"Smash Moveset for Hulk (WIP)" By NudeBeach (https://pastebin.com/u/NudeBeach) URL: https://pastebin.com/gaQuJqAQ Created on: Tuesday 26th of November 2019 10:44:47 PM CDT Retrieved on: Saturday 31 of October 2020 03:53:25 PM UTC Hulk Up+B: Gamma Charge - Hulk pauses for a second before charging in whatever direction is indicated by the control stick (or upwards if no direction is held), elbow first, with rays of green energy around him. At the cost of 50% anger, the player can press B once more (along with any direction) to have Hulk shout "One more!" and charge again, led by the fist on his other arm. Both charges hurt enemies caught by the leading extremity. This move does great shield damage, and the second charge has strong knockback. Neutral B: Thunderclap - Side+B: Gamma Grasp - Hulk reaches out with one hand, grabbing either an enemy, item, or chunk of the floor. Grabbing items simply works as grabbing that item normally would. Grabbing an enemy will have Hulk punch them in the stomach with his other hand an amount of times equal to his current anger divided by 10 (ignoring the 1's digit), before flinging them away behind himself while turning around. If he instead grabs the floor, Hulk with rip out a small chunk of material (the texture changes depending on the level), before punching it with his other hand, which causes both hands to be encased in a shell of that material, increasing the damage of his next few punch attacks. Using another grab attack while this is active will destroy the material. Using this move at all costs 10% anger; if used without that, Hulk will simply grunt and twitch in place. Down+B: Gamma Quake - On the ground, Hulk crouches and raises one fist above his head while the button is held. On release, he slams it into the ground, creating a shockwave that hits to either side near him. Longer charges cause more damage and range on the shockwave, but consume more anger, and hitting zero means the move fires immediately. If this consumes more than 66% anger, he'll raise his other hand and turn to face the camera, and the shockwave from the attack will glow green. In the air, Hulk quickly slams downwards with a double forearm strike, akin to the Bowser Bomb; if this is used with more than 40% anger, it will consume 20% anger, and another 20% on hit, which drags the enemy down with Hulk, and stuns them upon landing. Otherwise, it is a meteor smash. Final Smash: Critical Mass - Hulk has an 'anger' meter above his lives, which steadily goes up as time goes on, but also goes up as he takes damage or blocks attacks with his shield. The best word to describe Hulk is 'explosive'. In addition to his anger mechanic, many of his attacks do extra damage and/or knockback under specific circumstances, and combining these attack boosts will lead to downright terrifying chains of attacks, followed by sluggishness and vulnerability.