"Raisin Quest 3 Day 14" By Anonymous URL: https://pastebin.com/ZGRdAqQd Created on: Saturday 10th of March 2012 12:15:31 AM CDT Retrieved on: Saturday 31 of October 2020 10:38:47 PM UTC DAY 14 >Alright, without stalling too much, let's get this show back on the road. We've gotta find out what happens to our little purple friend, even if it gets her seriously injured and/or killed. Let's start off the top of the hour with a summary, then get into something a bit more... well, I don't want to spoil it yet: Previously on My Little Raisin… >Convince Luna that the box is the key to defeating Tezel and that only you can open it >--Luna tests your confidence by telling you she’ll open the box— >You tell her that your ‘psychic powers’ say that only you can safely open up the box >Convince Luna to allow you to open the box >**Dump out Piece of Granite** >Box is suddenly closed with a violent reaction; Luna is injured and taken to Canterlot >Pick up the Adanemzurai, overwhelmed with power; put it down >Guards attempt to arrest Raisin; Wedge, Luna’s Pegasus guard, puts a spear to Raisin’s throat >**Use charm and wit to make Wedge let up on his defenses** >--Grab the Adanemzurai— >Accidentally take control of Wedge when he strikes the Adanemzurai >**Use Wedge to escape the Library – Raisin and Sweetie Belle become fugitives** >Run to Everfree Forest, release Wedge from your control >Stay out of sight, maneuver along forest edge until you reach Sweet Apple Acres >Approach the Apple Farmhouse, see a note that AJ is out. Open the door, AJ is inside >Say ‘hi’ to Applejack; she leads you out to barn, telling you that Pinkie and Scootaloo came by and starting doing weird stuff. Applebloom has joined them in their shenanigans >Enter the barn; find Pinkie, Scoots, and AB singing an off key version of the Crystal Phonograph melody to a group of derped up unicorn fillies >Bug Pinkie for some Peppermint Candy, but she and Scoots ate it all >--Begin Elixir Withdrawal Headaches— >Plug up all but two of the fillies sets of ears with Marshmallows >Guards have showed up at Sweet Apple Acres >**Calm Sweetie Belle down as she ponders the notion of going to jail** >Get Applebloom to attempt to open up the back doors of the barn, use Scoots as a distraction for the guards. She fumbles >HAMMERSPACE: Pinkie plugs up the remaining derped fillies before the guards make their way too far into the barn; she distracts the duo >xXx Dash out towards door, slam head into barn doors xXx >Go back towards farmhouse, avoid smashing head into door >xXx Send Sweetie back outside so that Raisin can have some alone time with Adanemzurai – Sweetie is seen by the guards xXx >--Use the Adanemzurai; find instant relief and incredible perception. You hear a mare’s voice speak to you while holding it— >-- Attempt to open the Adanemzurai – >Put the Adanemzurai away; guards know that you’re in the house somewhere >xXx Announce your presence, exit the cellar to confront guards face-to-face xXx >**Threaten guards with Adanemzurai; issue demands for Grape Peppermint Jelly, Sweetie’s Freedom, and that nopony touches the Adanemzurai ** >xXx Get knocked out by one of the guards while staring at the Adanemzurai xXx >Raisin awakens to find herself in an opulent chariot en route to Canterlot. The gleaming ivory towers ahead that usually evoke peace and comfort for our dear filly send her spiraling into an anxious state of disbelief, knowing that she’s about to answer for her apparent ‘attack’ on Princess Luna and the guards. With Sweetie Belle at her side, Raisin takes a few spoonfuls of Grape Peppermint Jelly and lays helplessly on the deck, awaiting judgment. >Without a clue as to where the Adanemzurai could be, Raisin must think of a way to turn this situation around… and fast. >Once again, on this 14th day of questing, you will have another chance to save Raisin from a fate most unkind. However, there is a bit of a change in the dynamic of our quest… >!DEVIL'S CHANCE TIME! >Tonight, Questers, I will be taking one of your continuances away from you. Why, you may ask? Am I just trying to be a gigantic douche-prick to my more than likely exhausted adventurers? Not quite, actually, for in exchange of this extra Raisin, I will be offering you guys a small handful of hints that may help guide you to one of very few endings left at your disposal. >The Hints won’t be gimmies, however. You will be given 3 vague clues in exchange for one of Raisin’s souls. These clues will help guide you, in some small way, toward achieving a good ending. >So, without further ado, I give you this opportunity now to give me some questions. You have 30 minutes tops after I post this to decide on your hints. I hope that you guys can figure things out for Raisin’s sake… (After much, MUCH complaining and debate, consensus gets the following 3 hints) I suggest a