Telekinesis Upgrades 1/2: Bonus to health 3. Transfix 4. 2x Pet Mastery (4 minions total), Minions obtain a +1 to their roll 5. Pets have doubled health (20) Items: Magic guitar catalyst, +2 to spell casting (doubles as a shield, offering +1 H) Eo Naxx Steel: -HP 120 -Vanish -Improved Master of Arms; weapon always counts as two types, which can be changed [usually Dual/Great] -Knight's Challenge; instant/automatic: Eo Naxx Steel can declare a Challenge against any one enemy. He gains DR 5 against all enemies except the target of his Challenge. -Hero of Justice: Enemy rolls suffer -1 next turn [-2 on crit, +1 on critfail] -Hero's Banner; instant/automatic recharge 3: Negates all status effects [except Helpless] currently effecting Eo Naxx Steel. -Heroes Never Die; passive: Regain 1 Hit per hour. This effect applies even after death, reviving Steel one hour after his demise. Attempts to destroy his body fail. -Pegasus Flight Attack Pattern: [1d10+3] Crits 9+ Critfails 2- [1d10+3] Crits 9+ Critfails 2- >Can Vanish to make the first Autocrit >Can Cleave at his discretion Notes: -For balancing purposes, the Staff never attacks, instead spams Hero of Justice every turn. -Knight's Challenge should be used on the strongest damage dealer present/his primary target, even if mechanically he would benefit more from targetting a weaker foe. -Vanish only grants critical to the first attack in a dual attack. -Hero's Banner would remove shrinking, the debuff from Nero's sword, etc. -Nero's sword effects the Staff also. -Looks like the Judge of Wings