"Chronicles of tx3000 I" By Mellen (https://pastebin.com/u/Mellen) URL: https://pastebin.com/MHfGAugn Created on: Saturday 4th of August 2012 07:25:11 PM CDT Retrieved on: Saturday 31 of October 2020 06:28:52 PM UTC tx3000 entered chat. 5:06 PM - girlsgonemild: Hi tx3000 5:06 PM - tx3000: DOes this thing have voice chat 5:06 PM - girlsgonemild: Yeah 5:06 PM - tx3000: how 5:07 PM - girlsgonemild: But if you're the only one enabled, no one else can hear you. 5:07 PM - girlsgonemild: See that Down arrow at the top right corner of the steam chat window? 5:07 PM - tx3000: I already looked at those options 5:07 PM - tx3000: Thought I checked it off 5:07 PM - girlsgonemild: What options are there? 5:08 PM - girlsgonemild: For you. 5:08 PM - tx3000: I got it 5:08 PM - tx3000: Do me a favor and activate voice chat because I have a question 5:08 PM - girlsgonemild: You can ask me on here, and I could be more helpful. 5:08 PM - tx3000: It's very rare that I ask a question regarding the creation kit due to how advancd I am in editing 5:09 PM - girlsgonemild: That is, if I know the answer. No promises. 5:09 PM - girlsgonemild: Then you're probably better than me~ 5:09 PM - girlsgonemild: Why don't you join the group then, we're a great community. 5:09 PM - tx3000: Summoned horses cannot be ridden 5:09 PM - tx3000: there is a riding script that gets deactivated by the summon override Eiandend left chat. 5:10 PM - tx3000: So in order to get them ridable again you have to summon the horse with the riding scrip enabled however the problem is there is no such script 5:10 PM - girlsgonemild: Give me a second. 5:10 PM - girlsgonemild: I need to find the name of a mod maker. 5:11 PM - tx3000: There is a mod that has a ridable horse but the problem is you cannot ever see the script anyone uses to do it because if you try to open and look at the script it woon't let you because you do not have the base 5:12 PM - tx3000: only the author has the base 5:12 PM - tx3000: so the actual script itself have so be copied and pasted 5:12 PM - girlsgonemild: Have you considered friending the maker and asking him for the script? 5:13 PM - girlsgonemild: Or just PMing him and asking? 5:13 PM - tx3000: You shouldn't have to ask for the script 5:13 PM - tx3000: the script should be able to be accessed via the mod 5:13 PM - girlsgonemild: The workshop community is usually pretty nice. 5:13 PM - tx3000: so there is something wrong with the editor 5:13 PM - hellay-fr: well that s a point of view 5:13 PM - tx3000: Some of the workshop people cna kiss my ass after the ration of shit they gave me 5:14 PM - girlsgonemild: Ouch 5:14 PM - Nyhil: one word for it 5:14 PM - Nyhil: lol.. 5:14 PM - tx3000: besides most of them cannot help me as I am too highly advanced 5:14 PM - hellay-fr: some might say that being able to open the mod even if not scripts and change/steal work of someone else there is the mistake 5:14 PM - Nyhil: so um... 5:14 PM - hellay-fr: the war between opensource and secured code ;) 5:14 PM - Nyhil: l'm gonna be bitchy here 5:14 PM - tx3000: this isn't closed source 5:15 PM - hellay-fr: it could be 5:15 PM - Nyhil: but you're so advanced you don't need their help, yet need it and refuse to ask the person that would best be able to help you? 5:15 PM - tx3000: the reason you cannot see it is because the editor is still messed up 5:15 PM - hellay-fr: anyway not the point =) 5:15 PM - tx3000: it has missing nav meshes, transport points are missing or null 5:15 PM - ???????: lol tx3000 5:16 PM - tx3000: when you open the editor and you load it 5:16 PM - hellay-fr: yeah it s an unperfect tool 5:16 PM - hellay-fr: yes it s full of bugs 5:16 PM - hellay-fr: yes it could be perfect without any bug at all 5:16 PM - tx3000: the message you get says it's missing navmesh due to there being no line spacing 5:16 PM - hellay-fr: yes they could fix all that ... and release it in june instead of feb :) 5:16 PM - tx3000: so it's not that you cannot see the script it's just that the original