"Roboking" By Botherer (https://pastebin.com/u/Botherer) URL: https://pastebin.com/yqvFfe4c Created on: Sunday 21st of August 2011 05:39:19 PM CDT Retrieved on: Sunday 1 of November 2020 03:10:46 PM UTC Giant Nidoking ( Poison / Steel ) Genderless Lv60 - Adamant Nature Inorganic - Immune to Sleep, Attract and Confusion : Attacks based sheerly on chemical / organic / emotional components ( i.e. Swagger, Poisonpowder ) will fail ; Electric and Water type attacks deal 2x Super Effective damage Special Properties Rocket Launch Arms - The first time Roboking is attacked at Melee range, one of the Rocket Arms will detach from Roboking and atttack before burrowing into the ground, in an attempt to strike another target. Afterwards it will slice into the target with its jagged edges before simply striking with venom-tipped claws. After a certain amount of damage has been taken, a second Melee ranged attack will provoke a second rocket arm to be fired. Rocket Legs - As a free action, up to three times, if the Roboking is attacked by a Ground-type attack, the Rocket Legs activate as a free action, allowing it to dodge the attack. A visible fuel gauge on its legs is present, revealing how many charges it has left. Breast Missile Launcher - The instant that the Roboking's damaged beyond a certain point, it will instantly fire a Rocket Missile at the item responsible for the attack. This provokes an instance of Gunk Shot. When lowered to Critical damage, a second rocket will be deployed. Drill Tail - At the end of the turn that the Roboking's damaged beyond a certain point, the Drill Tail automatically deploys. On its turn, it will cycle between certain attacks until destroyed. Robo Head - At the end of the turn that Robo King is lowered to critical damage, the head will detach from the body. The head functions in place of the body. If the body is still not destroyed at the end of the third turn, the body will launch a Hyper Beam at the head and whatever targets were in Melee range at the end of the turn.