"Smash Bros Moveset for Pierfière ‘Pier’ Dontes (muh OC)" By NudeBeach (https://pastebin.com/u/NudeBeach) URL: https://pastebin.com/MZ1Ebny6 Created on: Sunday 23rd of December 2018 05:03:01 AM CDT Retrieved on: Saturday 31 of October 2020 03:53:56 PM UTC PIER Is without peer! Up+B: Waterfall Splitter - Pier propels himself upwards by shooting water out of his back and feet. If the player presses B again, the movement ends, and Pier throws an uppercut. The uppercut is more powerful the earlier the move is canceled, but causes helplessness, while letting the move end without an attack does not. Neutral B: Crash Wave - Pier grips his forearm with his opposite hand, and an oblong mass of water begins swelling up, larger and larger as the move is charged. When the player presses the button again, Pier throws a punch with that arm, dealing more damage and knockback with more charge. The player can dodge left or right while charging (which also lets him change direction), but the move doesn't end unless the attack comes out. At full charge, the punch is so strong that the force of it turns him around and he lets his arms fall to his side all 'nothing personal, kid' style - though this doesn't actually increase the move's end lag. Side+B: Dam Break - Pier dashes forward and throws a haymaker. After it connects twice, the next time he uses this move, he surfs on a low water wave as he goes, passes through projectiles on start-up, and the punch will deal extra damage and knockback. Combining the third-hit variant with Rapid Raging will cause Pier to stop for a moment after using it, shaking his hand and wincing, leaving him vulnerable for longer. Down+B: Rapid Raging - Pier clenches his fist and waves of eldritch energy are sucked into it, causing a strange ball of water to appear in his hand. If the move is used again, he'll throw it forward, and it acts as a pretty average projectile. However, if Pier connects with a punch attack while the ball is present, it explodes (keep in mind it's not a fiery explosion), dealing a modest amount of extra damage and knockback. The initial charge up is relatively quick. Final Smash: Turn the Tide - Pier's eldritch markings suddenly become visible and he throws a huge ball of water forward. It goes through enemies and objects, and if any enemies were hit by it, Pier leaps to the ball and punches them diagonally-downwards out of it. Then an animation plays where they are held in a tentacle-like water spout that rises out of the ground around them, and slammed into the ground by it repeatedly. Finally, the water-tentacle carries them towards Pier, who hits them with an exceptionally powerful punch while shouting. Pier is balanced statwise, and his moves allow to constantly pressure the opponent, and optionally increase their strength for various tradeoffs, representing his underlying anger. Likewise tying into that personality trait, it's easy for him to overextend himself and get left vulnerable to different things if the player overcommits. In the interest of letting the player hold onto Rapid Raging if they want, a surprising amount of his normals are not punches, but kicks, knees, elbows, and at least one headbutt.