"Changeling Hive Creation Tables (postponed)" By Wintergale (https://pastebin.com/u/Wintergale) URL: https://pastebin.com/dm7idREG Created on: Thursday 23rd of July 2015 06:54:42 PM CDT Retrieved on: Sunday 25 of October 2020 10:34:36 AM UTC As a brief side-project, these creation tables will allow for the random generation of Changeling Hives, Queens, and Domains, with the intent of being fairly modular. The basic tables will allow for quick generation that is not dependent on anything outside of the show, while the extensive tables contain some that are built from more personal headcanon. ############## #Basic tables# ############## ################## #Extensive tables# ################## Name tables: ------------ Hive name: 2D100 | The first die is the "prefix" of the name, and the second is the "suffix". If the die are | identical, and a odd number, roll on the "Queen name" table instead. If the die are identical | and a even number, roll on the "Domain name" table instead. 00 - 05 | Av (not/un-) 06 - 10 | Ha (union/oneness) 11 - 15 | Apo (from/away/before) 16 - 20 | Ari (great/glorious/superior) 21 - 25 | Archi (leader/ruler) 26 - 30 | Dia (twice/again) 31 - 35 | Eides (form/body) 36 - 40 | Ites (member/soldier/follower) 41 - 45 | Iana (hoard/treasure/home) 46 - 50 | Iger (carry/bear) 51 - 55 | Ica (origin/owner/progenitor) 56 - 60 | Hebe (youth/new) 61 - 65 | Atarax (tranquil/happy) 66 - 70 | Phala (battle/order) 71 - 75 | Mias (poison/cunning) 76 - 80 | Mal (bad/unfriendly) 81 - 85 | Time (honour/reverence) 86 - 90 | Issa (queen/power) 91 - 95 | Hetai (guards/disciples/friends) 96 - 100 | Agape (love/affection/emotion) Queen name: D100 | Result 00 - 05 | Roll on the "Hive name" table 06 - 10 | Chrysalis 11 - 15 | Aurelia 16 - 20 | Sanguis 21 - 25 | Kholé 26 - 30 | Melas 31 - 35 | Phlégma 36 - 40 | Umbra 41 - 45 | Chiton 46 - 50 | Thesmós 51 - 55 | Roll on the "Hive name" table 56 - 60 | Arche 61 - 65 | Exélixi 66 - 70 | Ataraxia 71 - 75 | Mataxa 76 - 80 | Argent 81 - 85 | Peína 86 - 90 | Aisthesis 91 - 95 | Sophia 96 - 100 | Roll on the "Domain name" table Domain name: 2D100 | The first die is the "prefix" of the name, and the second is the "suffix". If the die are | identical, and a odd number, roll on the "Hive name" table instead. If the die are identical | and a even number, roll on the | "Queen name" table instead. 00 - 05 | Hyle (centre/prime) 06 - 10 | Onta (foreign/others) 11 - 15 | Aporia (impenetrable/sealed) 16 - 20 | Cirio (fortress/cave) 21 - 25 | Palat (palace/tower) 26 - 30 | Froura (encampment/garrison) 31 - 35 | Axi (wealthy/prosperous) 36 - 40 | Hedon (pleasure/bountiful) 41 - 45 | Pale (old/former) 46 - 50 | Hebe (youth/new) 51 - 55 | Iara (spring/power/blood) 56 - 60 | Cheim (winter/cold/storm) 61 - 65 | Thero (summer/warm/prey) 66 - 70 | Opora (autumn/fruit/high) 71 - 75 | Necus (dead/barren) 76 - 80 | Thesmos (city/realm) 81 - 85 | Vouno (mountain/highland) 86 - 90 | Limne (lake/sea) 91 - 95 | Akti (shore/coast) 96 - 100 | Edap (soil/earth) Historical tables: ------------------ Side in the Umbraid Succession Wars: D10 | Result 01 | Thesmos: This Hive became a leading power in the House of Thesmos, and commanded other hives in their struggle to hold the Empire from disintegrating. Though they did not win the war, the Hive is still held in high regard by the hives they once led, but are disliked by their former enemies. 02 | Thesmos: Though not rising to leadership, this Hive fought fiercely for the cause of their faction. They're not widely remembered, but can usually use their history to build good relations to those they once fought besides. 03 | Thesmos: This Hive gave only minimal support to their political faction, and fought mostly to preserve their own interests. Due to this, many hives, especially former allies, will hold this Hive in lower regard, and be cautious to trust them. 04 | Thesmos: Glory is not for everyone, and though this Hive fought valiantly they were ultimately defeated and nearly wiped out. Though the survivors managed to rebuild, the Hive is still seen as weak and inferior by most other hives. 05 | Hysmine: This Hive became a leading power in the House of Hysmine, and commanded other hives in their struggle to hold break away from the Empire. Though the war's havoc left little room for victory, the Hive is still held in high regard by the hives they once led, though they are also disliked by their former enemies. 06 | Hysmine: Though not rising to leadership, this Hive fought fiercely for the cause of their faction. They're not widely remembered, but can usually use their history to build good relations to those they once fought besides. 