script base opener code doesn't go with the upload 5:17 PM - ???????: the script is compiled, and the author did not include the source 5:17 PM - hellay-fr: they choosed to release it anyway, becuase we can still do a ton of things right :) and people screaming about needing it 5:17 PM - tx3000: the script is not compiled 5:17 PM - ???????: then unpack the BSA that came with it 5:17 PM - ???????: there are third party tools to do this 5:17 PM - tx3000: you cannot incude a source because the editor is bugged so even if it was there you couldn't send it even if you wanted to 5:17 PM - Nyhil: is there a tutorial on adding - what l want is trails of blood and stuff. what would that be called? decals or something? 5:18 PM - hellay-fr: compiled languages never include source... 5:18 PM - ???????: you can include a source by packing it in the BSA 5:18 PM - hellay-fr: it s the point of source and compiled data.... 5:18 PM - ???????: however you may not be able to view it in the CK 5:18 PM - tx3000: all mods are esp files 5:18 PM - tx3000: you can view it in the CK 5:18 PM - tx3000: you just have to be the author 5:18 PM - ???????: scripts are not contained in the ESP 5:18 PM - tx3000: yes they are 5:18 PM - ???????: there is no protection against opening ESPs or BSAs 5:18 PM - hellay-fr: esp file does NOTR contain source or compiled script , none of them 5:18 PM - tx3000: that's what teh ESP does 5:19 PM - ???????: ESP does not contain Papyrus scripts. Neither the sources or the compiled output 5:19 PM - tx3000: if there were no scripts contained in the ESP then the mods I made would not work 5:19 PM - ???????: those are packed into BSA by the author 5:19 PM - hellay-fr: they are linked to the esp , not included 5:19 PM - tx3000: go read what i just said 5:19 PM - tx3000: the script is there you just cannot access it 5:19 PM - hellay-fr: doesn t change that the script is not in the esp :) 5:19 PM - tx3000: it is 5:20 PM - tx3000: if it wasn't then any mod that uses scripts would not work 5:20 PM - hellay-fr: it is in the bsa 5:20 PM - tx3000: no 5:20 PM - tx3000: no one has a few of the scripts I made 5:20 PM - hellay-fr: well try deleting your script directory and launch your mod ;) 5:20 PM - ???????: ESP and BSA have no protection against being opened 5:20 PM - tx3000: you cannot delete the script directory 5:20 PM - ???????: they are not author-only 5:21 PM - ???????: You can delete anything if you know how.. 5:21 PM - tx3000: no 5:21 PM - tx3000: if you delet it and reload the editor places it back 5:21 PM - hellay-fr: man if a software forbid me to delete something, it s a virus :p there is way, you jsut don t know it ;) 5:22 PM - tx3000: if you change a full entry or name of a cell or item or anything if you reload the editor it has what you changed and the original is back that says Duplicate 5:22 PM - tx3000: you have no clue to what you're talking aboiut 5:22 PM - ???????: It will do this because the ESM is not meant to be changed 5:22 PM - hellay-fr: think what you want =) 5:22 PM - tx3000: I'm going to post the link to a mod in this chat I want you to go get it and download it and then open it in the editor 5:23 PM - tx3000: http://steamcommunity.com//sharedfiles/filedetails/?id=11235%3E 5:23 PM - tx3000: Go download that 5:23 PM - tx3000: when you get it open it in the editor and find the FXsummonetheralhorse then go into it and try to open the script 5:23 PM - hellay-fr: i don't need to download a mod to understand how things work in programming ;) 5:23 PM - tx3000: you will not be able to 5:23 PM - tx3000: but the script is still in the exp 5:23 PM - tx3000: esp 5:24 PM - tx3000: otherwise the mod will not work 5:24 PM - tx3000: the script is there you just cannot access it 5:24 PM - girlsgonemild: tx3000, just to let you know about what you said, the only reason it would come back is because you're reloading Skyrim and/or Update master files 5:24 PM - girlsgonemild: Those can't be changed at all. 5:24 PM - Nyhil: anyone else find this mildly fascinating? 