"Coldhooves Sheet" By Shay2014 (https://pastebin.com/u/Shay2014) URL: https://pastebin.com/W1vJ2E8j Created on: Thursday 24th of January 2019 08:58:13 PM CDT Retrieved on: Monday 26 of October 2020 03:25:14 AM UTC Name: Coldhooves Gender: Male Race: Elk (Deer) Class: Monk Skills: Woodscraft: passive; You can navigate any forest with DC-1 and you are able to identify any wild flora. You can also Stealth in any forest even if you do not own the skill, and if you do then this Stealth is Automatic. Antlers: passive; A deer’s antlers are better suited for defense than for attack. You always count as having a shield, and this bonus stacks with all normal weapons. You may also make a basic attack with your antlers as an Instant Action with Recharge 2. Stances: Passive; Switching stance is an Instant Automatic action. Stance of the Bear: You gain X max hits, where X is half of your current wounds. Stance of the Tiger: You cannot benefit from weapon tags, but gain +1 to all normal attacks Stance of the Cross: Self-inflicted helpless does not cause a wound of damage. Tumble: Recharge 1; Roll past an enemy, striking them. You may use this ability from helplessness. A successful Tumble from helplessness brings you to your feet. Tackle: Recharge 2; Tackle an enemy to the ground, leaving yourself on the ground as well. One target enemy becomes helpless. You become helpless. Self Sacrifice: Automatic, recharge 2; You distribute your max hits +2 to your allies as healing, but are rendered helpless. Combat Talent: Gore: passive; Coldhooves' antlers have the Great weapon tag. Non-Combat Talent: Field Dressing: While not in combat, Coldhooves can treat his allies' injuries, to an extent, healing up to max hits, and 1 wound on a crit. H/W: 6/5 Inventory: Patchwork scarf Fur cloak Hunting knife (Single) Field medic's kit