"Smash Bros Movesets Fourpack by Captain Moneybags" By NudeBeach (https://pastebin.com/u/NudeBeach) URL: https://pastebin.com/MGctsfva Created on: Wednesday 12th of December 2018 05:48:50 PM CDT Retrieved on: Saturday 31 of October 2020 03:53:59 PM UTC FUSION SUIT SAMUS Retaliates! UP B - SCREW ATTACK Moves a little forward, and not up as much. SIDE B - ICE MISSILE Hold the button to charge into a DIFFUSION MISSILE. Inputting the attack like a smash attack will make the rockets home, but only uncharged. NEUTRAL B - CHARGE WAVE Charges like Samus' charge beam, but fires 1 - 4 energy waves depending on charge DOWN B - SIPHON Samus strikes with her spiked arm. Close-range, heals Samus if it hits. FINAL SMASH - UNNAMED SUIT The Ice Beam Core-X appears in front of Samus, who absorbs it, upgrading her Fusion suit to the Unnamed suit. She fires off a huge Ice beam (basically Zero lazer except ice), before reverting to her Fusion Suit. Fusion Suit Samus is a bit lighter than Samus, but also a bit faster and a bit less floaty. Her Ice missiles might freeze, her Diffusion missile will freeze. SPORTY DAISY In Motherfucking Spats Holy Shit! UP B - FLOWERBED RETURN Daisy is carried diagonally up by a bed of flowers that somehow grows in midair. Can be cancelled early. SIDE B - TORPEDO STRIKE A football (soccer ball) appears at Daisy's feet, and she draws her foot backwards. A Super Strike Meter straight out of Super Mario Strikers appears, with the same mechanic. (https://www.mariowiki.com/Super_Strike) If the needle lands in dark green, the shot goes straight and is very powerful. If the needle lands in light green, the shot is a little weaker. If the needle lands in black, the shot is a simple lob shot. NEUTRAL B - WONDER FLOWER SERVE Daisy throws a tennis ball up and readies a large tennis racket with petals. Hitting the button again will make her swing. Too early or late, and she'll miss the ball. When it does his, the trajectory and speed is controlled by the exact timing. DOWN B - DRIVE A golf ball appears at Daisy's feet, and she pulls out a golf club. A yellow bar appears, straight out of Mario Golf World Tour. The closer to full the bar is when the button is pressed again, the higher and farther the ball will fly, and the harder it will hit. The ball glows brightly, to make it more visible. FINAL SMASH - CRYSTAL SMASH PUNCH Daisy kicks a football (soccer ball) up, and jumps after it in a cinematic, in which she executes her Mega Strike from Super Mario Strikers Charged. The ball flies diagonally down at extreme speed, through any walls, dealing extreme damage to anyone it hits. Daisy then drops back down and causes crystals to erupt where she lands for a second strike, though not as powerful. Sporty Daisy is, well, a sporter, and brings the technique with her. Precise controler over the timing of her special is beneficial, as sometimes a "non-perfect" execution is desirable. MII Joins The Party! Outfits changes happen in a puff of smoke, are instantenous, and do not take any frames or cause any startup- or endlag. UP B - BLASTRONAUT The Mii's outfit changes to an astronaut oufit (with accents in their color). From there out, the move works much like R.O.B.'s up B. The Mii changes back to normal clothes the moment they hit the ground. SIDE B - DELIVERY DUEL A scooter pops up under the Mii (and a helmet matching their color on their head). For a short moment, the player can mash B to rev the engine, after which the scooter fires forward at a speed relative to the amount of button presses. The player can press any button to hop off the scooter, but it does more damage with the Mii on it. Hopping off the scooter or ending the ride makes the helmet disappear, the scooter disappears once it stops moving. NEUTRAL B - CAN POPPER The Mii throws a tin can (in their color) forward, and shoots it with a popgun (and a cowboy hat appears on their head). From then on, the player can keep pressing B to fire. Each time the can it hit, no matter the distance, it bounces up again. The can explodes when it hits an enemy, but simply disappears when it hits the ground, which ends the move. The popgun can hit enemies, but it isn't very strong and it has only one bullet per can-hit. The move can be ended prematurely by pressing any button that isn't B. Ending the move makes the hat disappear. DOWN B - SPRING TIME A pogo stick in the Mii's color appears underthem, and they bounce up. When they hit the ground or an enemy, B can be pressed again for a second