"Be Prepared for a Rainy Day" By Botherer (https://pastebin.com/u/Botherer) URL: https://pastebin.com/kWGnTccF Created on: Wednesday 30th of May 2012 05:50:38 PM CDT Retrieved on: Sunday 1 of November 2020 03:08:38 PM UTC + Equipment Folder [[tabview]] [[tab Equipment Tab]] ++ Weapons * Lv0 **Dad’s Paintbrush** ( Subtype - Pierce ) – Okay, so chances are Rainy’s dad probably didn’t ACTUALLY use this thing moreso than he just threw buckets at the canvases. But the memory of her father imbues this paintbrush with strength! ++ Armor * Lv0 **Mom’s Lab Coat** - A manifestation of Rainy’s mom’s desire for her daughter’s well being and safety. A snug fit that wraps around her like her mother’s embrace. [[/tab]] [[tab Weapon Advancement]] +++ Plot Levels Each Plot Level raises the Level of all Weapons and Armor up 1 Level, up to 15 Plot-based Levels. When you receive a new Weapon, its starting level is equal to the number of Plot Levels you've acquired so far. +++ Personal Levels Each Personal Level ( Seen count as Personal Levels for the sake of this ) raises the level of one Weapon and one Armor up 1 Level, up to 5 Personal-based Levels per piece of equipment. Note which Weapon and which Armor gain the Personal Level after gaining each level. Make sure to let Botherer know when a piece of Equipment has hit the milestones of three (3) and five (5) Personal Levels. They'll receive special Capabilities that they won't receive through acquiring Plot Levels. [[/tab]] [[tab Dad’s Paintbrush]] +++ Stats **Physical Stat** - 1 **Special Stat** - 7 **Accuracy** - 1 ( 0 / 4 to Rank 2, 3 Total Points Invested ) +++ Natural Moves ||~ Name ||~ Freq ||~ AC ||~ Damage ||~ Upgrade ||~ Range ||~ Special Effect ||~ Contest || ||~ Arms Attack (Water) || At-Will || 6 || 1d12+6 Special || None || 10 m, 1 Target || You may add the highest of your INT, WIS or CHA modifiers to the damage inflicted by this attack. || N/A || +++ Tutor Moves ||~ Name ||~ Freq ||~ AC ||||~ Damage ||~ Range ||~ Special Effect ||~ Contest || +++ Progression ||~ Weapon Level ||~ Move Gains || ||~ Base || Mimic, Acid, 1 Tutor Moveslot || ||~ Weapon Level 2 || Water Sport || ||~ Weapon Level 5 || Sludge, 2 Tutor Moveslots || ||~ Weapon Level 8 || Mud Shot || ||~ Weapon Level 10 || 3 Tutor Moveslots || ||~ Weapon Level 11 || Toxic || ||~ Weapon Level 14 || Octazooka || ||~ Weapon Level 15 || 4 Tutor Moveslots || ||~ Weapon Level 17 || Sludge Bomb || ||~ Weapon Level 20 || ???, 5 Tutor Moveslots || Just a reminder: DON’T EAT THE PAINT. [[/tab]] [[tab Mom’s Lab Coat]] +++ Stats **Physical Stat** – 2 **Special Stat** - 9 **Accuracy** - 0 ( 0 / 3 to Rank 1, 0 Point Total Invested ) +++ Effectiveness and Evasions **4x Effective** - None **2x Effective** - Ground, Rock, Water **Neutral** - Dragon, Electric, Fighting, Flying, Ghost, Ground, Normal, **1/2 Resist** - Bug, Dark, Fire, Grass, Ice, Steel **1/4 Resist** - None **Immune** - None **+4 Evade** - None **+2 Evade** - None +++ Abilities [[div style="border:solid 1px #999999; background:#F6F6F0; padding:5px; margin-bottom: 10px;"]] **Rough Skin** Static **Effect**: When hit by a Melee Ranged Move, the attacking foe loses 1/8 of their full HP. Do not apply weakness or resistance. Do not apply stats.[[/div]] +++ Progression ||~ Armor Level ||~ Gains || ||~ Base || Own Tempo Ability, Gain Fire Type, Dark Resist || ||~ Armor Level 2 || +2 Ground Evasion || ||~ Armor Level 4 || Rock Resist || ||~ Armor Level 5 || Flame Body Ability || ||~ Armor Level 6 || +2 Water Evasion || ||~ Armor Level 8 || Confusion Immunity || ||~ Armor Level 10 || Static Ability (Replaces Own Tempo), Gain Electric Type, Null Dark || ||~ Armor Level 12 || Water Resist || ||~ Armor Level 14 || +4 Ground Evasion, +2 Evasion All || ||~ Armor Level 16 || Special Attack Immunity || ||~ Armor Level 18 || Ground Resist || ||~ Armor Level 20 || Null Water, Analytic Ability || [[/tab]] [[tab References]] When your Weapon increases in level, it gains Stat Points as well, to be added to your stats as you see fit. A quick Glossary and table of stat increases is listed here. +++ Weapon Stats **Physical Stat** - Your Weapon's Physical Stat is its Attack stat; your Armor's is its Physical Damage Reduction. Attack Combat Stages alter your currently equipped Weapon's Physical Stat, while Defense Stages alter your currently equipped Armor's Defense. **Special Stat** - Your Weapon's Special Stat is its Special Attack stat; your Armor's is its Special Damage Reduction. Sp.Atk Combat Stages alter your currently equipped Weapon's Special Stat, while Sp.Def Combat Stages alter your currently equipped