question on how to get out of captivity without being branded a Traitor and having Rasin live in Exile forever. >To avoid becoming branded as an outcast from Equestria permanently, even though as of now your fate is not exactly set in stone, I would suggest playing along with this capture for the moment and listening to Celestia. Try to appear as humble and understanding as possible. She’ll probably tell you that what has happened is absolutely tragic and mention that you’re under a curse; play along with her. She’ll toss you into lockup temporarily, but as long as you don’t get excited before her Majesty, it’ll be a relatively easy escape. >Apologize for what happened to Luna, explain a little bit of what happened perhaps, and escape from your relatively low security holding to save Equestria. Killing Tezel will more than make up for all the shenanigans that have occurred. Would you recommend returning to Ponyville and getting Applebloom, Scootaloo, Pinkie Pie, their assorted items, and the bomb if we want to get an end where we save the ponies captured by Tezel, clear our name, and that leaves open the possibility of future Raisin Quests? >Believe it or not, Raisin is actually the ONLY character required to get any of the endings. Your friends are usually helpful, however, and can make your quest a lot easier. If you want my suggestions for friends to bring along, I'd try to find a Pegasus. This is going to help you exponentially in your task of defeating Tezel. >Also, you can use any of the guards along with your Adanemzurai to get the same kind of help. Depending on the route you guys wish to take, the CMC may not be required to come with you this time around. It's still a good idea to bring at least Sweetie Belle along; having at least one pony that isn't under the Adanemzurai's influence could make the difference between life and death if you get a bad roll. >The bomb is not required to win. It can take care of the bird, but now that you've actually got the Adanemzurai under your control, you can attempt an extremely risky takeover of the thing. Regardless, the bird will pursue you. It's entirely up to you whether you want to destroy or attempt to capture the bird. >Don't destroy the Crystal Phonograph until AFTER Tezel has been dealt with. That will keep them alive. >Defeating Tezel and returning the unicorns to their homes, even if disobeying a direct order from Her Highness, will save your reputations. >If successful in your quest, you will be able to quest as Raisin in a future quest. That's all there is to it; the ending will directly affect your next game, but Raisin will still be a potential questing character. How can we defeat Tezel? He seems invincible no matter what angle we go with. >The crown that Tezel wears is cursed. It represents a haughty king that used to rule alongside his queen, Adanemzurai. Together, the two could almost never get anything done. The King always wanted to appear to be the bigshot, so he’d constantly undermine her decisions with his own contradictory ideas. >One day, Adanemzurai became so furious and upset with her husband that she performed a dark curse upon him. This curse transfigured her husband into a lustrous, beautiful golden crown. Unfortunately, the curse backfired on her; she became a lowly, small box upon it. Since then, several generations of royal ponies have kept the two treasures as a sore reminder to resolve their disputes without the use of dark, evil magic. >Snakeoil Sally helped bring Tezel out of a 'magical lockdown' when she removed the Adanemzurai from the crown upon his head. Interesting. Nice backstory, and it definitely hints to j-j-jam it in as the right answer. So far, I guess that's what we'll have to assume, unless I'm too tired to see something else. It looks like putting the Adanemzurai back on should re-freeze him in place, or at least nullify the box and crown. Alright. Under this new information, I think we should go back to Ponyville, if only to retrieve Pinkie and the bomb. Back to quest, tell Sweetie that we're sorry that she's going to go to jail while we wait for our prison chariot to arrive. Turn to sweetie and ask her where the box is now. >You turn on your side toward Sweetie Belle. "I've really gotta know where the Adanemzurai is, Sweetie." She rolls her eyes again, looking away from you uncomfortably. >"It's all gonna be better soon, Raisin..." Sweetie Belle gently runs her hoof through your mane. >"Look, I know the guards probably told you something like 'Raisin's cursed' or some junk, but I know that thing is the key to stopping Tezel." >Sweetie Belle sighs. "I don't even know who this Tezel guy is! You keep talking about him..." She continues to brush her hoof over your mane. "Don't worry, Princess Celestia will know what to do." >You struggle in vain to get an answer out of her. You