"Hyrule Races" By Commander_Xillian (https://pastebin.com/u/Commander_Xillian) URL: https://pastebin.com/efpm009J Created on: Tuesday 11th of December 2018 04:22:19 PM CDT Retrieved on: Friday 23 of October 2020 08:08:47 PM UTC Gorons Movement: 25 Ability score increase: Your Strength increases by +2, and your Constitution by +1 Natural armor: AC 17, cannot wear armor Curl Up: Can curl up for +3 AC as an action, can only take the dash action or stand up as an action. Unless you take the dash action, you have movespeed 0. Goron Charge: If you take the dash action you can attack as a bonus action. If you hit, you move all enemies within 5 feet of you 10 feet in any direction in front or besides you. Fire Immunity: Gorons are immune to fire damage and heat as a whole. Goron Worksman: Gorons are skilled with Blacksmith tools, or Artisan’s Tools related to working rock, ore, or gems. Geophagy: Gorons survive by eating rocks; ores are delicacies, and gems are unpleasant and difficult to eat. Kokiri: Lightfoot Halfling, lose Luck but gain Pixie as a companion. If Pixie hits 0 HP, it faints but won’t die. The Pixie cannot use or learn Polymorph, and goes on your turn. Gerudo: Half Elf, Powerful Build instead of Fae Ancestry, speak Gerudo and Common, ASI is +2 Cha, +1 Str or Dex, +1 any Hylean: Human Zora: Triton Rito: Aarakokra Moblin: Bugbear Lizalfos: Changes for Lizardman to make it Lizalfos: +2 con, +1 Wis Changed to +2 Dex, +1 Wis Bite+Hungry jaws for a reach tongue attack that can push/trip May take a feat to gain Dragonborn breath attack for either Lightning line, Fire cone, or a 10-foot sphere of Cold.