"The Return: Light and Dark Damage" By Shay2014 (https://pastebin.com/u/Shay2014) URL: https://pastebin.com/bVa8dkWs Created on: Monday 11th of December 2017 05:21:53 AM CDT Retrieved on: Monday 26 of October 2020 03:25:32 AM UTC Light: The target is momentarily blinded, suffering +1 DC to all rolls on its next turn, or +2 on a crit. This damage type deals twice as many hits versus undead enemies. Radiant spells can be used to illuminate the environment, providing a dazzling light source. Dark: The target is weakened by arcane energy, making them do 2 less hits of damage on their next successful attack or 4 on a crit, to a minimum of 1. Dark spells can be used to drain light sources, and are abhorred by some magical beasts.