5:24 PM - tx3000: the editor uses those files 5:24 PM - girlsgonemild: No it doesn't actually. 5:24 PM - hellay-fr: wonderfull nyhil :p 5:24 PM - girlsgonemild: You can make files just fine without it. 5:24 PM - Nyhil: am l bad? 5:25 PM - tx3000: so you are 100% wrong about being able to delete certian things out of the creation kit 5:25 PM - Nyhil: l'm not talking from an intellectual standpoint 5:25 PM - ???????: Behold 5:25 PM - ???????: I have found the sources 5:25 PM - ???????: Scriptname EtherealHorseScript extends ACTOR {Desc: An ethereal horse that will clean it self up appropriatly when neglected or when the player fast travels. Author: Brokunn Created on: 2012-02-13 Updated on: 2013-02-14 - Added a "fix" for the mid-air stuck when dismounting issue. Updated on: 2013-02-16 - Added an actual fix for the dismount issue.} Bool bRidden = False Event OnActivate(ObjectReference akActionRef) ;OnActivate fires if the player mounts or dismounts the horse. ;If the horse has already been ridden and the player is dismounting, remove the horse. Note, it's best to avoid the ;"fade out" effect of the .disable function, as it gives the player time to re-mount the horse before it is ;entirely gone and freezes the player mid-air. If bRidden ;If the player is still sitting on the horse, (i.e. they attempted to get off but couldnt) don't delete the horse: ;NOTE: Self.GetPlayerControls() returns true if the player is SITTING ON the horse (not getting on or off) If Self.GetPlayerControls() == false Self.BlockActivation(true) Utility.Wait(3) Banish() EndIf Else ;If horse has not yet been ridden, mark it as being ridden bRidden = true Self.GetActorBase().SetInvulnerable(true) ;It's necessary to set the horse's ownership to the player here, so the magical effect script that calls this ;actor can safely delete the horse if it is not being ridden (owned) Self.SetActorOwner(Game.GetPlayer().GetActorBase()) ;WaterWalking doesn't seem to work quite right yet... horse sinks slowly... Self.SetActorValue("WaterWalking", 100) EndIf EndEvent Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ;If the horse is not being ridden and it is attacked, banish it: if bRidden == false Banish() endIf EndEvent Event OnUnload() ;This takes care of leftover horses if the player fast travels to a indoor locat 5:25 PM - ???????: there are 3 source files 5:25 PM - hellay-fr: spammer lol 5:25 PM - girlsgonemild: Taima you're a genius. 5:25 PM - girlsgonemild: Shush Hellay 5:26 PM - ???????: etherealhorsescript.psc 5:26 PM - ???????: ehterealhorsetuningstonescript.psc 5:26 PM - ???????: summonetherealhorse.psc 5:26 PM - ???????: which do you want? 5:26 PM - hellay-fr: so .. the fact that highly skilled modded above us said was, you can t get the sources ? 5:26 PM - girlsgonemild: Shush Hellay 5:26 PM - hellay-fr: kidding :) 5:26 PM - girlsgonemild: Don't need to throw fuel on it. 5:26 PM - tx3000: I didn't say you cannot get the sources 5:26 PM - tx3000: stop twisting what I said out of context 5:26 PM - ???????: you said verbaitm that you cannot view the scripts 5:27 PM - tx3000: NO I did not 5:27 PM - girlsgonemild: Okay Tx3000, this is where you say THANK YOU 5:27 PM - tx3000: I said you cannot view them IN THE EDITOR IF YOU ARE NOT THE AUTHOR 5:27 PM - hellay-fr: 02:24 - tx3000: the script is there you just cannot access it 5:27 PM - ???????: why would you need to view them in the editor? 