"The four main draws of a video game" By CelestialBoon (https://pastebin.com/u/CelestialBoon) URL: https://pastebin.com/Kd4eQDym Created on: Friday 30th of June 2017 12:09:59 PM CDT Retrieved on: Saturday 31 of October 2020 02:39:24 AM UTC The main draws of a video game are: - Art: Defined as reliable veichle of ideas or emotions. The components that are used to make the player feel a certain way or to immerse them in a certain headspace. - Discovery: The novelty factor, the thrill of a new uncovered story, the surprise at the twists, the exploration of previously untouched margins, in technology or in stories or whatever. As powerful as it is, this is by far the point that suffers the ravages of time the most. Heavily influences replay value and heavily weighs on the 'It was good at the time' factor. - Challenge: How much the game satisfies the power process: 1) setting of goal, 2) effort in achieving said goal, 3) attainment of goal, 4) autonomy in the process. Games can pretty much fit the role of satisfying the power process to a T. Depth helps because it instills a greater sense of autonomy, and because it enables mental effort. - Connection: The social factor. The interaction with the other, in all its various forms. Even in single player games it can manifest as cheap threads of connection like leaderboards, daily challenges, etc.