"Deck of Cards' Effect List" By Botherer (https://pastebin.com/u/Botherer) URL: https://pastebin.com/aVUjKpwi Created on: Wednesday 6th of June 2012 01:34:31 AM CDT Retrieved on: Sunday 1 of November 2020 03:08:31 PM UTC 52 Ace (A) of Spades - Magic - You may instantly perform a Move available on the Tutor List as a Free Action, even if you cannot naturally perform the Move. Ace (A) of Hearts - Magic - An ally of your choice may instantly perform a Move available on the Tutor List as a Free Action, even if they cannot naturally perform the Move. Ace (A) of Clubs - Magic - A foe of the GM's choice may instantly perform a Move available on the Tutor List as a Free Action, even if they cannot naturally perform the Move. Ace (A) of Diamonds - Magic - A foe of your choice may instantly perform a Move available on the Tutor List as a Free Action, even if they cannot naturally perform the Move. Two (2) of Spades - Harmony - A wild Pokemon instantly appears, willing to take your orders. Roll !abomination to determine the species; the GM will determine the level. Two (2) of Hearts - Harmony - A wild Pokemon instantly appears, willing to take the orders of the ally of your choice. Roll !abomination to determine the species; the GM will determine the level. Two (2) of Clubs - Harmony - A wild Pokemon instantly appears, willing to take the orders of a foe of the GM's choice. Roll !abomination to determine the species; the GM will determine the level. If all other foes besides this Pokemon are defeated before the Pokemon is, it may still be possible to befriend it. Two (2) of Diamonds - Harmony - A wild Pokemon instantly appears, willing to take the orders of a foe of your choice. Roll !abomination to determine the species; the GM will determine the level. If all other foes besides this Pokemon are defeated before the Pokemon is, it may still be possible to befriend it. Three (3) of Spades - Three Course Meal - You gain three Berries; choose from any berries currently for sale. Three (3) of Hearts - Three Course Meal - An ally of your choice gets three Berries; choose from any berries currently for sale. Three (3) of Clubs - Three Course Meal - A foe of the GM's choice gets three berries; they may choose from any berries currently for sale. Three (3) of Diamonds - Three Course Meal - A foe of your choice gets three berries; they may choose from any berries currently for sale. Four (4) of Spades - Knowledge - You instantly learn a Move of the GM's choice. It is added to your currently equipped Weapon's Tutor Slot. Four (4) of Hearts - Knowledge - An ally of your choice instantly is Tutored a move of the GM's choice. Four (4) of Clubs - Knowledge - A foe of the GM's choice instantly is Tutored a move of the GM's choice. Four (4) of Diamonds - Knowledge - A foe of your choice instantly is Tutored a move of the GM's choice. Five (5) of Spades - Fury - Until the end of your next turn, your Moves deal damage as if they were twice as effective typewise. Five (5) of Hearts - Fury - Until the start of your next turn, an ally of your choosing's Moves deal damage as if they were twice as effective typewise. Five (5) of Clubs - Fury - Until the start of your next turn, a foe of the GM's choosing's Moves deal damage as if they were twice as effective typewise. Five (5) of Diamonds - Fury - Until the start of your next turn, a foe of your choosing's Moves deal damage as if they were twice as effective typewise. Six (6) of Spades - Hex - You are targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison. Six (6) of Hearts - Hex - An ally of your choice is targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison. Six (6) of Clubs - Hex - A foe of your choice is targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison. Six (6) of Diamonds - Hex - A foe of your choice is targeted by the Rune Master's Ruin Feature, the statuses inflicted being Paralysis, Burn, and Poison. Seven (7) of Spades - Fortune - Roll 2d6; you gain that much Imagination Seven (7) of Hearts - Fortune - Roll 2d6; an ally of your choice gains that much Imagination Seven (7) of Clubs - Fortune - Roll 2d6; a foe of the GM's choice gains that much Imagination Seven (7) of Diamonds - Fortune - Roll 2d6; a foe of your choice gains that much Imagination Eight (8) of Spades - Eternity - You recover one fourth of your Max HP. Eight (8) of Hearts - Eternity - An ally of your choice recovers one fourth of their Max HP. Eight (8) of Clubs - Eternity - A foe of the GM's choice recovers one fourth of their Max HP. Eight (8) of Diamonds - Eternity - A foe of your choice recovers one fourth of their Max HP. Nine (9) of Spades - Protection - Until the start of your next turn, you take half damage from all Moves that target you. Nine (9) of Hearts - Protection - Until the start of your next turn, an ally of your choice takes half damage from all Moves that target them. Nine (9) of Clubs - Protection - Until the start of your next turn, a foe of the GM's choice takes half damage from all Moves that target them. Nine (9) of Diamonds - Protection - Until the start of your next turn, a foe of the GM's choice takes half damage from all Moves that protect them. Ten (10) of Spades - Infinite Possibility - You instantly perform the move Metronome as a Free Action; roll !tick to determine the move used. Ten (10) of Hearts - Infinite Possibility - An ally of your choice instantly performs the move Metronome as a Free Action; roll !tick to determine the move used. Ten (10) of Clubs - Infinite Possibility - A foe of the GM's choice instantly performs the move Metronome as a Free Action; roll !tick to determine the move used. Ten (10) of Diamonds - Infinite Possibility - A foe your choice instantly performs the move Metronome as a Free Action; roll !tick to determine the move used. Jack (J) of Spades - Valor - All of your Stats are increased by 1 Combat Stage each. Jack (J) of Hearts - Valor - An ally of your choice has all their stats increased by 1 Combat Stage each. Jack (J) of Clubs - Valor - A foe of your choice has all of their stats increased by 1 Combat Stage each. Jack (J) of Diamonds - Valor - A randomly targeted foe has all of their stats increased by 1 Combat Stage each. Queen (Q) of Spades - Love - You instantly gain a Personal Trainer Level. Queen (Q) of Hearts - Love - An Ally of your choice instantly gains a Personal Trainer Level. Queen (Q) of Clubs - Love - A foe of the GM's choice instantly gains a Personal Trainer Level. Queen (Q) of Diamonds - Love - A foe of your choice instantly gains a Personal Trainer Level. King (K) of Spades - Execution - You are reduced to 0 HP, no ifs, ands, or buts. King (K) of Hearts - Execution - An ally of your choice is reduced to 0 HP, no ifs, ands, or buts. King (K) of Clubs - Execution - A foe of the GM's choice is reduced to 0 HP, no ifs, ands, or buts. King (K) of Diamonds - Execution - A foe of your choice is reduced to 0 HP, no ifs, ands, or buts.