5:27 PM - tx3000: and you cannot 5:27 PM - tx3000: want to see what happens when you try 5:27 PM - ???????: 5:17 PM - tx3000: you cannot incude a source because the editor is bugged so even if it was there you couldn't send it even if you wanted to 5:27 PM - hellay-fr: well anyway, script is here, everybody happy ? :=) 5:27 PM - tx3000: I have screenshots 5:28 PM - ???????: >source included in BSA and freely extractable 5:28 PM - girlsgonemild: I'm not even going to try to stop Taima, this is what she does. 5:28 PM - Nyhil: it's kind of - um 5:28 PM - Nyhil: nm 5:28 PM - ???????: it is indeed possible to pack the BSA without the sources, and everything would still work 5:28 PM - tx3000: no it's not 5:28 PM - ???????: but in this case, the author did include them 5:28 PM - tx3000: then explain how the mod works without the script 5:28 PM - tx3000: it cannot 5:28 PM - hellay-fr: BSA 5:28 PM - tx3000: no 5:28 PM - ???????: all that is needed to run the scripts ingame is the compiled .pex file 5:29 PM - tx3000: that horse script was written 5:29 PM - ???????: the uncompiled .psc file is where you can read the code 5:29 PM - tx3000: it doesn't exiust in the game 5:29 PM - tx3000: listen up you tool 5:29 PM - tx3000: you're too ignorant 5:29 PM - Nyhil: except your'e the one being rude 5:29 PM - Nyhil: o.o 5:29 PM - tx3000: a mod that relies on a hand written script HAS TO HAVE THE SCRIPT IN THE ESP OR THE MOD WILL NOT WORK AT ALL 5:29 PM - hellay-fr: don't worry nyhil , no offense ever taken, only giving smile on the evening =) 5:29 PM - ???????: the ESP does not contain scripts 5:30 PM - Nyhil: l'm having fun watching this :p 5:30 PM - tx3000: this mod 5:30 PM - Nyhil: it's like...free soap opera 5:30 PM - girlsgonemild: tx3000 Giving you a warning now. 5:30 PM - ???????: scripts are packed into a .BSA which is included with the .ESP when you download it 5:30 PM - tx3000: ???????: the ESP does not contain scripts Then this mod would not work 5:30 PM - girlsgonemild: We don't need to be using dem fightin words in here 5:30 PM - Nyhil: l just had to bring up how drama free this group is, didn't l 5:30 PM - tx3000: this tool thinks a mod that requires a script to work can work if the script is not present 5:30 PM - ???????: You are drawing an uneducated conclusion 5:31 PM - girlsgonemild: Taima, don't even bother. 5:31 PM - tx3000: explain how this mod works if the script is not present 5:31 PM - girlsgonemild: You're not going to get anything out of arguing with him. 5:31 PM - tx3000: http://steamcommunity.com//sharedfiles/filedetails/?id=11235%3E 5:31 PM - tx3000: Explain how that mod works without the script 5:31 PM - tx3000: go look at teh screenshots I have posted when you try to open the script 5:31 PM - Nyhil: can l pick someones brain? noob needs help 5:31 PM - tx3000: now stop talking about what you clearly have no clue about 5:32 PM - ???????: if you have ever done serious work with the CK you would realise that upon trying to publish your mod it gives a list of resources that must be packed with it. This includes scripts, textures, meshes etc. These files are packed into a .BSA archive under the same name as your .ESP and included with the file for download 5:32 PM - tx3000: the script is there it just cannot be accessed 5:32 PM - girlsgonemild: What's up Nyhil. 5:32 PM - Nyhil: can you point me in the direction for laying a blood splatter? l have an idea, but wanna make sure l'm right :p 5:32 PM - ???????: if you download any mod that includes scripts, textures etc. it will come with a .BSA archive under the same name as the .ESP 5:33 PM - tx3000: ???????stop talking and explain how that mod works if the script is not there 5:33 PM - tx3000: explain that 5:33 PM - ???????: It reads the scripts from the .BSA archive 5:33 PM - tx3000: no 5:33 PM - ???????: yes 5:33 PM - tx3000: that script is hand written 5:33 PM - hellay-fr: and ? 5:33 PM - tx3000: it's not in the BSA because if it was I would be able to open it 5:33 PM - hellay-fr: handwritten or not it s in the bsa 5:33 PM - ???????: tx3000 5:33 PM - tx3000: no it's not 5:33 PM - ???????: give me any mod 5:33 PM - ???????: and I can get the scripts from it 5:33 PM - tx3000: I just did 5:34 PM - tx3000: no you cannot 5:34 PM - hellay-fr: he just did for your horse thing ... what you missed ? 5:34 PM - ???????: I have the 3 scripts from Conjurable Rideable Horse sitting in front of me right now 5:34 PM - girlsgonemild: Taima's a she by the way. 5:34 PM - ???????: I could send you all 3 5:34 PM - tx3000: he did not get it from that mod 5:34 PM - tx3000: http://steamcommunity.com//sharedfiles/filedetails/?id=11235%3E 5:34 PM - tx3000: IMPOSSIBLE 5:34 PM - tx3000: I have screenshots showing what happens when you try and open teh script you tool 5:34 PM - Nyhil: who wants popcorn? 