07 | Hysmine: This Hive gave only minimal support to their political faction, and fought mostly to preserve their own interests. Due to this, many hives, especially former allies, will hold this Hive in lower regard, and be cautious to trust them. 08 | Hysmine: Glory is not for everyone, and though this Hive fought valiantly they were ultimately defeated and nearly wiped out. Though the survivors managed to rebuild, the Hive is still seen as weak and inferior by most other hives. 09 | Neutral: Though taking no side in the greater political conflict, this Hive still fought it's neighbours for control over land, prey and resources. Other hives will often view this Hive with some respect, though they will seldom be particularly friendly. 10 | Neutral: Defensive and unaligned, this Hive took no part in the conflict, and fought only to if pressed to defend itself. Other hives generally don't think too much about this Hive, and it's usually seen as insignificant or unimportant. Post-war migration: WIP D10 | Result 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | Legendary Queen: D10 | Result 01 | General In the long and rich history of your hive, you've been blessed with a Queen famed for her martial exploits, leaving the Hive's armies to glorious victory. Her legacy has left the hive with a distinct military pride, and Queens are expected carry their ancestor's memory into new glory. 02 | Sorceress Magic comes naturally to all Changelings, but few Queens are as skilled as the one that once led this hive. Accomplishing much as both as scholar and practitioner of magic, she left behind a collection of arcane works as well as a distinct respect for magic, that both drones and Queens have since striven to uphold. 03 | Artisan More valuable than pure wealth, the magical and mechanical artefacts in this hive's possession are prized heirlooms left behind by a renowned crafter-Queen. The culture, theoretical work and practical creations from her reign are still valued, and as such it is expected by current Queens to continue the traditions. 04 | Builder Few Queens leave behind such testaments to their rule as this Hive's great Queen, whose buildings still stand. She lay down the first stone to many a glorious project, and did in her wake leave behind a sense of pride in the Hive's wealth of buildings. 05 | Artist A true scholar of music, poetry and philosophy, the Queen that once led this Hive left them a number of great works of scholarship and art, as well as a more refined culture than which can be found in many other Hives. To this day, the Hive considers itself to be particularly enlightened, and expects it's rulers to be contributors (or at least patrons) to their cultural wealth. 06 | Plutocrat For a Changeling, money has many practical benefits, and a wealthy Hive can benefit greatly from trade with other Hives, as well as increased control over their prey. Realizing this, a bygone Queen of this hive amassed a vast fortune, and imprinted in her Hive's culture the importance of wealth. 07 | Mariner Though more than uncommon for a Changeling, a Queen of this Hive's history once felt the irresistible call of the ocean, leading her people to seafaring prominence, both as infiltrators on others' ships, but also in time as captains of their own vessels. Though this Queen is now gone, the ocean still beacons for her Hive and its new Queen to follow her legacy. 08 | Explorer There is still much of the world that is unknown to Changelings, and much that has not been explored by anything more than scouting parties or second-hoof accounts. But in the past, one great Queen of this Hive set out to explore and document new and strange lands, forever after giving her people a yearning to discover the unknown, and for new Queens to ever look past the horizon. 09 | Drone The true legend of this Hive is no Queen, but a common Changeling, who distinguished himself by virtue of his great actions. By going above and beyond what was asked of him, he left behind a hero cult, as well as a firm belief amongst the common Changelings that greatness can come from humble origins. This has led to a situation where the Hive is more autonomous from the Queen than what is tradition. 