"Aesop Arms v2" By Botherer (https://pastebin.com/u/Botherer) URL: https://pastebin.com/BY2HTkVH Created on: Monday 3rd of September 2012 12:51:54 PM CDT Retrieved on: Sunday 1 of November 2020 03:06:42 PM UTC [[tab References]] When your Weapon increases in level, it gains Stat Points as well, to be added to your stats as you see fit. A quick Glossary and table of stat increases is listed here. +++ Weapon Stats **Physical Stat** - Your Weapon's Physical Stat is its Attack stat; your Armor's is its Physical Damage Reduction. Attack Combat Stages alter your currently equipped Weapon's Physical Stat, while Defense Stages alter your currently equipped Armor's Defense. **Special Stat** - Your Weapon's Special Stat is its Special Attack stat; your Armor's is its Special Damage Reduction. Sp.Atk Combat Stages alter your currently equipped Weapon's Special Stat, while Sp.Def Combat Stages alter your currently equipped Armor's Special Stat. **Accuracy** - When rolling 1d20, you may add your Weapon's Accuracy to the check for the purposes of determining whether or not the move hits. Like Pokemon Evasion, Accuracy caps at 9 points total, up to 5 of which can be earned through Stat Increases. Speed Combat Stages alter your currently equipped Weapon's Accuracy on a 2 Combat Stages:1 Accuracy ratio, while Moves that alter Accuracy directly have their normal effect. (i.e.: Agility would raise your Speed by 2 Combat Stages, raising your Accuracy by 1, whereas Acupressure's Accuracy boost would raise your Accuracy by 2.) When raising Accuracy, consult the chart below. ||~ Current Accuracy ||~ To Next Rank ||~ Total Points Invested || ||~ 0 || 1 Points || 0 Points || ||~ 1 || 3 Points || 1 Points || ||~ 2 || 5 Points || 4 Points || ||~ 3 || 7 Points || 9 Points || ||~ 4 || 9 Points || 16 Points || ||~ 5 ||~ MAX || 25 Points || **Evasion** - Armor has multiple Evasion stats; one for each of Physical, Special, and Status. When being targeted by a Move, if your Armor's appropriate Evasion exceeds your Dexterity Modifier, your opponent must roll that much higher to hit you with their Move instead. Evasion caps at 9 points total, up to 5 points per Evasion. Speed Combat Stages alter each of your currently equipped Armor's Evasions on a 2 Combat Stages:1 Evasion ratio, while Moves that increase your Evasion directly have their normal effect. (i.e.: Agility would raise your Speed by 2 Combat Stages, raising each Evasion by 1, whereas using Minimize would raise each Evasion by 4.) ||~ Damage Evasion ||~ To Next Rank ||~ Total Points Invested || ||~ 0 || 1 Points || 0 Points || ||~ 1 || 2 Points || 1 Points || ||~ 2 || 3 Points || 3 Points || ||~ 3 || 4 Points || 6 Points || ||~ 4 || 5 Points || 10 Points || ||~ 5 ||~ MAX || 15 Points || +++ Armor Effects **Resist (Type)** - When your Armor levels up enough that you gain a Resist quality, unless certain conditions are met, you are treated a step resistant to damage as if you had the Soulbound feature for that type. Ex1: If you have a Normal armor and have the Resist (Psychic) quality, you take damage as if you were 1/2 Resistant to it. Ex2: If you have an Ice/Grass armor and have the Resist (Fire) quality, you take damage as if you were only 2x Weak to it instead of 4x Weak. **Null (Type)** - Unless certain conditions are met, you no longer take damage from the specified type while wearing Armor. **Immune (Status / Stat)** - Every armor will get two of these, one at Armor Level 8 and one at Armor Level 16. If the Immunity specifies a Status Ailment, you are no longer able to suffer from that Status while that armor is equipped. If the Immunity specifies a Stat, that Stat's Combat Stages may never be reduced, even if you use a Feature or stat that would cause it to decrease, so long as the Armor is equipped. **+X Evade** - If your currently equipped Armor has a +X Evade, then when being targeted by moves of that type, you may treat your Evasion as if it were X points higher, up to a cap of 9. +++ Progression Chart This chart has been included here simply for the sake of convenience, such that you can easily check ||~ Level ||~ Stat Gains ||~ Total Stats ||~ Level ||~ Stat Gains ||~ Total Stats ||~ Level ||~ Stat Gains ||~ Total Stats || ||~ Base Level || 11 || 11 ||~ Level 7 || 2 || 28 ||~ Level 14 || 2 || 41 || ||~ Level 1 || 3 || 14 ||~ Level 8 || 1 || 29 ||~ Level 15 || 1 || 42 || ||~ Level 2 || 2 || 16 ||~ Level 9 || 2 || 31 ||~ Level 16 || 2 || 44 || ||~ Level 3 || 2 || 18 ||~ Level 10 || 4 || 35 ||~ Level 17 || 1 || 45 || ||~ Level 4 || 2 || 20 ||~ Level 11 || 1 || 36 ||~ Level 18 || 2 || 47 || ||~ Level 5 || 5 || 25 ||~ Level 12 || 2 || 38 ||~ Level 19 || 1 || 48 || ||~ Level 6 || 1 || 26 ||~ Level 13 || 1 || 39 ||~ Level 20 || 2 || 50 || [[/tab]]