"Expanded Elementalist Effects (Autumn)" By Shay2014 (https://pastebin.com/u/Shay2014) URL: https://pastebin.com/L2bVqThQ Created on: Sunday 19th of November 2017 09:49:17 AM CDT Retrieved on: Monday 26 of October 2020 03:27:21 AM UTC Fire: A target rendered helpless by a fire attack has a reduced chance of recovering (DC +1), and especially flammable targets take ongoing wounds. Fire spells can be used to warm and burn objects and the environment. Ice: A target hit by ice grants an increased crit range for the next turn (10 becomes 9+, etc); this ice effect does not stack. Ice spells can be used to chill and freeze objects and the environment. Lightning: Target becomes helpless for one turn on a critical hit. Lightning spells can be used to shock and charge objects and the environment. Magma: Target takes ongoing damage for 3 turns. 1 Hit if they are not weak to magma, and 2 if they are. Rust: Attacks with this effect crit on 9+ against non-living targets (ie, automatons). Silver: Attacks with this effect crit on 9+ against all demons. Water: Targets hit by a spell with the Water Elementalist tag suffer a greater critical failure range on the next turn (2- becomes 3-, and so on). This effect does not stack. This effect also applies if the target is knocked helpless by the spell. Wind: In addition to dealing damage, Wind-based attacks push the target away from the caster by One range category, two on a crit. GM can rule that heavier targets cannot be pushed back. Illusion: Critical hits bombard a target with visual and auditory hallucinations, causing their next attack to have a greater DC to succeed (6+ becomes 7+, etc.). If the target gets a Critical Failure on the next move, they may attack their own allies in confusion. Gravity: Spells with the Gravity Elementalist effect lower the Critical Hit roll minimum on their target by 1 (9+ becomes 8+, etc). Time: Spells that apply this effect intensify the effects of fatigue on the target’s body. The target damage output will be decreased by 1 next turn. Light: Spells with this effect crit on 9+ against undead and evil targets. Dark: Spells with this effect crit on 9+ against living and good targets.