Title: Hijack Status Writeup 2.0 INC Author: xplodingbrain Pastebin link: http://pastebin.com/kZ7zN1QC First Edit: Sunday 16th of October 2016 08:50:28 PM CDT Last Edit: Last edit on: Thursday 24th of November 2016 05:17:50 AM CDT Hitpoints: Determines how close to defeat your character is. When HP reaches 0, the player character must try to survive. The parameters to successful survival are purely contextual. In general, avoid defeat whenever possible.   Action Points: The means in which the characters interact in a battle scenario. At the beginning of every turn, all characters regenerate 3 AP unless stated otherwise. All characters can only store up to 6 AP for their turn.   Resource: The primary mechanics of each character. Different characters have different playstyles incorporating their resource. Use your resources effectively to dominate the battlefield!     Status ailments start at level 1. If they are applied again, they are moved to level 2.   Addle (1): Lose the ability to combo. Stun (2): Lose the ability to dodge.   Cripple (1): Attacks are reduced in effectiveness and will not inflict status ailments Lock (2): First attack will fail   Recoil (1): Take damage at the start of your turn Curse (2): Take damage for every AP you spend   Blind (1): First action will miss Confuse (2): Actions will not perform as you intend.   Regenerate (1): Regain a small amount of HP at the start of your turn Lifetap (2): Recover HP based on damage dealt   Dodge: Non upgradeable. Dodge incoming hits based on stacks you have. 1 Dodge = 1 Dodged Hit.   Attack ---/--/-/+/++/+++: Stacking damage modifier Defense ---/--/-/+/++/+++: Stacking defense modifier