5:34 PM - girlsgonemild: IMPOSSIBR-um 5:34 PM - girlsgonemild: Nope. 5:34 PM - tx3000: go look at teh screenshots I posted the links to that show what happens 5:34 PM - hellay-fr: me nyhil 5:34 PM - ???????: I have a file with 3 .psc scripts from that mod in front of me right now 5:35 PM - tx3000: screenshows prove you didn't 5:35 PM - Nyhil: butter, salt? flavored butter? 5:35 PM - ???????: if you wish I could pack them into a .ZIP archive and send them to you 5:35 PM - tx3000: Screenshot 1: http://i.imgur.com/ikYRA.jpg Screenshot 2: http://i.imgur.com/l3GIx.jpg Screenshot 3: http://i.imgur.com/pmkDk.jpg 5:35 PM - tx3000: Go look 5:35 PM - tx3000: you will see the script is 100% inaccessable 5:35 PM - tx3000: it's right there in 3 screenshots 5:35 PM - hellay-fr: inacessible for YOU but ???????got htem ... he even spammed us of one :) 5:35 PM - tx3000: so do not start saying bullshit about things you did not do 5:36 PM - tx3000: you didn't get them from the creation kit 5:36 PM - tx3000: that is a fact 5:36 PM - tx3000: he got it from a forum that someone posted the script on 5:36 PM - hellay-fr: well, as scripts are not a CK thing but a papyrus thing i don't care where you open them from 5:36 PM - tx3000: not from inside the creation kit 5:36 PM - hellay-fr: i do all my papyrus scripting without ever opening the CK , only with sublime 5:37 PM - tx3000: the issue here is he is saying he accessed a hand written script from the editor itself whn you cannot do that 5:37 PM - hellay-fr: CK is a 3D tool , not a scripting tool 5:37 PM - tx3000: not relevant 5:37 PM - ???????: since you insist on screenshot proof 5:37 PM - ???????: http://i.imgur.com/64aRm.jpg 5:37 PM - tx3000: then you wrote the script 5:37 PM - ???????: whether I can view them in the CK is irrelevant, the complete scripts are right here 5:37 PM - tx3000: you cannot access someone elses hand written script from inside the editor 5:37 PM - tx3000: it is inpossib;e 5:38 PM - Nyhil: why is this guy arguing about this btw? 5:38 PM - hellay-fr: i got an idea .... 5:38 PM - ???????: I extracted them from the .BSA that came with the mod, a process which takes about 10 seconds and can be done by anybody with any mod 5:38 PM - tx3000: oepn the creation kit and open the script 5:38 PM - tx3000: do it 5:38 PM - hellay-fr: tx3000 make a quick script and mod , publish it , and let s see if ??????? can read us the script ? :) 5:38 PM - tx3000: stop changing the subject 5:38 PM - girlsgonemild: Okay, guys, hold the fuck up 5:38 PM - tx3000: stop changing teh subject Johan^ disconnected. 5:38 PM - ???????: it will error because it will try to read the source from the data folder and not the BSA 5:38 PM - tx3000: he is saying he opened the mod in the editor and used the editor itself to view the script 5:38 PM - ???????: however they can be extracted from the BSA 5:39 PM - ???????: I did not mention the editor 5:39 PM - tx3000: you cannot do that with a hand written script 5:39 PM - ???????: I can view any script from any mod as long as the author packed the source into the BSA 5:39 PM - hellay-fr: he said he got the script, never said from CK , it s fro m fallout bsa extractor 5:39 PM - tx3000: the you have not been paying attention to anything i said because right at teh beginning I explicitly stated that a script cannot be gained access to FROM in the editor 5:39 PM - ???????: whether I can do so with the CK is irrelevant, it is not needed to view scripts 5:39 PM - tx3000: and you said it cna 5:39 PM - tx3000: the you have not been paying attention to anything i said because right at teh beginning I explicitly stated that a script cannot be gained access to FROM in the editor 5:40 PM - tx3000: you said it can 5:40 PM - ???????: and the raw scripts can be loaded int othe editor 5:40 PM - ???????: I did not 5:40 PM - tx3000: you also said the script is not there 5:40 PM - tx3000: when it is 5:40 PM - ???????: I said they could be extracted from the BSA 5:40 PM - tx3000: no you said 10 times 5:40 PM - tx3000: it's not there 5:40 PM - ???????: do you not know what a .BSA is? 5:40 PM - girlsgonemild: Hey Tx3000 second warning. 