hear one of the guards up front talking with his buddy. "No, no. Her Majesty said to take her directly to the throne room. This is big... it's about Luna..." >Sweetie Belle looks up. "We're almost there, just hang on..." >You look around, seeing that the chariot you're in looks mostly empty... except for a white, heavy chest to the very side. >Anything you want to look at/interact with before the chariot arrives? Tell sweetie that we're sorry for getting her captured. She was so scared about this happening. Look around, obviously. Try to find where the box might be hidden or who might be holding it. As we leave, be sure to watch for people getting things out of the cart. They aren't going to leave it in there, so we should be able to see who takes it if they aren't too careful. If we have nothing better to do, ask one of the guards if Luna is OK, show concern over her wellbeing. Not only will it look good, we really wouldn't have wanted to hurt a princess who hadn't done anything to us. Check inventory. Inspect surroundings. >You take a quick look around the cart. You can see two sets of Saddlebags up towards the front; they're secured in place with a set of straps. >To the side is a very large, intricate chest. It looks identical to the one that Luna used to store the Adanemzurai back at the Town Hall. >"...Sweetie..." You look up at Sweetie Belle. She looks down, still petting your mane softly. "...I'm really sorry about all of this... I never meant for you to get captured..." >She doesn't seem worried at all. "Oh, um... actually, the guards said I was kidnapped by you back in the Town Hall... so I'm free to go anytime..." She looks around sheepishly. "...but I wasn't just going to let one of my best friends go all by herself to see Celestia." She smiles. "I'm with you all the way, Raisin... we're gonna get you fixed up and back to normal again." >The chariot shakes as it lands on the upper docks. Above you, there are magnificent banners with the Royal Sisters upon them. "We're here. Come on, little ones, let's go see the Princess." The guard sounds emotionless and cold. >The back of the chariot is open. Try to lean on her for a hug and tell her thanks. Also, cooperate with guards. Let's not get shoved around. Smile at Sweetie, she's been a great friend. Walk calmly with the guard, staying behind a bit, and keep an eye on the chariot to see if anyone takes anything out of it. Its pretty natural to look back at freedom while getting lead to a dungeon, they'll probably think nothing of it. "Ugh, what happened? Where am I? What's going on? Why am I in chains?" Play the ignorance card. I doubt they will buy that. Let's try looking sheepish instead >You give Sweetie a soft smile, then nuzzle up to her hoof. "Thanks for being here for me, Sweetie. It means a lot." >She smiles back, lifting your head up off of the chariot deck to give you a hug. "I'll always be there for ya." >The guard steps up into the chariot. "It's not standard protocol, but I shall carry the prisoner upon my back to the Throne Room. I do not wish to see such a young prisoner struggle with her shackles nor do I wish for her to obtain injuries before she meets her Royal Highness." He announces his intentions flatly before picking you up with one of his wings, effortlessly rolling you onto his back. You lay across him, staring off toward a large set of stain glass windows. >Sweetie follows the guard close behind as you make your way into the castle. Behind you, a set of guards are carrying the white box from your chariot. As they turn a corner, an old pony with thick glasses stops them. "Is that it? Is that...? Where's the paperwork for it? I must have..." The conversation trails off as the Throne Room doors close behind you. >"All hail her Royal Majesty, Princess Celestia." >You are gently rolled down onto the ground, standing in place on the red carpet. You look up, seeing the pristine visage of Princess Celestia upon her throne. "Hey Miss Princess, how's the family?" Yeah, I bet you want us to drink the elixir too, you dick? Thank the guard for being gentle and bow. Wait for her to address us. We should ask her how Luna is, but be sincere and say that we're extremely sorry. >You scramble for a moment, but manage to bow before her. You wait a few moments. >"Rise, little Raisin..." Her tone is delicate and sad. "I'm so sorry that you've gotten mixed up in all of this... if only Luna hadn't entertained your theory..." >"I'm really sorry about what happened to your sister... I really didn't mean for it to happen... She wasn't supposed to touch it..." >Celestia rises up from her throne. "Princess Luna... my sister... she's going to be fine. Whatever power the Adanemzurai unleashed upon her has knocked her unconscious. She's in her room, recovering from her injuries..." The Princess slowly makes her way toward