bounce, higher than the first. This can be done one more time for an even higher bounce. The move does a little damage going up, but landing on an enemy is the real damage, the more damage the higher it comes from. Mistiming the B press (or landing a third time) simply makes the Mii land. On the pogo stick, the player has a little air control, but it's very slow. FINAL SMASH - (UN)FRIENDLY FACEOFF The Mii transforms into a super hero (super hero outfit in their color, including cape) and dashes forward. The first enemy hit receives a super-powered beatdown, ending with a mario-style spin throw diagonally up and away. After this, they transform right back. Mii actually is here to play games. Minigames. And the goal is hurting your enemies. ALOLAN POKÉMON TRAINER Catches Victory! As with the Kantonian Trainer, down B swaps the active pokemon. Again, as with the Kantonian trainer, Switch has i-frames unless spammed. Final Smash is shared amongst them. TOGEDERMARU UP B - WILD CHARGE Togedemaru envelops itself in electricity before firing upwards a distance. Can be angled before release, like Fox/Falco's. SIDE B - DISCHARGE ROLLOUT Like Jigglypuff's, can be charged for more damage, can turn around mid-roll. Unlike Jigglypuff's, the rollout is electrically charged, meaning it will zap fighters who even come too close to it, though it won't even make them flinch. Pressing B again ends the rollout in a small burst of electricity. NEUTRAL B - ZING ZAP Togedemaru uncharges electricity all around it, in a medium-large area. Holding the button makes it keep the attack up, but it will become gradually smaller, until only togedemaru itself has an active hitbox. Not using the move will recharge it, like Bowse/Charizard's Flamethrower. DOWN B - SWITCH The trainer recalls Togedemaru, and switches it out for Bewear. Togedemaru is the smallest, lighest, and fastest out of the three. Most attacks do electric damage. BEWEAR UP B - TAKE DOWN Bewear jumps straight up high, arms spread wide. before falling back down, with some air control. If it catches an enemy, it will simply pull them into a bear hug for the remainder of the move, dealing a heavy blow upon landing. SIDE B - THRASH Bewear starts running forward (not very fast), waving its arms in front of it, for a set amount of time (in midair, this is just a jump forward with arms waving for the same amount of time instead). If it hits an enemy, they are punched a few times. If Bewear is attacked in this state, it will retaliate viciously instead, which ends the move. Can be dodged out of early. NEUTRAL B - BRUTAL SWING Chargeable by holding the button. A simple strong attack, buries grounded opponents and spikes airborne opponents at high enough charge. DOWN B - SWITCH The trainer recalls Bewear, and switches it out for Golisopod Bewear is the largest, slowest, and by far most powerful of the three pokemon. It's heavy, and some smash attacks have armor on them. GOLISOPOD UP B - RAZOR SHELL Golisopod jettisons upwards on a stream of water, continually slicing below it with its claws. The initial hit is the strongest. SIDE B - EMERGENCY EXIT Golisopod dashes away in a panicky fashion, slicing behind it as it does so, and slicing in front of it as the dash ends. The former of those two hits harder. NEUTRAL B - FIRST IMPRESSION Golidopod dashes forward a short distance and slashed with its claw. Does very heavy damage, but goes on a long cooldown after that. If the same target is hit during that cooldown (every target has their own personal cooldown), the attack is instead extremely weak. Hitting another target shortens any active countdowns. DOWN B - TACTICAL RETREAT The trainer recalls Golisopod, and switches it out for Togedemaru. Golisopod is barely smaller than bewear, but its hunched posture makes it appear middling between the other two pokemon in size. It isn't that heavy, but a very fast-faller, making for a very twitchy, hit-and-run playstyle. FINAL SMASH - NECROZMA - PHOTON GEYSER Whichever Pokémon is active right now is recaller, and replaced with Necrozma (normal forme), which immediately fires off its signature move: a broad laser of yellow-white light erupts upwards from its position, hitting anyone next to or above Necrozma. After it dissipates, the laser combes back down for a second strike, this time slightly in front of Necrozma. After this, Necrozma is immediately switched out for whichever Pokémon was active before. Three for one. Come get some. All of these by Captain Moneybags.