"Smash Moveset for Rhythm Heaven" By NudeBeach (https://pastebin.com/u/NudeBeach) URL: https://pastebin.com/SnUBahSw Created on: Friday 11th of October 2019 12:27:22 AM CDT Retrieved on: Saturday 31 of October 2020 03:53:30 PM UTC Rhythm Heaven Up+B: Air Rally - Baxter or Forthington appear next to you, and the other appears a set distance up and forward from you. Whichever is next to you hits you towards the other with his racket, and the other hits you in the same direction when you reach him. If you hold the stick backwards after the move starts, the second character will instead hit you up and backwards. If you press jump with good timing when you reach him, his hit grants extra height. Neutral B: Sneaking Spirits - You wield a bow/arrow, and a ghost appears a set distance up and forward from you. He rhythmically starts disappearing and appearing in positions downwards from where he started, and you constantly aim at him. Once he reaches the sixth position, he'll reappear at the first once up top. If you press B, you'll fire an arrow at him. The ghost will get stuck on the arrow with a comically pained expression once it reaches him. If the arrow hits an enemy before reaching the ghost, it does good damage and okay knockback, if it hits after reaching the ghost, the knockback goes up and the damage goes down. You can shield or dodge before firing to store the current position of the ghost. Side+B: Tangotronic - The Tangotronic 3000 appears, holding you in a waltz position. You two dance forward automatically in set bursts of movemennt, and if you press B on the third step, you'll both spin wildly, doing an attack that hits all around you several times for good damage while shrinking your hitbox. The final hit has strong knockback. If you press it too early, next time, each step will take longer, and if you press it too late, they'll each be shorter. You can shield, jump, or roll to end the move early to no effect. If used in the air, Tangotronic's appearance stops your momentum, but after a moment, gravity gradually takes hold of you, and you start falling. Down+B: Fillbot - An empty fillbot appears next to you. As you hold the button, it fills with your costume or team color. When it is completely full, it will pose and begin using rockets in its feet to fly off at a 45-degree angle. By default, it flies upwards and behind you, but you can enter any diagonally direction to make it fly in the 45-degree angle nearest to what you're holding. Releasing the button before the fillbot is full will simply cause it to vanish, to no effect. A flying fillbot moves at a slow pace, but lasts for a long time, bounces off surfaces, ignore projectiles and attacks, and does solid damage and knockback to any enemy it hits. Two fillbots can be actively flying around at once, but if they hit each other, they'll harmlessly vanish. Final Smash: Karate Break - Karate Joe appears next to the player, and his father leaps out a set distance forward from him. If Karate Dad hits any enemies, he'll grab them all, and the scene changes to a stage at a concert in front of a screaming crowd. The music changes. Karate Dad spins around and throws all grappled enemies to his son, and the pair will rhythmically bounce the foes between them with karate moves to the beat. On the fourth beat, Karate Dad will nod seriously before Karate Joe focuses and delivers and extra strong blow, which returns the action to the level, and violently flings the affected enemies away. If Karate Dad misses in his original dash, one of the cats from Kitties! appears behind Joe, the same distance away that Karate Dad dashed to, and leaps towards Joe, acting as a second chance to catch any enemies. If he hits, the combo proceeds as normal, except this cat replaces Karate Dad. Rhythm Heaven's grab is done with the chameleon from Tongue Lashing. It is a tether grab, and can be used to grab the edge of a platform. RH's normals involve transforming into or summoning various other characters from the franchise who do their iconic poses/animations for the attack. Playing (as) Rhythm Heaven is like being in your own little world of rhythmic minigames. Your plays will leave other players wondering if you're even paying attention to the fight, or just screwing around. You're unpredictable and have access to several devious plays, but many of your attacks require set-up time to properly be effective. The costumes are 8 characters who don't appear in moves. Cosmic Girl, Sarge, Captain Tuck, Red Rap Woman, Bunny Suit Girl, Translator Tom, Tanaka, and Ann Glerr. They're all drawn in the same, distinctive style, so any Rhythm Heaven character can be identified as such at a glance.