10 | None Unfortunately, this hive has never been blessed with a Queen of any particular importance or greatness. This is a sore spot in this Hive's pride, and has led to very great expectations being placed in their Queens, as if to pressure them into distinguishing themselves and becoming the legendary figure the Hive so desperately craves. Hive tables: ------------ Aligned emotion: D20 | Result 01 | Love 02 | Love 03 | Love 04 | Love 05 | Love 06 | Love 07 | Love 08 | Love 09 | Love 10 | Love 11 | Love 12 | Love 13 | Fear 14 | Fear 15 | Fear 16 | Sanguine (courage/hope/positivity) 17 | Choleric (ambition/vigour/zeal) 18 | Melancholic (melancholy/sorrow/pessimism) 19 | Phlegmatic (calm/apathetic/deterioration) 20 | None (the Hive gains power by consuming biological mass instead of emotional energy) Speciality: D10 | Result 01 | None 02 | Composite shapeshifting 03 | Gills 04 | Adrenaline glands 05 | Strong wings 06 | Exceptional magic 07 | Sharp senses 08 | Toughened carapace 09 | High fertility 10 | None Curse: D10 | If your Hive's curse conflicts with it's Speciality or any previous roll, reroll the curse. If it conflicts | twice, take no curse. 01 | None 02 | Inability to shapeshift for long periods of time 03 | Inability to produce silk (goo) 04 | Poor physique 05 | Weak flight 06 | Underdeveloped horn 07 | Dulled senses 08 | Disturbing appearance 09 | Low fertility 10 | None Queen tables: ------------- Reign: D10 | Result 01 | Fresh Queen This young Queen has stepped into power so recently that she has yet to make any mark upon the world. She's not only inexperienced, but needs to establish herself as a capable ruler, both for outside forces as well as her own people. 02 | Short, good reign While this Queen's rule has been short, at most a few decades, she's managed well in that short span of time. Though she's still relatively unknown in the grander scale of things, she's already well-liked by her own people. 03 | Longer, good reign Having ruled for more than a century, this Queen has accomplished much in her rule, becoming a popular leader known both at home and abroad. 04 | Ancient, good reign Few are those who can remember there being a time before this respectable, centuries-old ruler took power. For most Changelings, she's seen as both a source of her hive's pride as well as a seemingly timeless bastion of good and proper rule. 05 | Short, bad reign In spite of having been in power for less than a century, this Queen has nevertheless managed to get off to a poor start, failing to live up to her role and it's lofty expectations. Her only solace is that she might still have time to turn things around before her bad reputation spreads too widely. 06 | Longer, bad reign Though having reigned for more than a century, this Queen reputation less than stellar, as her reign has been characterized more by her defeats than by her scarce victories. Other Queens acknowledge her, but generally consider her a weak ruler of little importance and ability. 07 | Ancient, bad reign Though seemingly capable of staying in power for several centuries, that might very well be the full extent of this Queen's accomplishments. Adding up all the aspects of her rule, the result is strikingly negative, leaving her resented by her own people, and outright mocked abroad. 08 | Short, uneventful reign Decades is just not enough time to establish oneself, and this Queen's reign has shown. Stable yet uneventful, she has yet to make much of a name for herself abroad, or distinguish herself in any proper way. 09 | Longer, uneventful reign For more than a century, this Queen has led her hive through a relatively uneventful reign. Her name commands some respect, and her years have granted experience, but she has done little to mark herself as a exceptional ruler. 10 | Ancient, uneventful reign Summing together all the victories and losses in the centuries-long reign of this Queen, the result is strikingly equal. Though her centuries in power have made this queen experienced and well-known, she's not know to be anything beyond a average ruler. Gift: D10 | Result 01 | Sister-Queen 02 | Superb strength 03 | Witch-Queen 04 | Improved flight 05 | Hard to kill 06 | Inspiring leader 07 | Heightened senses 08 | Unusually bright 09 | Champion 10 | Roll twice Burden: D10 | If your Queen's burden conflicts with her Gift or any previous roll, reroll the curse. If it conflicts | twice, take no Burden. 01 | Infertile 02 | Cripple 03 | Broken horn 04 | Wingclipped 05 | Diseased 06 | Blinded/Deaf/Mute 07 | Inability to sleep 08 | Faulty memory and/or hallucinations 09 | Descent into insanity 10 | Roll twice Domain tables: -------------- Terrain: Defences: Prey: Detailed resources tables: -------------------------- Population: Land: Power: Magic: Artefacts: D10 | Result 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 |