"Musician Edit" By Botherer (https://pastebin.com/u/Botherer) URL: https://pastebin.com/kjZL924S Created on: Thursday 7th of July 2011 03:45:02 PM CDT Retrieved on: Sunday 1 of November 2020 03:11:39 PM UTC ~Musician Class Pre-Requisites – Coordinator, A musical instrument (1000), 17 CHA Cross Classing Pre-requisites - Touched, 12 CHA; 14 CON, 14 CHA, a musical instrument Ability Bonus: Charisma Bonuses: +1 CHA Class Features: Round, Calming Chord **Calming Chord: Musician Feature** (Trainer Action - Can't be used in League Matches) At-Will Target: Pokemon Effect: Use the move Growl. **Field Concert: Musician Feature** (Trainer Action - Can't be used in League Matches) Daily Target: Anywhere in a City or Town Effect: This power takes place over one hour. Roll 1d20 and add your CHA modifier. If the roll exceeds 15, you attract a crowd to watch you perform. You receive money in tips equal to sixty times your CHA modifier. After having received 5000 or more Poke through use of this feature, you may take it again to increase the amount received to 80 times your CHA modifier. This feature may also be taken a third time after earning 10,000 Poke with this feature to increase the amount to 100 times your CHA modifier. = = = = = = = = = = Musicians have an ear for music and understand its finer intricacies. Musicians know how to pull your strings by plucking away at their own. By using the power of song, a Musician can use the songs they’ve learned (or perhaps even written themselves) to inspire those around them to perform at peak efficiency, or perhaps use their Mechanic: When a Musician uses a feature that lasts a duration of more than one turn, he or she becomes locked into the feature. The feature’s effects last until either the full duration has passed, the Trainer chooses to stop or use a different feature, or takes more than one fourth of their Hit points in damage from one round of combat, at which point the effects of the feature subside. Pokemon with the Soundproof ability are immune to the Musician class’s features. If the instrument a Musician decides to use requires that they use their mouth to perform, a Trainer will need to train each of their Pokemon to read cues issued through their music in order to simultaneously command them in battle, which requires two hours of one-on-one training plus 20 minutes times the difference between 4 and the Pokemon’s Intelligence Capability if there is one. (Just to clarify, Pokemon with Intelligence higher than 4 subtract that amount of time instead.) Note: All Musician features that have an effect during Contests, even if they say otherwise, will take up the user’s Trainer action during a Contest, and only take up one Contest round. Continuing the use of a feature which takes place over multiple turns does not take up a Trainer action. However, using a Trainer Action prematurely ends a feature with an extended duration. = = = = = = = = = = **All Together, Now: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, 22 CHA, Round Daily Target: A Pokemon who can learn the move Round. Contest Effect: Declare use of this feature at the start of a Contest round. All Pokemon roll an extra 2 die during their appeals for the round. Outside Effect: Roll 1d20 and add your CHA modifier. If the total is exceeds 20, the Pokemon learns the move, Round, as if it had been taught a TM. Once you successfully use All Together, Now on a Pokemon, All Together, Now may not target that Pokemon ever again. **Battle Cry: Musician Feature** (Trainer Action - Can be used during League Matches) Pre-requisites: Musician Daily Target: Allied Pokemon Contest Effect: Declare use of this feature at the start of a Contest round. The targeted Pokemon adds X to their appeal roll, where X is half of your Charisma modifier. Outside Effect: Roll 1d20 and add your CHA modifier. If the total exceeds 10, you create a burst of 5 meters. All Allied Pokemon whom are legal targets have their Attack and Special Attack raised one stage each for X rounds, where X represents half of your CHA modifier. **Battle Cry +: Musician Feature** (Free Action - Can be used during League Matches) Pre-requisites: Musician, Battle Cry + Static Target: Self Effect: You gain an additional use of Battle Cry for every six Trainer Levels you possess. The effects of Battle Cry now last for X rounds, where X represents your CHA modifier. At the end of the Nth round of Battle Cry, where N represents half of your CHA modifier, all legal targets gain an additional combat stage; if Battle Cry lasts its full duration, this increase in combat stages does not end with Battle Cry. When used in a Contest, Battle Cry + now adds X to the targeted Pokemon’s dice roll instead, where X represents your CHA modifier. This feature may only be used once per Contest. **Nature’s Song: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, a Pokemon with the move Grasswhistle Daily – Every 8 levels, you may perform this feature another time per day. Target: Anywhere on a Route Effect: Outside of combat, roll 1d20 and add your CHA modifier. If the total exceeds 20, a Wild encounter is started. The Wild Pokemon will not be hostile, and will not attack unless provoked. In combat, use the move Grasswhistle. **Nature’s Song +: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, Nature’s Song Daily – Every 8 levels, you may perform this feature another time per day. Target: Anywhere on a Route Effect: Outside of combat, roll 1d20 and add your CHA modifier. If the