"Smash Moveset for Kunoichi (The Ninja Warriors)" By NudeBeach (https://pastebin.com/u/NudeBeach) URL: https://pastebin.com/PseW5muf Created on: Friday 10th of April 2020 11:59:48 PM CDT Last edit on: Monday 10th of August 2020 03:22:59 PM CDT Retrieved on: Saturday 31 of October 2020 03:53:12 PM UTC IT'S A NINJA WARRIOR ONCE AGAIN! KUNOICHI JOINS THE FIGHT! Note: Kunoichi represents the entire cast of The Ninja Warriors, so she has Yaksha's extending arms, Ninja's rocket thrusters, and Kamaitachi's spinning dive attack. It is beyond the scope of this document, but her normals and throws likewise draw from the entire cast. Up+B: Jet Boost - Kunoichi pauses where she is for a moment, and then a panel on her back opens up and two rocket thrusters emerge. They fire, sending her upwards at a decent pace for a little over a second. She can press B while ascending to halt the ascent, hover forward slightly, and then begin spinning horizontally, which causes damage and modest knockback to any enemies who touch the flames. Does not cause helplessness. Neutral B: Shuriken Throw - On the ground, Kunoichi quickly throws three shurikens forward in a / pattern, and can slowly walk forward or backward while throwing them. In the air, she throws two kunai at two diagonally down-forward angles, and moves backwards a modest amount. These cause mild damage but very little knockback. Side+B: Spiral Slashes - Kunoichi holds both her arms out forward, and holds a kunai in each hand so that they both point forward, but at outward angles (ie: =<). She then launches herself through the air, spinning, like a torpedo. On the ground, this goes up-forward, and in the air it goes straight forward. Any enemy who touches the kunais takes modest damage and good knockback. Down+B: Double Claws - Kunoichi fully extends her arm-chains up, forward, and then down in an arc. They stop if they hit an item, surface, or enemy, or when they get to the horizontal level of her feet. Enemies are grappled by this and have to mash out. If she successfully grabbed anything, she will be drawn towards it (or draw it towards her, if it is an item) until she presses shield or jump to cancel the move, or B and any cardinal direction to throw what she grabbed in that direction. Enemies are damaged by this (and suffer knockback that scales hard as their damage % climbs), items become projectiles, and trying to throw a surface results in Kunoichi propelling herself in that direction instead. This last thing renders her airborne, which naturally gives her access to all her air options (though it does not reset her midair jump, or up+B). Final Smash: Ninja Revolution - Kunoichi uses the rocket thrusters on her back to dash forward, and does a bear hug style grab with both arms. If this catches any enemies, she'll continue dashing slightly longer, then stop, and extend her arm-chains out, keeping the momentum of her dash. Enemies are carried by this out of the level and into a snowy military base, then made to crash through a large metal door, a wire mesh fence, and a group of metal crates before coming face-to-face with Raiden. Raiden's eyes light up, and then he fires a powerful blast of flame from both hands into the enemies, propelling them back to the level. Does good damage, carries Kunoichi forward, and flings affected enemies behind her. Kunoichi is a master at attacking while moving. Virtually all of her attacks have some sort of movement component to them, even her throws and normals. The drawback is that her hitboxes tend to be rather small, owing to her small frame, and that - for her at least - an arm holding a ninja weapon is not itself part of the hitbox. Being made of metal, she has a high weight, though her jumps are reasonably big and even somewhat floaty if the player does not fastfall, plus her recovery is very strong.