you, her mane flowing magnificently as she descends her throne. "...You're in extreme danger, Raisin. The Adanemzurai has put a terrible curse upon you." >You sit quietly, allowing her to speak. "The box you opened, the Adanemzurai, is a cursed relic from times passed. It's cursed with the darkness of Hatred from a twisted, vile queen." She stops before you. "That curse is now upon you for opening that box." She lowers her head. "The lust for power that you feel will slowly consume you for as long as the Adanemzurai is a part of you." >Let her continue, or interject? "Yeah, but what are you going to do about the stone bird that's loose in the mountains? Luna's guards personally observed that" I agree. Use the bird as evidence that someone is out there. Maybe someone masquerading as him? Before we continue the path we took with her sister, which she probably won't go for, lets ask about the curse. How to remove it, effects etc. >"Yeah, but what are you going to do about the stone bird that's loose in the mountains? Luna's guards personally observed that." >The Princess looks up. "A stone bird?" She shakes her head. "That's certainly Tezel's doing. There's no doubt about that." She paces away from you for a moment. "...but how is he controlling it without the Adanemzurai?" She turns around once again to face you. "This is most concerning... but it's not your burden to bear, Raisin. We have to cure you, that's what's important now." >Princess Celestia continues on. “The Siren Sand curse upon the fillies that you observed in town has a counter-curse. I’ve already dispatched one of my star pupils to cure them… “ She looks extremely worried. “… but the Adanemzurai’s curse can only be lifted if we empty the box. That is something that we cannot do.” >Turning around, she issues a command to the guard at your side. “Please take her to the south tower guest room. Keep her under guard..." The Princess returns to her throne. "We need to keep her safe from herself until I can figure this out..." >The guard looks down at you. "...I will show you to your room, young lady." He offers you a lift. "Wait, you star pupil? You are aware Twilight's missing and drank some Siren Sand too?" Ask Celestia if we can be unbound from our shackles once we're in our cell. I mean, it's not like we'll be going anywhere *shiftyeyes* >Wait, your star pupil? You are aware Twilight's missing and drank some Siren Sand too?" >The Princess looks up. "...I knew she has been missing..." She looks down at you curiously. "...but I was certain that she was looking into this Tezel matter herself... isn't she the one you learned the names 'Tezel' and 'Adanemzurai' from?" >Her eyes narrow as one of her hooves rise, a command to halt the guard at your side. "...or am I mistaken?" "One of her books, but yeah" Smile and do the squee. "Well, I'm just thinking out loud. I mean, missing student, ancient evil who needs some muscle, curse that turns turns ponies into mindless servants.." "Whatever, I'm sure in your wisdom that you can handle it. I would just suggest you give troops some sort of anti-magic powder or something just in case. But then again, I'm just a little filly." Just point out that it's a strange coincidence that one of the most powerful sorceresses in Equestria goes missing not long after giant stone birds fly through the air. Yeah, this. Try to make Celestia realize how deep this might be, then retire to our cell. Also, ask if we can be unshackled. We can wait until we're in our cell if she's afraid we'll run off. '' >"Some of her books and some things Snakeoil Sally hinted at when we talked. Twilight has been missing for a few days now." >Celestia seems a little suspicious, but settles down. "Alright... forgive me. I believe this whole situation has put everyone on edge." She holds up your letter that you sent. "Because we were never able to apprehend Sally, we couldn't confirm this information you sent. I thought that Twilight may have spoken about this matter before she left... but... if she's truly been enchanted by the curse of the Siren Sand..." The Princess falls silent. >"Just relax for a while. The south tower is one of the grandest suites in the castle. We need to keep you nearby for your own safety." She sighs. "We will figure this out." The guard again offers you a ride, but you refuse, instead deciding to walk behind him. >"Please, unshackle her when she's inside her room." Celestia watches you and the guard begin to exit the room. "As long as you stay put, Raisin. Just give the adults some time to solve this mess." >Sweetie Belle tags along by your side as you exit the massive hall. "So... what did she say? Are you better now?" She gives you a beaming smile. "She says that we need to wait and let the adults solve the problem." Roll out eyes as we say this. "I think I'm feeling better. Can you walk