5:40 PM - hellay-fr: as long as you can open the script, who care where from you do it ? 5:40 PM - girlsgonemild: I think I've been pretty patient. 5:41 PM - ???????: let him continue his rant girlsgonemild 5:41 PM - ???????: I'm enjoying this 5:41 PM - girlsgonemild: Considering your question got answered quite some time ago, and now you're wasting time arguing with us. 5:41 PM - tx3000: tx3000: so it's not that you cannot see the script it's just that the original script base opener code doesn't go with the upload ???????: the script is compiled, and the author did not include the source hellay-fr: they choosed to release it anyway, becuase we can still do a ton of things right :) and people screaming about needing it tx3000: the script is not compiled 5:41 PM - tx3000: you said it wasn't 5:41 PM - girlsgonemild: Get a room you two 5:41 PM - girlsgonemild: Have your verbal sex elsewhere. 5:41 PM - ???????: I said this before you linked me the mod, before I opened the .BSA and checked for myself 5:41 PM - tx3000: ???????: the script is compiled, and the author did not include the source 5:41 PM - tx3000: YOu said it right there 5:41 PM - tx3000: the source IS THERE 5:41 PM - ???????: I assumed it was not packed because I thought you were smart enough to open the BSA and check yourself 5:41 PM - ???????: I was wrong 5:42 PM - tx3000: A hand written script cannot be opened in the editor 5:42 PM - girlsgonemild: *SIGH* 5:42 PM - tx3000: it is still in the esp 5:42 PM - girlsgonemild: We understand that TX3000 5:42 PM - tx3000: it's encoded 5:42 PM - ???????: that is irrelevant, it can be opened in an external editor and copied into the CK 5:42 PM - hellay-fr: i don t even open my own scripts in the editor either .... 5:42 PM - girlsgonemild: She didn't open it in the editor. 5:42 PM - ???????: it is not in the .ESP, it is in the .BSA that is included with the .ESP when you download it 5:42 PM - tx3000: instead of continuing to be stupid explain why this script cannot be accessed 5:43 PM - girlsgonemild: WHY?! 5:43 PM - ???????: tx3000, you are delusional 5:43 PM - tx3000: http://steamcommunity.com//sharedfiles/filedetails/?id=11235%3E 5:43 PM - girlsgonemild: WHY WOULD YOU WASTE MORE TIME BOTHERING WITH THAT?! 5:43 PM - tx3000: Explain why that script cannot be opened 5:43 PM - hellay-fr: scripts are packed in the BSA , with any texture or mesh , the ESP only contain minimal informations of ressource use 5:43 PM - tx3000: stop talking and explain that 5:43 PM - tx3000: explain that 5:43 PM - tx3000: http://steamcommunity.com//sharedfiles/filedetails/?id=11235%3E 5:43 PM - ???????: I have accessed the scripts. I am reading them. I could copy the source code into chat from all 3 files Cipscis entered chat. 5:43 PM - tx3000: I have 3 screenshots PROVING it cannot be opened 5:43 PM - ???????: I have 1 screenshot proving that all 3 can be opened 5:43 PM - tx3000: explain why that script cannot be accessed since you keep saying it can 5:43 PM - girlsgonemild: tx3000, you obviously don't go into many chatrooms, or else you would know. 5:43 PM - tx3000: expain that 5:44 PM - girlsgonemild: Don't.Ignore.The.Mods 5:44 PM - tx3000: stop taliking and explain that 5:44 PM - tx3000: http://steamcommunity.com//sharedfiles/filedetails/?id=11235%3E 5:44 PM - tx3000: stop talking and answer 5:44 PM - ???????: I have explained the .BSA archive system and you ignored me 5:44 PM - tx3000: EXPLAIN THAT tx3000 was kicked by girlsgonemild. 5:44 PM - girlsgonemild: Fucker 5:44 PM - Nyhil: wait you can kick people? o.O 5:44 PM - girlsgonemild: I am a mod after all. 5:44 PM - Nyhil: didn't notice 5:44 PM - Nyhil: lol