Title: Genequest Map Author: xplodingbrain Pastebin link: http://pastebin.com/J3AZQq2c First Edit: Thursday 8th of December 2016 11:12:54 PM CDT Last Edit: Last edit on: Tuesday 20th of December 2016 10:37:06 PM CDT >1 - Facility Entrance Here is where you log in and get ready to embark on the greatest project the public will never know!   >2 - Main Lobby Beyond the initial security check, here is where you register your belongings and get situated to the facility that you will be spending the next few weeks in. Get comfy, and if you need any items brought in, just bring it up with the facility's security team!   >3 - Meeting Room This is where investors will be staying while you explain to them the progress on the project.   >4 - Main Lounge Relaxation prime! Here you can find a snack bar, an actual bar, a pool table, and many other things that you might want to use to spend the free time you've got.   >5 - Garden A peaceful area to relax, far away from the rigors of pinball and the latest episode of commandeer showing in the lounge.   >6 - Mess Hall The traditional meal having area. While we at CGAT know that you likely will take lunch on the go, it doesnt hurt to have a dinner area.   >7 - Losses's Room Head of security's room. She can be reached at any time using the communication device in your area.   >8 - Security Hub This is where the meat of the security lies. Central to all branches so that nopony is at a loss for an emergency.   >9 - Specimen's Room This one is practically a bunker. It is built to withstand massive amounts of trauma as need be. Thankfully, it likely wont see any use.   >10 - Briefing Room Here is where any pertinent updates will be covered. Sure the facility has an intercom system, but this is the main room for non-emergency announcements and communications   >11 - Computer Lab Need to check SnootBook? Maybe hit up a few friends on Nicker? You can spend some free time here for online meandering, or use the facility to send emails and have electronic correspondence with different branch members as you see fit.   >12 - Wind's Room Second Wind's room, outfitted to his preference. It is off limits unless he says otherwise.   >13 - Private Quarters Promenade Here is where you and your coworkers can enjoy an indoor walk around a well kept pool and automated bar.   >14 - Blue's Room Methylene Blue is the chemical engineer on staff, and her room is off limits unless she says otherwise.   >15 - Chase's Room Goose Chase's room, outfitted to his specifications. It is off limits unless he says otherwise.   >16 - Selection's Room Natural Selection's room, outfitted to her requirements. It is off limits except during active development hours which are marked at 9am to 9pm.   >17 - Player's Room Your room, plain as can be. You can acquire more stuff during your stay. You have free access to your room at any time. Try not to get too comfortable, you're here to do a job!