"Aesop Emblem Shop" By Botherer (https://pastebin.com/u/Botherer) URL: https://pastebin.com/rjnrcUuL Created on: Friday 7th of December 2012 08:45:10 AM CDT Retrieved on: Sunday 1 of November 2020 03:06:21 PM UTC You guys get 200 IU to spend (which can effectively be 5 Stat-Up Items like I said) each for this game at no personal expense. Beyond that, though, it comes out of your own pockets. = = = = = = = = = = Healing Items = = = = = = = = = = Vulnerary (Heals 20 HP) - 5 IU (3 Uses) Concoction (Heals 40 HP) - 15 IU (3 Uses) Elixir (Heals all HP) - 30 IU (3 Uses) Heal Staff (Heals 10+MAG HP to an adjacent ally, Heal E) - 8 IU (40 Uses) Mend Staff (Heals 20+MAG HP to an adjacent ally, Heal C) - 10 IU (20 Uses) Physic Staff (Heals 10+MAG HP to an ally up to MAG/2 spaces away, Heal B) - 22 IU (15 Uses) = = = = = = = = = = Stat-Up Items = = = = = = = = = = **40 IU each; remember that HP caps at 60, and non-HP stats cap at 30** Seraph Robe - Adds +7 Max HP Energy Drop - Adds +2 Strength Spirit Dust - Adds +2 Magic Secret Book - Adds +2 Skill (+4 Hit, +1 Crit) Speedwing - Adds +2 Speed (+4 Evade) Dracoshield - Adds +2 Defense Talisman - Adds +2 Resistance Goddess Icon - Adds +2 Luck (+1 Hit, +2 Evade, +2 Dodge) Statue Fragment - Adds +2 CON (Makes heavy weapons drag you down less, allows you to hold more items; Max Item capacity is CON/5+3) = = = = = = = = = = Growth Enhancers = = = = = = = = = = ** If you've used a re-roll on a unit, buying a Growth Rate enhancing item also allows you to re-roll all of the stats that the item purchased affected (It's an all or nothing deal; if you buy a multi-growths item and wanna re-roll, you gotta re-roll ALL of the affected stats; you can't just pick and choose which stats you re-roll). ** If you have yet to use a re-roll on a unit, using it will let you re-roll with the additional growth rates added on. ** Only one Growth enhancing item may be used on a unit. Enhancer - Adds +10% to a single growth of choice - 5 IU This giant block? All of them are 20 IU each. Assassin's Essence - Adds +10% Speed, +5% Skill and Luck Champion's Essence - Adds +10% Defense, +5% Resistance and Luck DnD Cleric's Essence - Adds +10% Resistance, +5% Strength and Magic Divine Essence - Adds +10% HP, +5% Magic and Luck Fighter's Essence - Adds +10% Strength, +5% HP and Speed Knight's Essence - Adds +10% Strength, +5% HP and Defense Magician's Essence - Adds +10% Magic, +5% Skill and Resistance Miracle Essence - Adds +10% Luck, +5% Speed and Resistance Paladin's Essence - Adds +10% HP, +5% Speed and Defense Protagonist's Essence - Adds +10% Luck, +5% Strength and Magic Protector's Essence - Adds +10% Defense, +5% HP and Resistance Soldier's Essence - Adds +10% Skill, +5% Speed and Defense Sorceror's Essence - Adds +10% Magic, +5% HP and Skill Swordsman's Essence - Adds +10% Skill, +5% Strength and Speed Thief's Essence - Adds +10% Speed, +5% Strength and Luck White Dragon's Essence - Adds +10% Resistance, +5% Magic and Defense Afa's Drops - Adds +5% to all growth rates - 60 IU Afa's Waterfall - Adds +10% to all growth rates - 150 IU = = = = = = = = = = = Accessories = = = = = = = = = = = These totally can be used after the battle with their normal effects. Anyone who isn't in Aesop Emblem can also buy these items for their 'mans. * Brightpowder - While equipped, the wearer is treated as if their Avoid is 10 higher - 20 IU * Expert Belt - While equipped, the wearer deals an additional 2 damage against units weak to the Pokemon type of their attack - 25 IU * Focus Band - While equipped, the wearer is treated as if they have the "Miracle" skill as if their Luck score was 20 - 25 IU * Focus Sash - While equipped, the wearer is treated as if they have the "Miracle" skill as if their Luck score was 100; once the skill is activated, the Focus Sash breaks at the end of the phase - 50 IU * Fragile Guard - While equipped, protects the user from effective damage; once the effect is activated, at the end of the turn the Fragile Guard breaks - 10 IU * Macho Brace - While equipped, halves the wearer's Avoid, but raises all Growths by +10% each. ... Yes, you can pass this thing around like a cheap whore to score increased Growth Rates. - 10 IU * Scope Lens - While equipped, the wearer is treated as if their Crit is 5 higher - 20 IU * Wide Lens - While equipped, if the wearer has an attack declared on them, their Hit is treated as if it were 25 higher - 25 IU * Zoom Lens - While equipped, the user is treated as if their Hit is 10 higher - 20 IU