with me for a while? Maybe we can hang out with me for a while? Being locked up makes me a little nervous." Ask Sweetie to join us for a while. We can play inmates (Well, she ca. We won't be playing) Proceed to the chamber. On the way, be on the lookout for any ornate hallways that might lead to treasure rooms. >"I think I'm feeling better. Can you walk with me for a while? Maybe we can hang out with me for a while? Being locked up makes me a little nervous." >Sweetie nods her head. "Of course! I asked the guards and they said that I was allowed to keep you company! I heard they have a huge wardrobe in the south tower! We could play dressup if you wanted, maybe make some drawings, listen to some music.. OH! I bet the food here is reaaaaaaally good! We could probably get like, a ton of different desserts..." Sweetie Belle trails on with ideas for fun things to do while under the watch of the guards. >As you listen, you take a gander around the halls. You still see the old pony arguing with a set of guards about the white chest they brought in. "No, you can't just throw that into the archives all willy-nilly! We have procedures here, gentlemen, and if we don't follow those procedures, things just become a giant mess..." He rambles on, trying to convince the guards to get the appropriate paperwork together before they move the box another inch. Make a mental note about where this place is. Also, make mental hotes about the directions the white pony gestures in. Ask the guard escorting us if we can go over to the chest and confront our demons. How are we going to get Sweetie to disobey a direct order from the Princess? We don't? We leave her behind to let Celestia know that we are sorry but we have to go save the world, then go down to Ponyville and pick up Pinkie Pie and maybe Rainbow Dash, then fly our possessed guards up to the Castle in the Sand I can just imagine it. >"Hey Sweetie, let's play a game. It involves me tying you up, gagging you, and letting you watch me escape using a rope made out of blankets!" >"Can we... well, could we go over to the chest really quick? I wish to confront my inner demons." >The guard doesn't respond at first, just continuing to lead you down the hallway. "You are not allowed within the immediate proximity of the chest. It's far too dangerous for everyone." >"We flew here with it like just a few feet from my face! What was different then?" >"We only had one chariot." He answers bluntly. >Sweetie looks a little disappointed as her fun ideas seem to have fallen flat on you. "...I really hope you get better soon, Raisin..." She carries her head down as your chains echo in the hallway. Well, at least we tried. Stick to the guard and do our best to memorize the hallways we walk down. Try to remember the location as best we can, then let ourselves get locked up. Ok, fine. While chained up we can't really do anything, and even if we could get to the chest somehow, we have no idea if its locked or something, and we certainly wouldn't have time to open it and get the box out. I guess all we can do is go with the guard, unless someone else has other ideas. We could get Sweetie to bring it to us. Sweetie seems pretty convinced we're still cursed. It's going to be hard to convince her to come with us. Well, we have some options: 1.) Convince her to play hide and seek while we escape. She hides while we "seek" 2.) Convince her that what we did was on our own free will, so we weren't really cursed in the first place. 3.) Say that by doing an inconsequential thing that she's our accomplice and that going to the guards will get her thrown in jail too, so she has to help us escape. >2.) Convince her that what we did was on our own free will, so we weren't really cursed in the first place. I like this. The others leave a bad taste in my mouth. >You continue to follow the guard, noting the hallways you walk down. From the Chest where it sits currently, right outside of the upper docks, you have gone straight. You take a left down another hallway, then take a right as you near the end. You ascend up a spiral staircase and find yourself outside once more. A cool breeze washes over you. >You continue along to another flight of stairs. It spirals up an opulent white tower, ending at a large, grand door. "Make yourselves at home. I will be at the door if you require my immediate assistance. Inform me if Raisin attempts to harm you." The guard stands by the open door, ushering you both inside. As soon as you cross the threshold, the door slams shut. You hear a click. >Sweetie Belle looks about, putting on a pleasant smile. "Hey, this isn't so bad, right? This is like... the biggest bedroom I've ever SEEN!" She carries on for a bit, describing the room. "...and look at hose huge windows! We could probably see Ponyville from here!" She runs over, kicking a small