Armor's Special Stat. **Accuracy** - When rolling 1d20, you may add your Weapon's Accuracy to the check for the purposes of determining whether or not the move hits. If your Armor has an Accuracy stat that exceeds your Dexterity Modifier, your opponent must roll that much higher to hit you with their attack. Altering your Speed Combat Stages increases both your currently equipped Weapon's and currently equipped Armor's Accuracy by that number of points. Like Pokemon Evasion, Accuracy caps at 9 points total, up to 5 of which can be earned through Stat Increases. If you do not have Weapon of Choice for Weapons of your chosen Subtype, you must roll 2 points higher on the Accuracy Check to hit with Moves that have Accuracy Checks. Note : Accuracy does NOT increase at a 1:1 ratio. In order to reach the next level of Accuracy, you need to add a number of points equal to three more than your current rank. To get from 0 to 1 in Accuracy, you'd need to invest 3 points; from 1 to 2 would require 4 points, and so on, up to Rank 6 requiring 8. A chart for quick referencing is below. ||~ Current Accuracy ||~ To Next Rank ||~ Total Points Invested || ||~ 0 || 3 Points || 0 Points || ||~ 1 || 4 Points || 3 Points || ||~ 2 || 5 Points || 7 Points || ||~ 3 || 6 Points || 12 Points || ||~ 4 || 7 Points || 18 Points || ||~ 5 ||~ MAX || 25 Points || +++ Armor Effects **Resist (Type)** - When your Armor levels up enough that you gain a Resist quality, unless certain conditions are met, you are treated a step resistant to damage as if you had the Soulbound feature for that type. Ex1: If you have a Normal armor and have the Resist (Psychic) quality, you take damage as if you were 1/2 Resistant to it. Ex2: If you have an Ice/Grass armor and have the Resist (Fire) quality, you take damage as if you were only 2x Weak to it instead of 4x Weak. **Null (Type)** - Unless certain conditions are met, you no longer take damage from the specified type while wearing Armor. **Immune (Status / Stat)** - Every armor will get two of these, one at Armor Level 8 and one at Armor Level 16. If the Immunity specifies a Status Ailment, you are no longer able to suffer from that Status while that armor is equipped. If the Immunity specifies a Stat, that Stat's Combat Stages may never be reduced, even if you use a Feature or stat that would cause it to decrease, so long as the Armor is equipped. **+X Evade** - If your currently equipped Armor has a +X Evade, then when being targeted by moves of that type, you may treat your Evasion as if it were X points higher, up to a cap of 9. +++ Progression Chart This chart has been included here simply for the sake of convenience, such that you can easily check ||~ Level ||~ Stat Gains ||~ Total Stats ||~ Level ||~ Stat Gains ||~ Total Stats ||~ Level ||~ Stat Gains ||~ Total Stats || ||~ Base Level || 11 || 11 ||~ Level 7 || 2 || 28 ||~ Level 14 || 2 || 41 || ||~ Level 1 || 3 || 14 ||~ Level 8 || 1 || 29 ||~ Level 15 || 1 || 42 || ||~ Level 2 || 2 || 16 ||~ Level 9 || 2 || 31 ||~ Level 16 || 2 || 44 || ||~ Level 3 || 2 || 18 ||~ Level 10 || 4 || 35 ||~ Level 17 || 1 || 45 || ||~ Level 4 || 2 || 20 ||~ Level 11 || 1 || 36 ||~ Level 18 || 2 || 47 || ||~ Level 5 || 5 || 25 ||~ Level 12 || 2 || 38 ||~ Level 19 || 1 || 48 || ||~ Level 6 || 1 || 26 ||~ Level 13 || 1 || 39 ||~ Level 20 || 2 || 50 || [[/tab]] [[/tabview]] Nini's Qualities ||~ Name ||~ Activation ||~ Effect || ||~ IMPRESSIONABLE || Special || Nini gains Copycat and Mimic as Tutor Moves. In addition, Nini may, on a single occasion, use the move Sketch as if she knew it naturally. God help you, though, when this thing eventually gets Aura. || ||~ OVERPROTECTIVE || Trigger - Someone important to the Pokemon with this Quality is declared the target of a Move. || If the Pokemon with this Quality can Block or Intercept the Move, it must spend its Shift action to do so. If it cannot, or fails to do so, each of its non-HP Stats are reduced by 1 Combat Stage each. || ||~ PROTECTIVE || Trigger - The Pokemon with this Quality attempts to Block a Move used on an Ally. || Add 5 to the Block Check. || Nono's Qualities ( Still thinking on the third one ) ||~ Name ||~ Activation ||~ Effect || ||~ AUDIOSENSITIVE || Static || Song Moves cannot miss when the Pokemon with this Quality is a Legal Target. || ||~ RESPONSIVE || Static || When the Pokemon with this Quality is inflicted with the Confusion, Infatuation, or Sleep Statuses, or is under the effect of Encore, Follow Me, Rage Powder, Taunt, or Torment, an alied Trainer may use a Trainer Command to cure the status or remove the effects of the move. ||