"FoE PnP terms and acronyms" By CelestialBoon (https://pastebin.com/u/CelestialBoon) URL: https://pastebin.com/2MAWPwTi Created on: Friday 10th of February 2012 10:50:42 AM CDT Retrieved on: Saturday 31 of October 2020 02:40:58 AM UTC AP: Action points (determines how many actions you can do in a battle round); you have a pool of AP each round to perform actions with, and each action costs some. DR: Damage Reduction (percentage absorption of damage, applied after DT) DT: Damage Threshold (basically plain damage subtraction) Critical: Happens on very low rolls (depending on LCK), and brings additional bonuses to the success obtained (like extra damage with a weapon) Fumble: Happens on very high rolls (depending on LCK) and brings additional bad consequences to a failed roll (like jamming a lock on a lockpick attempt) Level: Accumulating enough experience, a character goes up a level, gaining more HP, additional skill points, and extra perks (once a level in some cases) Perk: Additional talent that the character gains, allowing them to perform additional tasks, or doing previous ones better in limited cases. Rolling: Throwing a dice in the Dice chat (usually a 1d100) (Statistic) Check: Rolling a d10 correlated to a specific statistic - otherwise as skill checks. (Skill) Check: The act of rolling a d100 correlated to a specific skill - a success happens if your result is equal to or under the intended target. Sequence: A measure of how reactive you are in combat. Rolled each round typically as 1d10+AGI - higher numbers go first in a combat round. Skill: A measure of one's ability with particular tasks, like disarming bomb, hacking terminals, or firing a rocket launcher. Goes from 1-100 (in this case), and are improved (for now, only) by adding skill points to them when reaching a new level. Are initially modified by their respective SPECIAL, and by tags. SPECIAL: Acronym for Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck - the statistics of a Fo:E character. A character starts with 40 points to allocate freely in them (max 10, min 3 in each) Tag: The skills a character is initially most proficient in, basically a boost to some skills at character creation. STR: Strength PER: Perception END: Endurance CHA: Charisma INT: Intelligence AGI: Agility LCK: Luck POT: Potency, measure of a Unicorn's raw magical power. VER: Versatility, determining a Unicorn's ability to learn new spells. Strain: Unicorn statistic that keeps track of how much magical energy she has left (think mana)