chair up to the side of the window. She looks out, but doesn't make any immediate comments. >You can still feel something odd in the back of your head, like a very faint pull towards the door. If we still have our shackles on ask the guard to remove them. Yeah, do this before anything Also, ask if we can have our things. Our parents would be so mad at us if we lost our nice saddlebag they got us for our birthday. >You turn around, removing your rump from the door that bumped you on your way into the room. "Hey! Mr. Guard! The Princess said that you were going to take my shackles off! I can't play anything with these on!" >After a few moments of silence, you hear the door click again. The guard pokes his head in. Without saying a word, he reaches down between your forelegs with his muzzle. His helmet brushes up against your chest.With a quick jerk and a distinct click, the shackles around your legs all fall off. Sweetie Belle looks at the guard in astonishment. >"How did you do that so fast?" Her mouth hangs open slightly. >"Practice." He picks the shackles up, slings them over his back, then promptly slams the door shut. You hear the door lock click once more. >"Hey! What about my belongings? My parents would be sooo angry if I lost my brand new saddlebags!" >This time, there is no response. --- >Alright, so, where shall we go from here? You're no longer bound, at the very least. I have an idea. Make a rope out of bedsheets, break the windows Sweetie mentioned, make it look like we escaped through the window, hide, exit through the door when the guards come in. Let's explore the room with Sweetie Belle. First we have to convince Sweetie to let us escape. She thinks we're mind controlled and we'll need to get lucky on some speech roles. Hey Jr, how high is our charisma stat? Yeah, it might be wise to explore the room since we're starting with nothing. >Oh, you wish you had stats. I'll let you guys roll if you wish to convince your friend that you're not cursed, but I'll only let you know the chance of success if you attempt the action. Also, I'll let you pick your unlucky number. Agreed, We heed at least a bag, meaning we might have to make a bindlestick. Take inspiration from that hobo pony that hangs around Ponyville. Yeah, ask Sweetie if they stuck our stuff in the chest or if they gave it to Scootaloo or AB. Maybe we can convince her we'll go after the chest to retrieve our stuff. Just tell her how angry her sister would be if she lost anything expensive. Yeah ask her what they did with our stuff. If she doesn't know, then I support convincing her that they might be in the white chest. >You shrug off the guard's silence. "Hey, Sweetie Belle. Let's see if we can find any fun stuff in here." >She hops down off of her chair, then races around. "Okay! I'll start looking over here..." Sweetie Belle runs up to a desk. You start combing over the back of the room close to the wardrobe closet, picking up a variety of any interesting items. Before long, you and Sweetie have amassed a small pile of things from all around the room. >"Let's see here... a set of Quills, some Paper, a fancy set of Horseshoes, a Glass Jar, some String..." You spread a few of the things out. "...and some Dresses." You saw a set of pretty dresses in the closet, so you figured you'd bring them over for Sweetie Belle to see. She likes them. >"Hmmm... I can't think of anything fun to do with all this stuff..." Sweetie Belle rubs her chin. "We could draw or something with the Quills and Paper..." >The Late Afternoon sun hangs in the sky, bathing the land in it's brilliant glow. It's still well above the horizon. >"Hey, speaking of stuff... do you know what happened to our saddlebags?" >Sweetie stops. "I have no idea." She looks a little concerned. "Maybe they sent them back home?" >Attempt to convince her that the box contains your belongings? Might as well. I mean, if we fail, we just bound and gag her. I think this will just end poorly, but what else can we do? We have to convince her somehow. Also, stress that we weren't cursed and that we were fully aware of our actions. >a Glass Jar Make jarate! Okay, change so that our belongings probably aren't IN the box, but are RIGHT NEXT TO the box. Sounds better at least. Also, that since they unloaded everything at once, everything might be together. Agreed. I vote for this modification. Do any of the dresses have pockets? Maybe we should put on the dresses so that we might have at least some legitimacy to any claims that we're the daughters of a wealthy aristocrat and Celestia let us look around the castle. This might be crazy enough to work. Put on the horseshoes too if there are any in our size. How much carrying capacity does the jar have? >From what you could determine, the Fancy Dresses you picked up don't have any storage pockets on them. >They are quite nice, though. >The Glass Jar could probably hold the Quills, Paper, and String... >!CHANCE TIME! You have a 1/3 chance of convincing Sweetie Belle that your belongings are probably near the White Chest and that you're not cursed at all. >Pick your unlucky number. First response determines number. 