total exceeds 20, a Wild encounter is started. The Wild Pokemon will not be hostile, and will not attack unless provoked. While unprovoked, you may attempt to capture a Pokemon, subtracting your CHA modifier from your capture roll, but provoking all of the other Wild Pokemon into attacking. In combat, use the move Grasswhistle. **Off-Key: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, an instrument which has been damaged or broken(?) Daily – Every 8 levels, you may perform this feature another time per day. Target: Pokemon Contest Effect: Declare use of this feature at the start of your turn. Roll 1d20 and add your CHA modifier. On a roll of 15 or higher, the target Pokemon’s appeal roll is reduced by X, where X is half of your CHA modifier. For each additional time this feature is taken, on a successful check you may target an additional Pokemon. This feature may only be used once per Contest. Other Effect: When you first take Off Key, choose the move Metal Sound, Supersonic, or Screech. Use the selected move. This feature may be taken multiple times, selecting a different move each time. **Ominous Foreshadowing: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, 18 CHA Daily – Every 5 levels, you may perform this feature another time per day. Target: Pokemon and Trainers Contest Effect: Declare use of this feature at the start of a Contest round. Roll 1d20 and add your CHA modifier. On a roll of 20 or higher, the target Pokemon’s appeal roll for the round is reduced by half. This feature may only be used once per contest. Effect: Roll 1d20 and add your CHA modifier. If the total exceeds 18, the user creates a burst of 5 meters. All legal targets become Paranoid for X rounds, where X represents half of your CHA modifier. An attack made on or by legal targets with the Paranoid status requires +2 on any accuracy check to hit. **[b]Rile ‘em Up: Musician Feature[/b]** (Trainer Action - Can be used during League Matches) Pre-requisites: Musician, 24 CHA Daily – Every 10 levels, you may perform this feature another time per day. Contest Target: An audience or judge Other Target: A Pokemon Contest Effect: Declare use of this feature at the start of your turn. Roll 1d20 and add your CHA modifier. On a roll of 20 or higher, you may change the Contest type of the target to whatever type you like for the duration of the round. This feature may only be used once per Contest. Other Effect: Roll 1d20 and add your CHA modifier. If the total exceeds 25, at the end of the turn the targeted Pokemon may perform an extra action. This feature may not be used in conjunction with Multitasking or Dual Wielding. **Round: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, a Pokemon who knows the move Round. Daily – Every 6 levels, you may perform this feature another time per day. Target: Self Effect: Use the move Round. Use your CHA modifier as your Attack stat. **Serenade: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, 22 CHA Daily - Every 10 levels, you may perform this feature another time per day. Target: Trainers (Note : Use some common sense when determining whether the target would reasonably be affected) Effect: Use the move Attract. A Trainer who fails their Infatuation savings throw may not target the user or their Pokemon with features or their Pokemon’s attacks. Infatuation on Trainers lasts until either they roll a 20 on their Infatuation savings throw, the user shifts more than 30 meters away from the target, or one hour has passed. Once per six rounds of combat, starting at the sixth after use of Attract, the target may attempt to roll a WIS check against the user’s CHA check in place of a normal Infatuation savings throw. If the target’s WIS check exceeds the user’s CHA check, they are cured of the Infatuation status. **Uplifting Melody: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, 20 CHA Daily – Every 10 levels, you may perform this feature another time per day. Target: Pokemon Effect: Roll 1d20 and add your CHA modifier. The user creates a 3-meter burst. All legal targets are temporarily at full happiness, and if the total exceeds 20, their Center Frequency moves are treated as if they are unused. If they level up without a negative incident within 10 minutes of Uplifting Melody and have met all previous requirements for evolution, evolution is guaranteed. **Victory Anthem: Musician Feature** (Free Action, Once Per Turn - Can be used during League Matches) Pre-requisites: Musician, 6 Musician Features Daily – Every 10 levels, you may perform this feature another time per day. Target: Your Pokemon under the effect of a Musician feature that just KO’d another Pokemon. Contest Effect: Declare use of this feature at the start of a Contest round. Roll 1d20 and add your CHA modifier. On a roll of 25 or higher, the target Pokemon’s appeal roll for this round is doubled. This feature may only be used once per Contest. Other Effect: Your Pokemon gains 1.1x the experience they would normally gain. This replaces the experience they would normally gain. This feature may be taken up to three times, raising the experience gain to 1.2x the second time it’s taken and to 1.3x the third. **White Noise: Musician Feature** (Trainer Action - Cannot be used during League Matches) Pre-requisites: Musician, 6 Musician Features Daily – Every 10 levels, you may perform this feature another time per day. Target: Pokemon Effect: Roll 1d20 and add your CHA modifier. If the total exceeds 20, use the move Heal Bell.