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Iskenderun's Spellbook

By: tfdm on Jul 25th, 2013  |  syntax: None  |  size: 2.83 KB  |  hits: 24  |  expires: Never
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  1. Iskenderun's Battlesphere
  2.  
  3. School evocation [force]; Level sorcerer/wizard X
  4.  
  5. CASTING
  6.  
  7. Casting Time 1 Round
  8. Components V, S
  9.  
  10. EFFECT
  11.  
  12. Range short (25ft. + 5ft/2 levels)
  13. Targets One creature
  14. Duration 1 round/level
  15. Saving Throw none; Spell Resistance yes
  16.  
  17. DESCRIPTION
  18.  
  19.  This spell conjures a small globe of magical energy linked to the caster's own reserves of power, which will hover alongside its creator and augment their destructive might. While the battlesphere cannot take independent action, it will fire volleys of energy at the caster's enemies in near-perfect sync with its creator's own destructive conjurations.
  20.  
  21. When the caster of the battlesphere casts a spell or uses a spell-like ability from the evocation school that directly deals damage, the battlesphere immediately fires a bolt of force at the caster's primary target, dealing 1d4+1 damage per spell level of the triggering spell. For example, if a wizard with a battlesphere up casts Magic Missile, the battlesphere will reciprocate with a bolt of energy dealing 1d4+1 damage. If a wizard casts Lightning Bolt and hits two targets, the target closest to the wizard will be hit by the battlesphere's bolt, which deals 3d4+3 damage. If the caster hits an ally with an AoE spell, they are not considered as a valid target for the battlesphere, and the battlesphere will instead fire at the closest valid target.
  22.  
  23. The battlesphere strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell. A Shield spell will block this damage.
  24.  
  25. Magic Lance
  26.  
  27. School evocation [force]; Level sorcerer/wizard X
  28.  
  29. CASTING
  30.  
  31. Casting Time 1 standard action
  32. Components V, S
  33.  
  34. EFFECT
  35.  
  36. Range long (400ft + 40ft/level)
  37. Targets One creature
  38. Duration instantaneous
  39. Saving Throw none; Spell Resistance no
  40.  
  41. DESCRIPTION
  42.  
  43. A powerful lance of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1/level points of force damage.
  44.  
  45. The lance strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell.
  46.  
  47. The concentrated energy of this spell allows it to puncture through conventional magical protection. When targeted by a Dispel Magic or Greater Dispel Magic attempt, if the dispel attempt is successful, the lance instead deals 1d4/level points of force damage. When the line of effect goes through an anti-magic field, the spell deals 1d4/2 levels points of force damage. This spell ignores spell resistance and effects that grant immunity to spells, like Globe of Invulnerability. The exception is the Shield spell, which will block one lance per five caster levels before being destroyed.