0 4 2 frosted butts FUCK HOW DO WE ESCAPE THEN? Please let it be this. I really don't want to have to bound and gag our friend. We need allies right now. This was supposed to be a painless procedure, in and out. >"OH, TAKE SWEETIE" >"OH IT'LL BE EASY TO ESCAPE" >"MINIMUM SECURITY" piss in jar throw jar at guard ???? profit At first I was going to try to escape saying that we needed to use the bathroom, but then I remembered that the suites have bathrooms. The depression is starting to set in again. Maybe we could clog the toilet... I just hope Sweetie won't blab to the guards if we fail. >...rolling... >http://imgur.com/weDkN >2 >Wow. Rolled this when I posted. Good job, Anon. --- >You look at Sweetie Belle sincerely. "Sweetie Belle, I've gotta be straight with you. I'm really not cursed whatsoever." >She looks at you, then looks about, laughing nervously without response. "I know it's weird that I know so much, but my knowledge has nothing to do with some weird curse thing. I'm your best friend, Raisin, and always have been." You pause for a second. "I just got the ability to use a really rad cube thing that gives me mind control powers." >She smiles at you. "Raisin.. we both know that thing is cursed..." >"Yeah, but I know that it can be used to stop all this madness. You've gotta trust me on this one; I wouldn't lie to you." >After a little bit, she shrugs. "...I really don't know what to do right now... I mean, we're stuck in this room until Celestia can figure out what's going on..." >"I say we help her out. C'mon, there's gotta be a way out of here." >Though she seems a little flustered, the little unicorn can't resist the possibility of dangerous adventure. "You know what? I think you're right." >She seems to be on your side. What do you wish to do now? Examine the room. Its pretty rare for a whole suite like this to only have one door. That`s a safety hazard. I doubt we`re that lucky though. Whats out the window? HAHAHAHAHA YES Okay, first thing's first. Look out the window and see if there is a lower balcony and whether or not guards are patrolling anywhere that would see us. >Outside of the main window, there is a huge dropoff. Down below, you can just barely see the edge of a balcony, probably about 50-60 feet down. I'm much more relieved than I should be. Let's don the dresses and horseshoes, stuff the paper, quills, and string in the jar and make Sweetie carry them in her mouth. From this point forward, she is Writesalot, our good companion. Now we need a psuedonym for ourselves. Start tying all the blankets, towels, and sheets we can find together. Purple Heart because we're highly likely to be grievously wounded before all this is over. This is going to end badly, but I don't see any other way. Safer than trying to edge along a tiny ledge that may or may not lead to escape. Maybe we should also redo our hair. Maybe wear it down or in the well combed style those two bitches Diamond Tiara and Silver Spoon do from school. Mood music http://www.youtube.com/watch?v=XAYhNHhxN0A >You decide that it'd probably be cool with the Princess if you borrowed some of the guest room dresses for a little while. You put on the brilliant blue dress and fit yourself into the pair of child's horseshoes. You were relatively surprised to find the wardrobe could potentially accommodate a wide variety of guests. >Sweetie Belle puts on a pink, stylish getup. "Wow... these look REALLY expensive... I hope the Princess doesn't mind..." >"Nah, she probably won't. There was like 5 of these in there." >You decide that your hair might give you away. Shaking your head and patting your tangled, wild mane, you somehow get your hair to slick itself back for a few moments, then it 'pops' into a richie-rich looking kind of style. Sweetie Belle pulls on the ends of your mane a little, making them curl. "You seriously look like Diamond Tiara right now..." Sweetie giggles at you. >"...shut up." >You put the jar full of writing supplies in her mouth, telling her that she'll be known as Writesalot. >"...Writesalot?" >"Hey, it's all I have on short notice. Roll with it." >You and Sweetie Belle start tying the ends of the bedsheets together to form a long rope. After a few minutes, you've got a decent coil of 'bedsheet rope' lying on the floor. Sweetie Belle has pretty much pieced together your escape plan. >"Okay... so we're going to climb out of the window, then?" She looks over at the large glass window. "...how do we get it open?" >There doesn't seem to be any latches on the window. Well, shit. END OF DAY 14